Papers, Please ending guide: requirements, exclusions, and restart days

Check preparation, final triggers, blocking conditions, and replay points for numbered endings. Character and choice answers start closed, so open only the number you want.

Edition: Papers, Please PC Steam (app 239030), Story mode, normal settings (Easy Mode OFF). Based on the Japanese-supported UI, with English document names for identification.

Verification scope: Uses version 1.4.11, the last PC entry in the official changelog. Version 1.4.12 is for iOS/Android. Public sources checked October 4, 2026; the currently distributed binary and Japanese UI inputs were not tested in-game.

Sources checked: 2026-10-04

39 / 39 rows

Searching does not open answer tables. Choose the answer you want to reveal.

Choose an ending number to open

The main game has 20 numbered endings. Character names, actions, and final-day conditions are all inside closed answers. Numbers follow the game's results screen.

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Choose an ending number to open: 4 entries
RangeHow to read
Endings 01–04Check preparation and trigger timing in each answer
Endings 05–10For similar conditions, distinguish targets and actions
Endings 11–12Check whether earlier choices remain in history
Endings 13–20Check both preparation history and the final decision

Immediate deaths during incidents are not added to the list of 20 numbered endings.

Changing only the final day may not be enough

A restart day assumes that save already contains the required history. Distinguish choosing another final branch from changing its preparation.

  1. Record the number on the result screen.
  2. Read the restart day in the answer for your chosen ending.
  3. Even on the same calendar date, check that you selected the correct earlier history.

Deleting saves is not the standard replay method here.

Answer 3 (spoilers)

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Answer 01: ending 01 requirements

Nights of Days 1–31

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Answer 01: ending 01 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Before the day funds run shortLet the balance fall below zero after nightly settlementExactly 0 is not negative. Avoid triggering another ending firstStart of the shortfall day; return earlier if savings are too large

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 4 (spoilers)

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Answer 02: ending 02 requirements

Earliest from Day 4

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Answer 02: ending 02 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Several days earlierLose every surviving family memberKeep enough for rent so debt does not cause ending 1 first. The inspector is not counted in the family's health listReturn several days to alter family health. For a separate reliable branch, stop food, heat, and medicine from Day 1

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 5 (spoilers)

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Answer 03: ending 03 requirements

During the Day 12 visit

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Answer 03: ending 03 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Receive documents on Days 8–10Give Vonel the EZIC cipher or decoderThis ends the run immediately; for continued play return only his own documentsDay 12, with required documents received on Day 8/9 and Day 10

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 6 (spoilers)

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Answer 04: ending 04 requirements

Morning of Day 15

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Answer 04: ending 04 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day 11 or 12Keep Day 11's 1000 or Day 12's 2000 and do not admit Stepheni on Day 14Admitting Stepheni avoids arrest but adds one EZIC success. Savings are not returnedDay 14 if the gift was accepted; Day 11 or 12 if both were burned

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 7 (spoilers)

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Answer 05: ending 05 requirements

An attack where weapons are available; earliest Day 23

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Answer 05: ending 05 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day 23 onward, with the silver key obtainedShoot an ordinary civilian with the lethal gun. The man in red has a separate endingTranquilizer gives 6; a guard gives 7; the man in red gives 9Day 23, or Day 26/28/31 with the silver key already held

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 8 (spoilers)

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Answer 06: ending 06 requirements

Earliest during the Day 16 attack

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Answer 06: ending 06 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day 16 onwardShoot an ordinary civilian with the tranquilizer. The man in red has a separate endingLethal gun gives 5; a guard gives 8; the man in red gives 10Day 16 or a later attack with a usable gun

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 9 (spoilers)

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Answer 07: ending 07 requirements

Earliest during the Day 23 attack

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Answer 07: ending 07 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day 23 onward, with the silver key obtainedShoot a guard with the lethal gunTranquilizer gives 8. Ordinary intruders are not this targetDay 23, or Day 26/28/31 with the silver key already held

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 10 (spoilers)

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Answer 08: ending 08 requirements

Earliest during the Day 16 attack

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Answer 08: ending 08 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day 16 onwardShoot a guard with the tranquilizerA civilian gives 6; lethal gun gives 7Day 16 or a later attack day

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 11 (spoilers)

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Answer 09: ending 09 requirements

During the Day 23 diversion

  1. Return the note to the second entrant, a messenger, on Day 23 for the silver key.
  2. During the eighth-inspection alarm, use the silver key at the lock and take the lethal gun.
  3. Aim at and shoot the person in red in the queue.

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Answer 09: ending 09 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day23Shoot the man in red in Day 23's queue with the lethal gunTranquilizer gives 10. Shooting him prevents reaching later days and does not add to the five EZIC successesDay 23; receive the silver key from the second entrant, a messenger

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 12 (spoilers)

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Answer 10: ending 10 requirements

During the Day 23 diversion

  1. Reach the alarm during Day 23's eighth inspection.
  2. Use the gold key to take the tranquilizer and shoot the person in red in the queue.

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Answer 10: ending 10 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day23Shoot the man in red on Day 23 with the tranquilizerLethal gun gives 9. Later days become inaccessibleDay23

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 13 (spoilers)

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Answer 11: ending 11 requirements

Day 30 inspection visit

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Answer 11: ending 11 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day20Receive a warning for an unauthorized wall decoration on Day 20, then display an unauthorized item on Day 30A first display violation alone costs 20. Remove personal items before inspection to avoid it. Official plaques are authorizedDay 30 if already warned; otherwise return to Day 20

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 14 (spoilers)

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Answer 12: ending 12 requirements

Choose on Day 25; arrest next morning on Day 26

  1. Check ninth entrant Shae's Diplomatic Authorization on Day 25.
  2. Compare its omission of Arstotzka with the rule and interrogate.
  3. Choose the detention button instead of returning a denied passport.
  4. Continue to the morning of Day 26 to see the result.

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Answer 12: ending 12 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day25Detain Shae PiersovskaDenial alone does not cause this ending. Approval earns a paperwork citationDay 25; restarting Day 26 cannot prevent it

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 15 (spoilers)

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Answer 13: ending 13 requirements

Late Day 31 through the next morning

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Answer 13: ending 13 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
A history with the task count already established0–3 EZIC successes. Stop the lower attacker to protect yourself, let the upper one destroy the wall, and do not escapeWith 4+ successes, similar behavior gives 15. Leaving the lower attacker causes immediate deathDay 31 with 0–3 successes

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 16 (spoilers)

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Answer 14: ending 14 requirements

Audit after the night of Day 31

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Answer 14: ending 14 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Task days from Day 11 onward4–5 EZIC successes. Stop both Day 31 intruders before wall destruction and do not escape1–3 successes give 17; 0 gives 20. Escape can branch to 16/18Day 31 with 4–5 successes

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 17 (spoilers)

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Answer 15: ending 15 requirements

Late Day 31

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Answer 15: ending 15 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Task days from Day 11 onward4–5 EZIC successes. Shoot and stop the lower attacker, allowing the upper one to destroy the wallShooting neither gives 19; protecting the wall gives 14. Firing at civilians may trigger 5/6 firstDay 31 with 4–5 successes

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 18 (spoilers)

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Answer 16: ending 16 requirements

Nights of Days 29–31

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Answer 16: ending 16 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Day29Escape to Obristan while leaving at least one living relative behindOne passport +25 per escaping person, including the inspector. Taking every living relative gives 18Day 29/30/31 when sufficient funds and passports can be available that night; otherwise collect from Day 29

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 19 (spoilers)

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Answer 17: ending 17 requirements

Audit after the night of Day 31

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Answer 17: ending 17 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Task days from Day 11 onward1–3 EZIC successes. Stop both Day 31 intruders before wall destruction and do not escape0 successes give 20; 4+ give 14. Wall condition differs from ending 13Day 31 with 1–3 successes. To reduce four successes, return to the relevant task day

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 20 (spoilers)

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Answer 18: ending 18 requirements

Nights of Days 29–31

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Answer 18: ending 18 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Prepare funds by Day 29Escape to Obristan with all surviving family membersWith all four initial relatives alive: five passports and 125 including the inspector. With the niece also alive: six and 150. Earlier family deaths do not by themselves prevent this endingNormally collect passports from Day 29. Day 30/31 also works if that save already has everything needed

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 21 (spoilers)

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Answer 19: ending 19 requirements

Day31

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Answer 19: ending 19 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Preparation from Day 11 is reliable4–5 EZIC successes. Do not fire at Day 31's intruders; allow wall destruction and finish without escapingIf the second entrant on Day 31 is not the messenger, preparation is insufficient. Shooting the man in red is unnecessaryDay 31 if prepared; otherwise the start of a required incomplete task day. A safe preparation branch starts Day 11

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 22 (spoilers)

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Answer 20: ending 20 requirements

December 24 audit after the night of Day 31

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Answer 20: ending 20 requirements: 1 entries
When preparation startsTrigger conditionExclusions or failure conditionsRestart day
Maintain noncooperation from before Day 11Complete none of the five EZIC tasks, stop both Day 31 attackers before wall destruction, and do not escapeOrdinary bribes, tokens, and passing Corman's note alone do not prevent it. Any successful task does. Gives the Endless unlock codeDay 31 with 0 successes. If you cooperated, return to the first successful task. If a large gift was kept, also return to its acceptance on Day 11/12

Keep the required preparation while avoiding another ending or immediate death first. Check the trigger time at the start of this answer.

Answer 23 (spoilers)

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Answer 21: counting accumulated choices

Only the following five tasks count as EZIC successes, not conversations or the number of papers received.

  1. Of five tasks: 0 is required for ending 20, 1–3 for the ending-17 branch, and 4–5 for the ending-19 branch. Messenger conversations and returning papers alone do not count
  2. Accepting a large gift is not itself one of the five tasks, but avoiding arrest then requires Stepheni's success, making it effectively incompatible with ending 20
  3. Shooting the man in red on Day 23 ends the run early; avoid it to reach Day 31
  4. Use the second entrant, the messenger, on Day 31 as the final check for at least four successes

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Answer 21: counting accumulated choices: 5 entries
DayEntrantAction counted as a successFor ordinary regulation-compliant inspection
11Mikhail SaratovApprove entry despite invalid documentsFollow discrepancies and bulletins without making the requested exception
14Stepheni GraireApprove entry despite invalid documentsFollow discrepancies and bulletins without making the requested exception
17Marie EscalliApprove entry despite missing IDFollow discrepancies and bulletins without making the requested exception
20Khaled IstomPoison his own passport or documents and send him away. Poisoning someone else does not succeedFollow discrepancies and bulletins without making the requested exception
27Kordon Kallo / EZIC impersonatorConfiscate the genuine passport and approve its holder on a replacement slip. Give the retained passport to the impostor and admit that impostorFollow discrepancies and bulletins without making the requested exception

Separate histories with 0, 1–3, and 4–5 successes to understand final-day branches. The Day 23 choice that ends the run is not one of these five tasks.

Answer 24 (spoilers)

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Answer 22: compare final-day decisions

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Answer 22: compare final-day decisions: 6 entries
Prior successesResponse to wall and intrudersResult without escapingCaution
0Stop both before wall destruction20Any earlier successful task changes the result
1〜3Stop both before wall destruction17Final-day defense does not erase history
4〜5Stop both before wall destruction14Result of stopping the attack after cooperation
0〜3Stop the lower attacker and let the upper destroy the wall13Leaving the lower attacker causes immediate death from the booth attack
4〜5Stop the lower attacker and let the upper destroy the wall15Different from the condition requiring no shots at anyone
4〜5Do not fire at intruders; allow wall destruction19Use the second entrant's messenger visit to check preparation

For escape, stop both intruders, reach the normal nightly screen, and check your supplies there. Sources conflict on the night screen and escape after wall destruction, so this guide does not assert precedence for every combination.

Answer 25 (spoilers)

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Answer 23: preparing another destination

Obristan escape passports can be collected from Day 29. Count the inspector as one escaping person.

  1. Read Day 29's explanation and check the passport received.
  2. Collect enough Obristan passports from then onward. Illegal confiscation earns citations.
  3. Check the nightly balance after living costs and fines, and choose escape when you can afford it.
  4. On Day 31, stop both intruders first to reach the night screen.

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Answer 23: preparing another destination: 4 entries
People accompanying youPassports requiredCost requiredResult
Inspector plus all living relativesOne per person25 per personTaking every living relative gives 18
Inspector alone, or with some family left behindOne per escaping person25 per escaping personLeaving living relatives gives 16
All four initial relatives aliveFive including the inspector125Do not count relatives who have already died
Initial four and adopted niece aliveSix including the inspector150Include the niece among all living relatives

This guide does not count confiscations before Day 28 as escape stock. Keeping every family member alive throughout and taking everyone currently alive are different requirements.

Answer 26 (spoilers)

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Answer 24: unlocks and completion checks

Endless can be unlocked with the code from ending 20. Story outcomes are separate from Endless scoring and rules.

  1. Check the numbered result in the in-game history.
  2. Read a newly unlocked mode's instructions before starting.
  3. Do not apply Story costs and workday counts directly to Endless.

Record the code from the result screen, select the unlocked mode, and verify access.

Frequently asked questions

Why does replaying the final day give the same ending?

Earlier actions can be cumulative requirements. Check preparation and restart-day fields for your chosen ending, returning to an earlier choice if needed.

Does dying during an incident count as an ending?

A numbered result and immediate incident death are separate. Check whether the in-game ending number was added.

Should I try to satisfy all conditions at once?

Some decisions are incompatible. Use separate histories, and do not confuse saves on the same date with different preparation.

Can I check ending numbers without opening explanations?

Yes. Open only the answer number you want; there is no need to read the specific choices for unopened items.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).