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INDIE GAME / PLAY GUIDE

Haven Park's 12 Campsites: Locations, Facilities, and Routes

Released: Coverage of the main island and free additions · Updated 2026-10-13

An index separating southern coast, northern plains, and snowy-mountain campsites. Closed locations require bridge or crown requests before construction.

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Return points for 12 locations

Separates campsite locations from unlock conditions. Prices for every building and every campsite's full request order are not included.

CampsiteRoute/locationCheck first
Sunshine CoveWest of the starting houseResources on the pier and islets
Willows BeachEastern coast from the start; northern cliff path from the southeastern pierChen's treasure hunt
Western CreekNorthwest of Sunshine, north from sign 2Requests for rest/sleep/decoration/activities/food
Black TowerNorthwest of Willows BeachBook at the top
Wishing WellNorth through the canyon, then westWell conversation
YellowfieldsNortheast from the canyon's north, north of townHide-and-seek
Abandoned MillWaterwheel downriver from Yellowfields, sign 11Repairs near the waterwheel
AtollNorth of Yellowfields, northeastern coastBay shipwreck
Lighthouse BayIsland's northwestern tip; also reachable from the seaQuiz
Turtle RockSouthwest from the cable car's upper stationRope beside Grandma
Old CastleFrom Turtle Rock over the bridge → western perimeter → snowy ruinsSnowman's nose and Robin's crown
Pilgrim’s PeakCannon northeast of Old Castle across the gap → climb from sign 19Grandma, ending, and balloon

Food income and the market

Collect coins from food shops. Learn the trading skill and build a market to exchange resources. Prioritize needed facilities instead of constructing everything before funds accumulate.

Return to residents after building

After placing a facility, speak to residents and check that requests update. If the map still shows campsite repair tasks, inspect broken road objects in that region.

14 skills: SP costs and uses

Unlock with SP from the Notebook's skill page. All 14 cost 22 SP in total. Unconfirmed quantities, such as gathering multipliers and individual food prices, are not added. English names are provided for cross-reference.

SkillSPEffect/use
Salesmanship2Buy and sell resources at markets
Master Builder3Unlock new facilities to build
Coin collection1Increase coin gathering
Blacksmith1Increase metal gathering
Woodwork1Increase wood gathering
Mushroom picker1Increase mushroom gathering
Tailor1Increase fabric gathering. Skill added from 1.0.6
Cartographer2Add map markers
Night Vision1Strengthen nighttime lighting
Bird's Eye1See farther while exploring
Athletism / Athlete3Increase running speed and jumping
Recycling1Recover resources when removing buildings
Star chef2Increase food-sales income
Backpacking2Increase carrying capacity from 300 to 1000

9 facilities unlocked by Master Builder

Unlocks Bungalow, Wooden cabin, Food Truck, Tiki Bar, Picnic Table, Big pool, Ferris Wheel, Flower log, and Pergola. Check residents' request categories before adding expensive facilities. Trading at the market also needs the separate Salesmanship skill.

Examine the market and choose Trade to buy/sell wood, metal, fabric, and mushrooms. Minus sells; plus buys. Collect food-facility coins to purchase shortages. All facility resource costs and current trade prices remain unverified, so displayed prices are not inferred from these 9 unlocks' cost.

FAQ

Frequently asked questions (FAQ)

Q1 Cannot enter Old Castle ▼
A

Return Robin's crown. Give the snowman the gemstone obtained from Black Tower's book to receive it.

Q2 No route to Pilgrim’s Peak ▼
A

Examine the cannon northeast of Old Castle, light its fuse, and board from the front to cross. Climb the mountain path from sign 19.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).