The Talos Principle Beginner Guide: Jammer Basics and Four A-1 Puzzles

Edition: A-1 in the original 2014 PC game (Steam app 257510). Layouts and features from Reawakened, The Talos Principle 2 and Road to Gehenna are outside this guide's scope. Sources checked: October 14, 2026. The instructions have not been retested through in-game play.

Distinguish objects disabled only while a Jammer remains in place from those disabled by a switch. Before picking up a Jammer, check which enemies will reactivate and which gates will close. Open the four puzzles below only when you want to see their solutions.

Check picking up, placing and resetting

ActionDefault input example for the original PC gameWhen to use it
Use / pick upLeft clickPick up a device or place it facing a target. Use your configured controls if you have changed them.
Move / jumpWASD・SpaceAvoid enemy paths and find a position where you can aim through a window.
Reset the puzzle to its initial stateHold XWhen trapped. Do not look for Reawakened's rewind feature among the original game's controls.
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Check the target before picking up a device

Target / stateWhat happensWhat to do next
A turret, mine or energy gate disabled by a JammerPicking up the Jammer ends the disabling effect.Do not retrieve it in front of an enemy or within its proximity range.
A switch connected to a turret or another deviceSwitching it off sometimes lets you use the Jammer elsewhere.Confirm the target is disabled before retrieving the Jammer.
Purple puzzle gateYou can pass through, but cannot carry a Jammer or other tools through it.Look for a view of the target through a window or gate. Do not try to force a tool into another room.
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Show A-1 walkthrough 1 (puzzle name and solution)

A-1:A Switch Out of Reach

  1. Find the Jammer on the left without entering the turret's line of fire. First place it facing the turret to make the route safe.
  2. Follow the newly safe route and turn off the turret's switch on the left. Confirm that the turret has stopped.
  3. Return to the original Jammer and retrieve it. Picking it up before turning off the switch will reactivate the turret, so keep this order.
  4. Head right and use the Jammer to disable the mine this time. Keep your distance from the mine and collect the Sigil along its now-safe route.
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Show A-1 walkthrough 2 (puzzle name and solution)

A-1:Outnumbered

  1. Take the Jammer on the left and place it facing the energy gate. Open the gate first.
  2. Wait for the moving mine to pass through the gate. Do not approach the mine to try to hurry it through.
  3. Once it has passed through, pick up the Jammer to close the gate and trap the mine on the far side. Immediately retarget that Jammer at the turret.
  4. Confirm that the turret is disabled and the mine cannot return to your path, then proceed to the Sigil. Disabling only the turret first leaves the mine problem unresolved.
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Show A-1 walkthrough 3 (puzzle name and solution)

A-1:Only the Two of Us

To make the following steps easier to follow, the first Jammer you take is called A and the next one B. These are labels used in this guide, not in-game names.

  1. Take A on the left-hand path, disable the first energy gate and go inside. Pick up B inside.
  2. Place B facing the same gate from inside. While B holds it open, retrieve A from outside and bring it in.
  3. Retrieve B after you have brought A inside. Do not pick up both before crossing the gate and close off your route.
  4. Move both Jammers beyond the next gate in the same order: open it with one, carry the other through, reopen it from that side, then retrieve the remaining Jammer.
  5. Finally, leave one Jammer facing the turret to keep it disabled, then collect the Sigil. Do not retrieve that Jammer while standing in front of the disabled turret.
  6. After collecting it, retrace your route. If you cannot return, check which side of each gate you are holding open, then repeat the same handoff in reverse.
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Show A-1 walkthrough 4 (puzzle name and solution)

A-1:Peephole

  1. Aim the first Jammer through the narrow window to disable the energy gate on the other side. Do not try to carry the device through the purple gate.
  2. Pass through the purple gate yourself, take the other Jammer in the room and carry it outside. Leave the first Jammer where it is for now.
  3. Return to the first Jammer and retarget it at the mine moving along the passage. This secures a route for carrying the other Jammer.
  4. Aim the Jammer you carried outside at the second mine. Proceed to the Sigil while both mines are disabled.
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Troubleshoot a blocked route

ProblemWhat to checkCorrection
You are shot when you pick up a device.The target that device was disablingDisable it with a switch or have another device take over before picking this one up.
The Jammer is stuck at a gate.Whether it is an energy gate or a purple puzzle gateDo not carry it through a purple gate. Check whether you can aim through a window or use another device inside the room.
A mine returns to your path.The mine's position when you closed the gateWait for it to pass through first and decide which side to trap it on.
The starting layout does not match this guide.The game title, edition and area labelCheck that you are in the original game's A-1. Do not force these steps onto another edition's layout.
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Frequently asked questions

Is it a bug if a device reactivates when I retrieve a Jammer?

A Jammer disables its target only while it remains in place. Before retrieving it, check whether a switch or another Jammer can take over.

Do these four puzzles cover all of A-1?

This guide does not cover every puzzle, star or detour in A-1. It covers four puzzles that teach which targets Jammers disable and how to hand off between several Jammers.

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