This guide covers six base regions, Belerion DLC, eight classes and ten professions. Difficulty and playtime are editorial guidance, and Steam figures are saved snapshots. Coverage does not extend to every DLC or certify gameplay testing.

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🗺️ Wartales Region Guide — Six Base Regions and Suggested Progression

Covers the six base regions—Tiltren, Arthes, Vertruse, Ludern, Grinmeer and Drombach—and the Pirates of Belerion DLC archipelago. Explains Region-locked level ranges, a suggested route and exploration-mode differences.

📅 Updated: 2026/07/08 🗺️ Six base regions + DLC ⭐ Steam Very Positive 91%
🗺️ Suggested Exploration Order
1 Tiltren County →
2 Arthes →
3 Vertruse Province →
4 Ludern Province →
5 Grinmeer Province →
6 Drombach County →
7 Belerion Archipelago (DLC)

This is an open world, so you can change the route. Compare each region’s difficulty with your party’s current strength.

🏰 Detailed Region Guide: Six Base Regions + DLC
1. Tiltren County (Tiltren County) Beginner (Region-locked: levels 1–3)

The starting county, where the first contracts and recruitment opportunities are concentrated. It introduces combat, camping and professions.

Regional context: The rural starting region
Notable rewards and progression: Learn mercenary basics here: contracts, hiring and camping.
💡 Practical tips: Do not rush onward. Learn professions and establish a small-party combat routine here to make the following regions easier.
2. Arthes (Arthes) Beginner–intermediate (Region-locked: levels 4–6)

A standard destination after Tiltren. Its enemy levels are similar to Vertruse, so you can move between them as contracts and quests lead you.

Regional context: A common destination after Tiltren
Notable rewards and progression: Roughly the same difficulty as Vertruse; either can come first.
💡 Practical tips: Level 2–3 specializations should be coming together around this stage. Establish clear roles within the party.
3. Vertruse Province (Vertruse Province) Beginner–intermediate (Region-locked: levels 4–6)

A region with similar enemy levels to Arthes, so changing their order causes little trouble. Refine the early party while improving equipment and finances.

Regional context: A region in the same difficulty band as Arthes
Notable rewards and progression: The difficulty difference between tackling Arthes or Vertruse first is small.
💡 Practical tips: With contracts available across two regions, aim to cover wages and food costs by this point to make the middle game easier.
4. Ludern Province (Ludern Province) Intermediate (Region-locked: around level 7)

A mid-game region with enemies around level 7. The hunt for the local beast drives its story, and inadequate preparation can sharply increase combat losses.

Regional context: A region known for its story about hunting a beast
Notable rewards and progression: Hunting content that marks a mid-game challenge
💡 Practical tips: Improve everyone’s levels and equipment and stock up on healing supplies and oils before taking on the hunt.
5. Grinmeer Province (Grinmeer Province) Intermediate–advanced (Region-locked: levels 8–10)

A later region with enemies at levels 8–10. It contains Gosenberg, a large city that serves as a base for contracts and exploration.

Regional context: The region containing the large city of Gosenberg
Notable rewards and progression: Equipment upgrades and difficult contracts for the late game
💡 Practical tips: Gosenberg is a city within Grinmeer, not a separate province. Use its services to work toward late-game equipment.
6. Drombach County (Drombach County) Advanced (Region-locked: levels 11–12)

The highest enemy-level region on the base map, at levels 11–12. It tests the party, specializations and profession bonuses developed along the way.

Regional context: The highest-level region on the base map
Notable rewards and progression: The toughest combat and end-game content
💡 Practical tips: In Region-locked mode, it is safer to finish the other five regions first. Bring everyone’s specializations and equipment close to their final form.
7. Belerion Archipelago (DLC) (Belerion Archipelago) High difficulty (Pirates of Belerion DLC)

A pirate-themed archipelago added by the paid Pirates of Belerion DLC. The Pugilist class is included in the same expansion.

Regional context: A paid, pirate-themed DLC region
Notable rewards and progression: The Pugilist class was introduced in this DLC.
💡 Practical tips: Additional content separate from the base-game regions. Having an established party makes its new systems easier to absorb.
❓ Frequently asked questions

Which region should I start in?

Start in **Tiltren County**. In Region-locked mode, its level 1–3 enemies introduce contracts, recruitment, camp and professions. Establish those basics before moving to the next region.

What is the difference between Region-locked and Adaptive exploration?

**Region-locked** fixes enemy levels by region, making route planning meaningful. **Adaptive** scales enemy levels to your troop, keeping difficulty broadly comparable across different routes. Adaptive is an approachable first-run choice because level gaps are less likely to block progress.

What order should I explore the regions in?

A usual Region-locked route is **Tiltren (levels 1–3) → Arthes / Vertruse (levels 4–6, either order) → Ludern (around level 7) → Grinmeer (levels 8–10) → Drombach (levels 11–12)**. Arthes and Vertruse are similar in difficulty, so move between them as contracts lead you.

When should I tackle the DLC region?

The **Belerion Archipelago**, added by the paid Pirates of Belerion DLC, is pirate-themed content separate from the base-game regions. The same DLC includes the Pugilist. Establishing the main troop and its management first makes the additional systems easier to absorb.

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