INDIE GAME / PLAY GUIDE
Haven Park's 12 Campsites: Locations, Facilities, and Routes
Released: Coverage of the main island and free additions · Updated 2026-10-13
An index separating southern coast, northern plains, and snowy-mountain campsites. Closed locations require bridge or crown requests before construction.
Return points for 12 locations
Separates campsite locations from unlock conditions. Prices for every building and every campsite's full request order are not included.
| Campsite | Route/location | Check first |
|---|---|---|
| Sunshine Cove | West of the starting house | Resources on the pier and islets |
| Willows Beach | Eastern coast from the start; northern cliff path from the southeastern pier | Chen's treasure hunt |
| Western Creek | Northwest of Sunshine, north from sign 2 | Requests for rest/sleep/decoration/activities/food |
| Black Tower | Northwest of Willows Beach | Book at the top |
| Wishing Well | North through the canyon, then west | Well conversation |
| Yellowfields | Northeast from the canyon's north, north of town | Hide-and-seek |
| Abandoned Mill | Waterwheel downriver from Yellowfields, sign 11 | Repairs near the waterwheel |
| Atoll | North of Yellowfields, northeastern coast | Bay shipwreck |
| Lighthouse Bay | Island's northwestern tip; also reachable from the sea | Quiz |
| Turtle Rock | Southwest from the cable car's upper station | Rope beside Grandma |
| Old Castle | From Turtle Rock over the bridge → western perimeter → snowy ruins | Snowman's nose and Robin's crown |
| Pilgrim’s Peak | Cannon northeast of Old Castle across the gap → climb from sign 19 | Grandma, ending, and balloon |
Food income and the market
Collect coins from food shops. Learn the trading skill and build a market to exchange resources. Prioritize needed facilities instead of constructing everything before funds accumulate.
Return to residents after building
After placing a facility, speak to residents and check that requests update. If the map still shows campsite repair tasks, inspect broken road objects in that region.
14 skills: SP costs and uses
Unlock with SP from the Notebook's skill page. All 14 cost 22 SP in total. Unconfirmed quantities, such as gathering multipliers and individual food prices, are not added. English names are provided for cross-reference.
| Skill | SP | Effect/use |
|---|---|---|
| Salesmanship | 2 | Buy and sell resources at markets |
| Master Builder | 3 | Unlock new facilities to build |
| Coin collection | 1 | Increase coin gathering |
| Blacksmith | 1 | Increase metal gathering |
| Woodwork | 1 | Increase wood gathering |
| Mushroom picker | 1 | Increase mushroom gathering |
| Tailor | 1 | Increase fabric gathering. Skill added from 1.0.6 |
| Cartographer | 2 | Add map markers |
| Night Vision | 1 | Strengthen nighttime lighting |
| Bird's Eye | 1 | See farther while exploring |
| Athletism / Athlete | 3 | Increase running speed and jumping |
| Recycling | 1 | Recover resources when removing buildings |
| Star chef | 2 | Increase food-sales income |
| Backpacking | 2 | Increase carrying capacity from 300 to 1000 |
9 facilities unlocked by Master Builder
Unlocks Bungalow, Wooden cabin, Food Truck, Tiki Bar, Picnic Table, Big pool, Ferris Wheel, Flower log, and Pergola. Check residents' request categories before adding expensive facilities. Trading at the market also needs the separate Salesmanship skill.
Examine the market and choose Trade to buy/sell wood, metal, fabric, and mushrooms. Minus sells; plus buys. Collect food-facility coins to purchase shortages. All facility resource costs and current trade prices remain unverified, so displayed prices are not inferred from these 9 unlocks' cost.
Frequently asked questions (FAQ)
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