Nuclear Throne Beginner's Guide: Fish, Crystal, and Reaching Big Bandit

Edition: PC (Steam), Update 100, standard solo play. Examples use Fish and Crystal's two weapon slots. Custom Mode and post-loop play are outside the scope. Sources checked: October 14, 2026. Not retested through hands-on play.

Before trying to move faster, check which enemies you currently have a clear line of fire to. Do not treat Fish's Roll as an invincible dodge or Crystal's Shield as universal protection against melee attacks and explosions. Your first goal is to assemble weapons for different purposes, get past Big Bandit in 1-3, and enter the Sewers.

The Two Starting Characters: When to Use Their Abilities

CharacterAbility and cautionsWhat to practice first
FishFinds more ammunition and has the Roll ability. Rolling does not make you invincibleUse it to move sideways out of incoming fire. Do not try to pass through the center of a bullet pattern relying on invincibility frames
CrystalStarts with 10 maximum HP. Shield blocks bullets, but does not make melee attacks or explosions safeUse Shield when gunfire approaches, and leave yourself a route to move after it ends. Do not press up against enemies or explosives
An Update 100 exceptionThe newly added Cuz can carry 3 weaponsDo not treat this page's two-slot combinations as a universal limit for all characters. Cuz's unlock procedure and dedicated setups are not covered
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Starting in Desert 1-1: Chests and Pickup Order

  1. At the starting position, check nearby enemies and gaps in the walls. Do not rush far into an unseen direction and alert several ranged enemies at once.
  2. Use your starting Revolver to eliminate enemies in your line of fire one at a time, then collect radiation from the side where an opening appears. Do not walk back into incoming fire just to collect it.
  3. When you find a red weapon chest or a dropped weapon, compare its purpose and ammunition type with your current weapons. If a Shotgun or similar weapon appears, assign one slot to distant targets and the other to close-range use.
  4. Before opening an orange ammo chest, switch to the gun you want to refill. If the weapon in your hands is already full, or is a melee weapon that needs no ammunition, you may not receive the ammunition type you intended.
  5. Before heading to the exit, check that you have the weapons you need and enough ammunition. You cannot count on carrying every dropped weapon forward each time.
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Two-Slot Weapon Combinations, If You Find Them

CombinationHow to use each weaponWhat to avoid
Revolver + ShotgunUse the Revolver against single targets farther away and the Shotgun against nearby groups. They use Bullets and Shells respectivelyContinuing to fire buckshot at distant enemies and exhausting only your Shells
Shotgun + CrossbowUse the Shotgun at close range and the Crossbow against distant single targets you can aim at. Track Shells and Bolts separatelyTrying to keep fighting at the same range after one weapon runs out of ammunition
Revolver + WrenchThin out distant enemies with the gun, then use the ammunition-free Wrench against enemies that approachRushing in because you assume having a melee weapon also protects you from contact damage and explosions
Two guns using the same ammunition typeYou can change firepower or range, but both draw from the same ammunition supplyCounting two guns as twice the ammunition
  • Weapon appearances vary between runs. This table does not describe fixed starting drops or provide damage and fire-rate statistics for every weapon.
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Named Examples for Choosing Mutations

MutationEffectWhen to choose it
Rhino SkinIncreases maximum HP by 4Gain more room to survive when a single hit tends to derail your run
Plutonium HungerExpands the attraction range for radiation and other pickupsWhen collecting pickups keeps leading you back into enemy lines of fire
Long ArmsExtends the reach of melee attacksWhen keeping a melee weapon such as the Wrench as a main or backup weapon
EuphoriaSlows enemy bulletsWhen you want more time to read gaps between bullets and dodge
  • These four mutations will not all be available every time. These are examples of matching your current mistakes and weapons, rather than a ranking of the strongest choices.
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Big Bandit in 1-3: Distinguishing Gunfire from Charges

  1. When the boss appears, check for nearby ordinary enemies too. Leave space to move sideways instead of pressing up against Big Bandit and firing only at him.
  2. While he fires repeated shots toward you, move sideways out of the line of bullets. Use Fish's Roll to assist movement or Crystal's Shield against gunfire.
  3. When you see him preparing to charge at close range or after line of sight is broken, move away from the line connecting you and the boss. Do not stay for one more Shotgun hit during the windup.
  4. Charges break walls, so do not stop and wait behind one. Use walls to interrupt lines of fire while continually finding a direction to escape.
  5. After a charge passes or during a gap in his shooting, counterattack with whichever weapon currently has the right range. If bullets are hard to read, prioritize your next dodge position over another attack.
  6. After defeating him, check for remaining enemies and bullets before entering the exit. Reaching Sewers 2-1 through normal progression unlocks Eyes.
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Early Unlocks and Reviewing a Failed Run

Goal or symptomRequirement or causeNext action
Unlock EyesReach Sewers 2-1First aim to get past Big Bandit in 1-3
Unlock MeltingDieYou do not have to use the character immediately after unlocking them. Learn lines of fire with Fish or Crystal before adapting to low durability
Unlock PlantReach Scrapyard 3-1Get through the Sewers. Do not confuse a character's unlock requirement with the conditions for completing a run as that character
You keep running out of one ammunition typeBoth guns use the same ammunition, or you are holding the wrong weapon when opening a chestUse different ammunition types and switch to the gun you want to refill just before opening an ammo chest
You get hit while rolling as FishYou are assuming Roll grants invincibilityUse it to move away from lines of fire rather than across bullets
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Frequently asked questions

Which starting character should I choose?

Fish is an option for practicing ammunition management and movement, while Crystal lets you practice defending against gunfire. Fish's Roll does not grant invincibility, and Crystal's Shield is not universal protection against melee attacks and explosions.

Should my two weapons use different ammunition types?

It helps beginners manage supplies. The Revolver and Shotgun use Bullets and Shells respectively. If you carry two guns using the same ammunition type, remember that they consume a shared supply.

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