This guide covers six base regions, Belerion DLC, eight classes and ten professions. Difficulty and playtime are editorial guidance, and Steam figures are saved snapshots. Coverage does not extend to every DLC or certify gameplay testing.
📋 Wartales Walkthrough — Early-to-Late Troop Development Roadmap
A staged guide through the six base regions from Tiltren (levels 1–3) to Drombach (levels 11–12), plus DLC. Covers essential preparation, party composition, profession priorities and Renown.
🌱 Start with a modest combat difficulty
Choose from the available combat difficulty settings at the start. For a first run, prioritize learning and begin with a less demanding setting.
🗺️ Adaptive exploration: approachable for beginners
Enemy levels track the troop. This makes different regional routes less likely to become blocked by a level gap and suits a first run.
🔒 Region-locked exploration: route-planning challenge
Enemy levels are fixed by region. Planning the route and deciding when to challenge a tougher area adds tension and also suits later playthroughs.
Choose combat difficulty and exploration mode
Select combat difficulty and Region-locked or Adaptive exploration separately. A modest difficulty with Adaptive scaling is approachable for a first run. The level ranges below refer to Region-locked mode.
Learn the basics and establish the starting party
Build Renown and money through contracts while assembling two front-line, one ranged and one flexible character. Learn professions such as Cook here.
Choose specializations and define party roles
Arthes and Vertruse are similar in difficulty; either can come first. Use level 2–3 specializations to define each companion’s role.
Upgrade equipment and establish positive cash flow
Travel between it and Arthes as needed. Save money through contracts in both regions and use profession crafting to improve equipment.
The beast hunt and a mid-game challenge
The local beast-hunting story marks a mid-game hurdle. Improve everyone’s level and equipment and stock oils and healing items before entering.
Use Gosenberg as a base
Work on contracts and exploration from Gosenberg, the large city in this region. Finish preparing equipment for the late game.
The base map’s highest-level region
The base map’s highest enemy levels test your specializations, profession bonuses and equipment. In Region-locked mode, finish the other five regions first.
Additional pirate-themed content
The setting of the paid Pirates of Belerion DLC, which also adds Pugilist. Establish the base-game troop before tackling it.
- □ Learn Cook and establish cooking and food efficiency
- □ Assemble two front-line, one ranged and one flexible character
- □ Learn Blacksmith to establish equipment crafting
- □ Complete several Tiltren contracts to build Renown
- □ Improve camp equipment for reliable rest and cooking
- □ Prioritize armor for front-line fighters
- □ Keep a comfortable food reserve
- □ Choose everyone’s specialization at levels 2–3
| Regions | Difficulty | Notable rewards and progression |
|---|---|---|
| Tiltren County | Beginner (Region-locked: levels 1–3) | Learn mercenary basics here: contracts, hiring and camping. |
| Arthes | Beginner–intermediate (Region-locked: levels 4–6) | Roughly the same difficulty as Vertruse; either can come first. |
| Vertruse Province | Beginner–intermediate (Region-locked: levels 4–6) | The difficulty difference between tackling Arthes or Vertruse first is small. |
| Ludern Province | Intermediate (Region-locked: around level 7) | Hunting content that marks a mid-game challenge |
| Grinmeer Province | Intermediate–advanced (Region-locked: levels 8–10) | Equipment upgrades and difficult contracts for the late game |
| Drombach County | Advanced (Region-locked: levels 11–12) | The toughest combat and end-game content |
| Belerion Archipelago (DLC) | High difficulty (Pirates of Belerion DLC) | The Pugilist class was introduced in this DLC. |
What should I establish early on?
The three priorities are (1) **a balanced party of two front-line, one ranged and one flexible character**; (2) **professions such as Cook** to stabilize food and finances; and (3) **Tiltren contracts** to build Renown and money. These foundations make later expansion easier.
What should I do when money runs short?
Common causes are **rising wages and food costs**. Adjust party size to income; capture weakened human enemies with Chains for prisoner income; use a Thief for risky pickpocketing and lockpicking; craft equipment with a Blacksmith to reduce purchases; and prioritize well-paid contracts, such as combat assignments.
How long does the game take?
Planning estimates are **60–80 hours** for most main content and **100–150 hours or more** for all regions, side quests and professions. It suggests allowing 1.5–2 times as long in co-op because coordination can take time. These are planning estimates, not measured completion times.
What should we watch for in co-op progression?
Progress is managed in the **host’s save**. Guests join that session; progress made separately does not merge into it. Coordinate movement and saving with the host, and check the region-travel limits before joining. These current-version limits have not been verified through gameplay here.
Switch Pro Controller
Nintendo’s official Switch controller. An option to compare for longer sessions in supported indie games, considering game compatibility and comfort.
Arctis Nova 3
Samsung Odyssey G4
Steam Deck OLED
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Corsair K70 RGB PRO
Game Design Brain
eShop ¥10,000
8BitDo Ultimate 2C
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eShop ¥5000 — Rakuten
ELECOM controller
Switch OLED — Splatoon 3
Game Music Collection
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