Papers, Please daily guide: document changes and inspection order

Match Story days to calendar dates and check required documents, temporary rules, and morning preparations. Specific events and choices with later effects are kept in closed daily answers.

Edition: Papers, Please PC Steam (app 239030), Story mode, normal settings (Easy Mode OFF). Based on the Japanese-supported UI, with English document names for identification.

Verification scope: Uses version 1.4.11, the last PC entry in the official changelog. Version 1.4.12 is for iOS/Android. Public sources checked October 4, 2026; the currently distributed binary and Japanese UI inputs were not tested in-game.

Sources checked: 2026-10-04

62 / 62 rows

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Open rule tables; closed incident answers

Day 1 is November 23, 1982, and Day 31 is December 23. The checks below apply each morning. Earlier rules remain until explicitly lifted or replaced.

  1. Match the calendar date to the day number.
  2. Check today's documents, using the beginner guide's table for diplomat and asylum exceptions.
  3. Open that day's answer only if you need specific character responses.
  4. At closing, record paperwork errors separately from optional choices.

Inspect ordinary entrants' actual discrepancies. This is not an automatic approval table based solely on fixed visitor order.

Days 1–5: morning rule checks

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Days 1–5: morning rule checks: 5 entries
Day and dateRules introduced or liftedOrdinary required documentsFirst action
Day1/11-23Only Arstotzkan citizens may enterCitizens: passport / foreigners: no entryCheck nationality first
Day2/11-24Foreigners permitted. Check passport expiry, holder, and issuing cityCitizens and foreigners: passportOpen the rulebook's national issuing-city list
Day3/11-25Foreigners need an entry ticket dated todayCitizens: passport / foreigners: passport + entry ticketCompare ticket date with the clock
Day4/11-26Citizen ID Cards and foreign Entry Permits introduced; old tickets invalidCitizens: passport + ID Card / ordinary foreigners: passport + Entry PermitRequire the new permit rather than accepting a ticket
Day5/11-27No new document. Detention available for established qualifying offensesCitizens: passport + ID Card / ordinary foreigners: passport + Entry PermitDistinguish ordinary expiry from detention offenses

This table covers ordinary inspection rules. Character requests are in the closed answers below.

Days 6–10: morning rule checks

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Days 6–10: morning rule checks: 5 entries
Day and dateRules introduced or liftedOrdinary required documentsFirst action
Day6/11-28Foreign workers need a Work PassCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit / workers also need Work PassRequire the additional document for employment
Day7/11-29Searches introduced. Weapons and contraband prohibited. Search all Kolechians before approvalCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit / workers also need Work PassDetermine required searches from nationality first
Day8/11-30Blanket Kolechian searches lifted. Diplomatic exception introducedCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit / workers also need Work PassDo not demand ordinary entry permission from diplomats
Day9/12-01No additional documentCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit / workers also need Work PassKeep the existing inspection order
Day10/12-02No additional documentCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit / workers also need Work PassReread the bulletin and rulebook

From Day 8, diplomats need passport + Diplomatic Authorization. From Day 21, asylum seekers need passport + Grant of Asylum. Both also need vaccination certificates from Day 26. Nationality bans, wanted notices, and confiscation orders remain until lifted.

Days 11–15: morning rule checks

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Days 11–15: morning rule checks: 5 entries
Day and dateRules introduced or liftedOrdinary required documentsFirst action
Day11/12-03Check for forged or missing sealsCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit / workers also need Work PassPlace seal examples within easy reach
Day12/12-04No additional documentCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit / workers also need Work PassContinue checking seals
Day13/12-05Ordinary foreigners need an Identity SupplementCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassCompare height and weight with the entrant
Day14/12-06Compare entrants with the bulletin's three wanted photographsCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassKeep the photograph list visible on the desk
Day15/12-07No additional documentCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassCompare the entrant with the photographs first

From Day 8, diplomats need passport + Diplomatic Authorization. From Day 21, asylum seekers need passport + Grant of Asylum. Both also need vaccination certificates from Day 26. Nationality bans, wanted notices, and confiscation orders remain until lifted.

Days 16–20: morning rule checks

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Days 16–20: morning rule checks: 5 entries
Day and dateRules introduced or liftedOrdinary required documentsFirst action
Day16/12-08No additional documentCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassRead the on-screen instructions for the new function
Day17/12-09No new document; Press ID does not replace entry permissionCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassDo not admit on a Press ID alone
Day18/12-10Denial requires interrogation followed by denial and reason stampsCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassInterrogate until the denial reason appears
Day19/12-11Impor citizens bannedCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassCompare nationality with the ban
Day20/12-12Impor ban liftedCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassRemove yesterday's nationality restriction

From Day 8, diplomats need passport + Diplomatic Authorization. From Day 21, asylum seekers need passport + Grant of Asylum. Both also need vaccination certificates from Day 26. Nationality bans, wanted notices, and confiscation orders remain until lifted.

Days 21–25: morning rule checks

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Days 21–25: morning rule checks: 5 entries
Day and dateRules introduced or liftedOrdinary required documentsFirst action
Day21/12-13Asylum exception introduced; always take and compare fingerprintsCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassDo not skip asylum fingerprint checks
Day22/12-14No additional documentCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassDistinguish asylum seekers from ordinary foreigners
Day23/12-15No additional documentCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassContinue denial-reason and exception procedures
Day24/12-16Confiscate citizen passports from the Altan districtCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassCheck the district on the ID Card
Day25/12-17United Federation citizens bannedCitizens: passport + ID Card / ordinary foreigners: passport + Entry Permit + Identity Supplement / workers also need Work PassCompare nationality with today's ban

From Day 8, diplomats need passport + Diplomatic Authorization. From Day 21, asylum seekers need passport + Grant of Asylum. Both also need vaccination certificates from Day 26. Nationality bans, wanted notices, and confiscation orders remain until lifted.

Days 26–31: morning rule checks

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Days 26–31: morning rule checks: 6 entries
Day and dateRules introduced or liftedOrdinary required documentsFirst action
Day26/12-18United Federation ban lifted. Everyone needs valid polio vaccination proofCitizens: passport + ID Card + vaccination certificate / ordinary foreigners: passport + Entry Permit + Identity Supplement + vaccination certificate / workers also need Work PassCheck vaccine type and the three-year limit
Day27/12-19Access Permit replaces Entry Permit + Identity SupplementCitizens: passport + ID Card + vaccination certificate / ordinary foreigners: passport + Access Permit + vaccination certificate / workers also need Work PassThe two old documents are not substitutes
Day28/12-20Confiscate all citizen passports; foreign passports are ordinarily excludedCitizens: passport + ID Card + vaccination certificate / ordinary foreigners: passport + Access Permit + vaccination certificate / workers also need Work PassUse nationality to determine confiscation
Day29/12-21No additional documentCitizens: passport + ID Card + vaccination certificate / ordinary foreigners: passport + Access Permit + vaccination certificate / workers also need Work PassFollow ordinary document and confiscation procedures
Day30/12-22No additional documentCitizens: passport + ID Card + vaccination certificate / ordinary foreigners: passport + Access Permit + vaccination certificate / workers also need Work PassDo not skip earlier checks
Day31/12-23No additional documentCitizens: passport + ID Card + vaccination certificate / ordinary foreigners: passport + Access Permit + vaccination certificate / workers also need Work PassContinue ordinary inspections to the end

From Day 8, diplomats need passport + Diplomatic Authorization. From Day 21, asylum seekers need passport + Grant of Asylum. Both also need vaccination certificates from Day 26. Nationality bans, wanted notices, and confiscation orders remain until lifted.

Answer 8 (spoilers)

Answer — reveal (spoilers)Close

Answer 01: individual responses on Days 1–7

The following contains characters, incidents, and later story conditions. Distinguish regulation-compliant decisions from deliberate violations for another ending.

Wide tables scroll horizontally.

Answer 01: individual responses on Days 1–7: 7 entries
DayRequired state, action, and resultEnd-of-day checkWhere to restart
Day1Approve the first citizen and deny the next two foreigners. The fifth entrant leaves without documentsCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day2A wall-jumping attack occurs during the seventh inspection. This scripted event cannot be prevented, making the day shortCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day3Interrogation can produce the second entrant's missing ticket. Eighth entrant Jorji has no documents: compare the rule with the counter and interrogateCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day4The fifth entrant, an Imporian woman, has an expired passport. Approving after highlighting it gives the Impor token and one citation / Jorji's hand-drawn passport is invalid. The Obristan token can be obtained without a citation on Day 11Rent rises from 20 to 25 from this night on the current PC versionRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day5Compare Vince Lestrade with the newspaper to detain him. Since wanted notices have not been introduced, approving his valid papers also earns no citation / Approve the eighth entrant, the husband, and ninth entrant, his wife without a permit, for the Antegria token and one citationFirst booth upgrade: 5Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day6Compare the second entrant's plea for help with seventh entrant Dari Ludum's passport name, then interrogate to detain him / The first approved entrant from ninth onward becomes a suicide bomber. Ordinary document inspection cannot indefinitely prevent this fixed attackCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day7Check both sides of search photographs. Resolve a sex discrepancy through the scan, not appearance alone / Taking Shaddy Safadi's 10-credit bribe and admitting the contraband earns a citation, loses salary 5, and may also incur a fine depending on that day's citationsOptional smuggler's bribe: 10Restart that day's morning save. If an earlier choice is required, return to that choice's day

Story rewards are conditional; do not combine them with salary into a fixed daily income. Immediate-death restarts are also separate from numbered endings.

Answer 9 (spoilers)

Answer — reveal (spoilers)Close

Answer 08: individual responses on Days 8–14

The following contains characters, incidents, and later story conditions. Distinguish regulation-compliant decisions from deliberate violations for another ending.

Wide tables scroll horizontally.

Answer 08: individual responses on Days 8–14: 7 entries
DayRequired state, action, and resultEnd-of-day checkWhere to restart
Day8The fifth entrant, an EZIC messenger, gives a Corman Drex note. Returning it to ninth entrant Drex does not itself count as an EZIC taskEarliest second upgrade: 5Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day9Calensk counts in visitor numbering / An intelligence agent gives genuine and fake envelopes. Give the later impostor the fake envelope. This choice is unrelated to the five EZIC tasks10 from the impostorRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day10The fourth entrant refuses to leave if denied, requiring detention / The seventh entrant, an EZIC messenger, delivers the decoderCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day11Approving sixth entrant Mikhail Saratov completes EZIC task 1. For loyalty, deny his invalid papers / If Jorji has not yet been admitted, he comes second with valid papers / The nightly EZIC gift of 1000 is accepted by default. Uncheck it to burn it on a loyal routeLarge gift 1000 (burning recommended) / Calensk's first payment is capped at 5 even for two or more eligible detainees / Earliest third upgrade: 5Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day12Giving Vonel either the EZIC cipher or decoder causes ending 3. To continue, return only his own documents / Accept four Messof business cards; give one to an engineer on each of Days 12, 13, 14, and 15 / Only if Day 11's gift was burned, a nightly offer of 2000 appears; burn this too for loyalty / The entrant approved after the eighth entrant, an engineer, becomes a suicide bomber and ends work early. Continued denials cannot avoid the fixed attackGift 2000 only if the previous gift was burned (burning recommended) / Earliest Class 7 housing offer; optional move costs 100Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day13Filipe Hasse gives a pennant but lacks ID. Approval earns a citation / Keeping the large Day 11/12 gift causes savings confiscation; do not assume prior savings surviveSavings confiscated if the large gift was kept / Calensk's initial payment is capped at 10, or 5 depending on historyRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day14Approving ninth entrant Stepheni Graire completes EZIC task 2. If the large gift was kept, failing to admit her causes ending 4 next morning / First and sixth entrants are wanted. The seventh offers two passports in different namesEarliest fourth upgrade: 5Restart that day's morning save. If an earlier choice is required, return to that choice's day

Story rewards are conditional; do not combine them with salary into a fixed daily income. Immediate-death restarts are also separate from numbered endings.

Answer 10 (spoilers)

Answer — reveal (spoilers)Close

Answer 15: individual responses on Days 15–20

The following contains characters, incidents, and later story conditions. Distinguish regulation-compliant decisions from deliberate violations for another ending.

Wide tables scroll horizontally.

Answer 15: individual responses on Days 15–20: 6 entries
DayRequired state, action, and resultEnd-of-day checkWhere to restart
Day15For the second entrant's bomb, remove all four panel screws and cut wires by the edge numbers 1 → 2 → 3 → 4. Wrong order or timeout kills you immediately / Return both cipher and decoder to the seventh entrant, an EZIC messengerCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day16During the eighth inspection, an alarm sounds. Move the gold key to the gun-locker lock, take the tranquilizer gun, and aim at intruders in the upper screen / If all four business cards were distributed, Messof gives 20 credits and the Arstotzka token; otherwise 5 per cardDefense payment: 10 for firing, or 20 for stopping all intruders; these do not add together / Business-card reward up to 20 / Calensk payment including bomb parts: 10 or 15Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day17Sergiu is assigned here / Ninth entrant Marie Escalli lacks an ID Card. Approval completes EZIC task 3 and pays 20 that nightMarie task reward: 20 / Earliest Class 6 offer, from Class 7Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day18Quickly stop the wall jumper during the eighth inspection. Failure kills guards including Sergiu / If your son lives, crayons can be bought that night for 25Optional crayons for son: 25 / Conditional defense bonusRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day19Eighth entrant Jorji has a weight discrepancy and contraband. Taking 10 credits and admitting him earns a citation / If crayons were given last night, receive your son's drawing tonight; it appears in the booth next dayOptional Jorji bribe: 10Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day20Displaying the pennant or son's drawing during inspection brings a 20 fine and warning; removing them avoids it / Poisoning ninth entrant Khaled Istom is EZIC task 4. Clicking the powder itself kills you immediately. Fully open the packet correctly and apply from the transparent-film side to his passport / Poisoning someone else does not complete the EZIC taskUnauthorized-display fine: 20 / Istom task reward: 20Restart that day's morning save. If an earlier choice is required, return to that choice's day

Story rewards are conditional; do not combine them with salary into a fixed daily income. Immediate-death restarts are also separate from numbered endings.

Answer 11 (spoilers)

Answer — reveal (spoilers)Close

Answer 21: individual responses on Days 21–27

The following contains characters, incidents, and later story conditions. Distinguish regulation-compliant decisions from deliberate violations for another ending.

Wide tables scroll horizontally.

Answer 21: individual responses on Days 21–27: 7 entries
DayRequired state, action, and resultEnd-of-day checkWhere to restart
Day21Check asylum seekers' fingerprints as well as faces and documents / Letting Danic Lorun enter with his watch as security prepares the Day 23 Republia token; missing documents still earn a citation / A motorcycle attack occurs during the eighth inspection. Delay endangers Sergiu and then you / You may take in your niece that night for 40Optional niece adoption: 40 / Optional red-stamp bribe: 10 plus citation / Conditional defense bonusRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day22Selling the watch forfeits the Republia token; keep it until Day 23 / Taking in your niece last night brings 100. Food rises by 5100 if niece was adopted / Living niece's food: +5 / Pennant return: 10 / Earliest Class 5 offer, from Class 6Restart that day's morning save. If an earlier choice is required, return to that choice's day
Day23Return the note to the second entrant, a messenger, for a silver key. During the eighth-inspection alarm, silver opens the lethal gun; gold opens the tranquilizer / Shooting the man in red lethally causes ending 9; tranquilizing him causes ending 10. For continued play, leave him and stop only intruders / Removing him is not one of the five EZIC tasks / For the Republia token, keep Day 21's watch and return it to sixth entrant Danic. Return his 10 when requested, accept the money he offers again, and approve his passportConditional defense bonus / Watch transaction changes fundsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day24Do not deny solely because of confiscation. If other documents are valid, approve the replacement slip / Jorji is wanted; approval earns a citation / Obristan passports taken before Day 28 do not count toward escape stockCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day25If alive, Sergiu asks you to admit Elisa and gives a locket / Shae Piersovska's diplomatic authorization excludes Arstotzka. Denial allows continued play; detention causes ending 12 next morning / Keep the fifth entrant's love letter instead of returning it; give it to the seventh, a lonely Kolechian, for the Kolechia token. Inspect that person's documents separately to decide admissionCheck salary, fines, and family health without assuming optional rewardsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day26Elisa is third. If Sergiu lives, admitting her earns a citation, but protecting him during today's attack brings 100 the following night / During the eighth inspection, one wall jumper and two motorcyclists attack. The lower motorcycle's explosion can stop several; prioritize confirming survivalConditional defense bonusRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day27Approve seventh entrant Kordon Kallo on a Seizure Slip, then give his passport to ninth entrant, the EZIC impostor, and admit them for task 5. Merely denying Kallo does not succeed / For ordinary inspection, approve the genuine diplomat and return his passport; do not assist the impostor100 if Elisa was admitted and Sergiu survives / Successful false-diplomat EZIC task: 20Restart that day's morning save. If an earlier choice is required, return to that choice's day

Story rewards are conditional; do not combine them with salary into a fixed daily income. Immediate-death restarts are also separate from numbered endings.

Answer 12 (spoilers)

Answer — reveal (spoilers)Close

Answer 28: individual responses on Days 28–31

The following contains characters, incidents, and later story conditions. Distinguish regulation-compliant decisions from deliberate violations for another ending.

Wide tables scroll horizontally.

Answer 28: individual responses on Days 28–31: 4 entries
DayRequired state, action, and resultEnd-of-day checkWhere to restart
Day28A motorcycle attack occurs during the seventh inspection. Sergiu has transferred / Your family's passports are confiscated that nightConditional defense bonusRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day29Jorji gives you his Obristan passport and explains escape. This confiscation citation is normally unavoidable / Keep Obristan passports collected from now onward for escape; illegal confiscation earns citations / A revenge-seeking father requests Simon Wens's passportEscape cost: 25 × number escaping, plus that many passportsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day30If warned about unauthorized displays on Day 20 and still displaying one, ending 11 occurs / For the United Federation token, confiscate third entrant Simon Wens's passport and approve his Seizure Slip, earning a citation for admitting a wanted man. Give the passport to the seventh entrant, the father; when returned for stamping, approve and return it. Also return his daughter's photograph. Old advice to confiscate it again does not apply to current PC / Penultimate night when escape is availableFirst display violation alone: fine 20 / Escape: 25 × people plus passportsRestart that day's morning save. If an earlier choice is required, return to that choice's day
Day31With at least four EZIC tasks, the second entrant is a messenger; without this visit, ending 19 is unavailable / Jorji gives 40 / During the eighth-inspection attack, with 0–3 tasks the lower attacker targets the booth: stop that one first. For ending 20, stop both before they destroy the wall / Old Day 31-night upgrade instructions do not apply from PC 1.4.10 onward40 from Jorji / Final-day detention payments are settled specially / Escape: 25 × people plus passportsRestart that day's morning save. If an earlier choice is required, return to that choice's day

Story rewards are conditional; do not combine them with salary into a fixed daily income. Immediate-death restarts are also separate from numbered endings.

Checks when replaying a day

Story mode lets you revisit reached days, but the history leading to that day remains. Replaying only the following day cannot undo a condition fixed by an earlier choice.

  1. Check date, funds, and family health before resuming.
  2. Return to the morning of the choice you need to change.
  3. Check the branched day's history so you do not confuse the original and alternate outcomes.
  4. If a late-game result will not change, check the ending guide for the preparation start day.

Some sources call the December 24 follow-up Day 32, but ordinary inspections end on Day 31.

Frequently asked questions

If a day adds no rules, can I do anything?

No. Earlier rules continue unless lifted or replaced. Check both the required-document column and that day's bulletin.

Can several old documents replace the new one?

After documents are consolidated or replaced, the old combination is not a substitute. Follow today's requirements.

Why does work finish early on some days?

Incidents interrupt some workdays. Do not budget on processing the same number every day; check existing savings too.

Can restarting tomorrow undo today's event?

If the event is already part of the prior day's history, return to the day of that choice. Check each ending's restart day.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).