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🗡️ Equipment

Halls of Torment | Fifteen verified equipment examples, rather than a complete list of items and variants.

💎 Reading base equipment and variants
Base equipment

Read the found item’s base effects

Higher-rarity variants

Compare variant effects even when names match

Reference example

Do not infer colors, values or rankings

⚔️ Offense equipment

Wind Crown

(Wind Crown) Reference example

Head equipment associated with attack speed. Check the current tooltip for its trigger and cap.

🔗 Fit: Head slot. Compare its effects and tags with your current equipment.

Scars of Toil

(Scars of Toil) Reference example

Neck equipment used in builds involving maximum health. Its multiplier and cap have not been checked.

🔗 Fit: Neck slot. Compare its effects and tags with your current equipment.

Collar of Confidence

(Collar of Confidence) Reference example

Neck equipment that uses nearby enemies to improve Damage. Check its current range and cap.

🔗 Fit: Neck slot. Compare its effects and tags with your current equipment.

Iron Ring

(Iron Ring) Reference example

A ring associated with Damage. Check the current tooltip for applicable main-weapon and ability tags.

🔗 Fit: Ring slot. Compare its effects and tags with your current equipment.

Wooden Ring

(Wooden Ring) Reference example

A ring associated with critical-hit chance. Distinguish base values from multipliers.

🔗 Fit: Ring slot. Compare its effects and tags with your current equipment.

Echoing Band

(Echoing Band) Reference example

A ring used in physical-attack builds. Its additional-effect conditions and values have not been checked.

🔗 Fit: Ring slot. Compare its effects and tags with your current equipment.

Quickhand Gloves

(Quickhand Gloves) Reference example

Hand equipment associated with attack speed. Current values and higher-rarity variants have not been checked.

🔗 Fit: Hands slot. Compare its effects and tags with your current equipment.

Fencing Gauntlets

(Fencing Gauntlets) Reference example

Hand equipment used in builds involving Block. Current counterattack conditions and values have not been checked.

🔗 Fit: Hands slot. Compare its effects and tags with your current equipment.

🛡️ Defense equipment

Hood

(Hood) Reference example

An example of defensive head equipment. Current values and higher-rarity variants have not been checked.

🔗 Fit: Head slot. Compare its effects and tags with your current equipment.

Chain Mail

(Chain Mail) Reference example

An example of defensive body equipment. Current Defense and Block values have not been checked.

🔗 Fit: Body slot. Compare its effects and tags with your current equipment.

Plate Armor

(Plate Armor) Reference example

Defensive body equipment. Block values from an older guide are not presented as current values.

🔗 Fit: Body slot. Compare its effects and tags with your current equipment.

💚 Recovery equipment

Blood-Soaked Shirt

(Blood-Soaked Shirt) Reference example

Body equipment associated with recovery. Read its current trigger rather than assuming the old draft’s five-percent life steal on every hit.

🔗 Fit: Body slot. Compare its effects and tags with your current equipment.

✨ Utility equipment

Running Shoes

(Runner Shoes) Reference example

Foot equipment for movement speed. Current values and variant differences have not been checked.

🔗 Fit: Feet slot. Compare its effects and tags with your current equipment.

Firewalker Boots

(Firewalker Boots) Reference example

Foot equipment that leaves fire along your path. Check its current fire-generation conditions and values.

🔗 Fit: Feet slot. Compare its effects and tags with your current equipment.

Sparking Tips

(Sparking Tips) Reference example

Hand equipment that combines physical attacks with burning enemies. Trigger chance and damage have not been checked.

🔗 Fit: Hands slot. Compare its effects and tags with your current equipment.

❓ FAQ
How should equipment variants be compared?

Distinguish base equipment from higher-rarity variants and read the effect shown on the actual item. This table covers 15 examples, not every item or variant. The old draft’s Common/Rare/Legendary scheme and fixed colors are not used.

Which equipment should I prioritize?

Compare equipment against your weapon and ability tags and the reason your run is failing. Address a shortage in attack speed, movement speed, defense or another relevant stat. No locked item is mandatory for every character, and a controlled comparison of every variant has not been verified.

Does recovery equipment guarantee unlimited healing?

No. Read the current trigger for equipment such as Blood-Soaked Shirt. The old draft’s Vampire Ring and five-percent life steal from every attack could not be verified and were removed.

How do I use a found item in a later run?

Early on, rescue the Wellkeeper, send the item through the well, buy the retrieved item at camp, then equip it from the Item Stash. Finding, retrieving and buying are separate steps. Later Armory behavior depends on progression.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).