HADES I · ZAGREUS / POST-LAUNCH PC

Weapons and 24 Aspects

Check Key costs for 6 weapons, the behavior of 24 Aspects, Blood costs and hidden unlocks. Choose by attacks, reloading and defense rather than a strength ranking.

Scope: Hades I, post-v1.0 PC release. Official update announcements checked through February 2022. Current executable version numbers on each platform are unconfirmed / Source check: 2026-10-02

Weapon unlock costs and prerequisites

WeaponKeys requiredControls before leaving
Sword / StygiusAvailable initiallyAn Attack combo and a surrounding-area Special.
Bow / Coronacht1 KeyHold and release Attack. Special fires a fan of arrows.
Shield / Aegis3 KeysHold Attack to block forward; release to rush.
Spear / Varatha4 KeysHold Attack for a spin. Special throws the spear and recalls it.
Fists / Malphon8 Keys; unlock the first 4 weaponsClose-range combos and an uppercut. Avoid sustained punching into Armor.
Rail / Exagryph8 Keys; unlock the other 5 weaponsAttack requires reloading. Special lands after a delay.
  • The weapons other than the sword total 24 Keys. Change weapons in the courtyard, not during a run.
  • After unlocking the 6 weapons, check the Aspect screen. Select a weapon and inspect its pedestal again.
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Titan Blood costs across 5 Aspect ranks

  1. Split early Blood between unlocking Aspects you want to try and upgrading your main one. Sampling several and completing one are different goals.
  2. Upgrades are permanent; do not budget around a freely available refund. Check the selected Aspect and rank cost before confirming.
Aspect positionRank 1→5 costsTotal
Zagreus1 / 1 / 1 / 1 / 15
Second1 / 2 / 3 / 4 / 515
Third2 / 2 / 3 / 4 / 516
Hidden fourth3 / 3 / 3 / 3 / 315
  • Older guides' 8-second Eris bonus or 3–7 Chiron arrows predate subsequent balance changes. The entries below follow the checked reference data and official adjustment announcements.
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Sword: what to do after your Special

AspectWhat changesInput sequence
ZagreusBonuses to both movement speed and attack speed.A foundation for practicing regular combos and the area Special.
NemesisFor 3 seconds after Special, Attack gains a critical chance.Special → short Attack sequence to use the 3-second window.
PoseidonSpecial hits dislodge Bloodstones from enemies.Cast → hit with Special → retrieve Bloodstones.
ArthurHeavy sword moves, 50 extra maximum Life and an aura.Create the area with Special and reposition during the slower combo.
  • Arthur's aura is not full-screen protection. Check what happens when you or enemies leave its area.
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Bow: separate Attack and Special roles

AspectWhat changesInput sequence
ZagreusAttack critical chance improves from 3→15%.Release a Power Shot at the charge flash.
ChironSpecial seeks the foe most recently hit by Attack. Arrow count rises from 4→8.Land 1 Attack, then use Special; mark a new target when switching foes.
HeraLoads Casts to release with the next Attack.Separate Cast loading from firing; check Bloodstone retrieval or regeneration.
RamaShares Attack damage with enemies marked by Special.Mark several enemies with Special, then charge Attack from safety.
  • A bow Dash-Strike charges faster but does not have the same base damage as an ordinary Power Shot. A rapid-fire Hammer can remove Power Shots.
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Shield: facing and actions after throwing

AspectWhat changesInput sequence
ZagreusAdds base damage to Attack and Dash-Strike.Do not confuse it with the older damage-resistance bonus.
ChaosAfter Bull Rush, the next Special throws extra shields.Block → rush → Special.
ZeusSpecial becomes a persistent disc.Use Attack or block while the disc is out; manage where you recall it.
BeowulfLoads Casts into the shield and releases them after rushing. Take 10% more damage.Load Bloodstones → block → rush. The Cast becomes a Flare rather than its ordinary form.
  • With an ordinary shield, you cannot Attack or block while it is thrown. Do not apply the Zeus disc's behavior to other Aspects.
  • The shield blocks in the direction you face. It does not provide total protection from attacks behind you or floor hazards.
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Spear: recall it or rush toward it

AspectWhat changesInput sequence
ZagreusBonuses to Special damage, range and speed.Aim the spear's return hit too; Attack is unavailable until it returns.
AchillesRush after Special to empower the next 4 Attacks or Casts.Trigger the rush, then spend the bonus on the attacks you want to empower.
HadesSpin Attack marks foes to take extra damage.Spin when you have time to charge, then follow with Attack or Special.
Guan YuHeavy combos and a traveling spin that heals on hit.Maximum Life and healing fall by 70% at rank 1 and still by 50% at rank 5.
  • Guan Yu's healing does not remove the maximum-Life penalty. Avoid charging in front of an enemy for so long that incoming hits cancel the healing.
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Fists: connect Attack hits to the next Special

AspectWhat changesInput sequence
ZagreusDodge chance improves from 5→15%.Check Armor at close range and leave after short combos.
TalosSpecial pulls foes and supports Attack and Cast damage against them.Separate focusing the pulled target from dodging surrounding follow-ups.
DemeterAfter 12 Attack hits, the next Special gains extra hits.Watch the charged indicator, use Special and begin the next 12 hits.
GilgameshExtra Dashes and Maim from Dash-Special.Maim increases both the target's damage taken and the danger of its attacks.
  • Do not stay next to a Maimed foe. You must still dodge its attacks while waiting for delayed damage.
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Rail: manage reloads and blast position

AspectWhat changesInput sequence
ZagreusAdds 4→12 ammunition.Reload manually somewhere safe before running empty.
ErisAfter absorbing your Special's blast, deal 15→75% more damage for 4 seconds.Enter the Special's landing zone, receive the effect and then fire.
HestiaEmpowers the next shot after a manual reload. Base damage rises from 50→150.Reload → empowered shot → move → reload.
LuciferAttack becomes a sustained beam; Special places Hellfire orbs.Place orbs and detonate them with attacks; move when you cannot keep the beam going.
  • Simply hitting an enemy with your Special does not activate Eris's bonus.
  • Hazard Bomb is a separate Hammer that adds self-damage. Do not enter its blast as safely as an ordinary Special.
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First hidden Aspect: reveal Guan Yu

  1. Buy the Fated List of Minor Prophecies from the House Contractor and reach the final boss. Reaching it is not the same requirement as completing a first escape.
  2. Unlock 5 different non-Zagreus Aspects. This differs from raising one Aspect to rank 5 or spending 5 Blood only on Zagreus.
  3. Progress Achilles's House conversations and hear the waking phrase. Continuously equipping the spear is not required for that conversation.
  4. Select the spear in the courtyard and inspect its pedestal again to reveal Guan Yu. Paying 3 Blood to equip it is a separate stage.
  • Sources use both “spend 5 Blood” and “unlock 5 different Aspects.” This guide uses 5 different unlocks. Whether spending 5 Blood solely on one Aspect suffices remains unconfirmed here.
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Checklist for the other 5 hidden Aspects

  1. Reveal Guan Yu first. Spending Blood to equip Guan Yu is not a prerequisite for the other hidden Aspects.
  2. Confirm a total of 5 Blood invested in the relevant weapon's Aspects. Then progress the listed character's related conversation and waking phrase.
  3. For bow, shield and fists weapon conversations, meet the character while carrying that weapon. That event can be separate from hearing the waking phrase.
  4. After hearing the phrase, return to the House and inspect the weapon. Hearing it does not automatically purchase or equip the Aspect.
AspectWeapon investmentConversation / check
Arthur5 total in the swordNyx.
Rama5 total in the bowArtemis; also check the related bow-equipped conversation.
Beowulf5 total in the shieldChaos; also check the related shield-equipped conversation.
Gilgamesh5 total in the fistsAsterius alone as a miniboss; the related fists-equipped conversation.
Lucifer5 total in the railZeus.
  • Other dialogue may take priority. The dedicated conversation is not guaranteed immediately after meeting the requirements. Corresponding Keepsakes can create opportunities to meet Artemis or Zeus.
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Check whether a Hammer changes your attack

ExampleChangeCheck before choosing
Bow: Flurry ShotMakes Attack rapid-fire and removes Power Shots.Does the setup depend on Power Shot upgrades?
Shield: Charged ShotTurns Bull Rush into a projectile.Does the setup need the moving rush?
Rail: Delta ChamberGives a 3-round burst without reloading.Check how this interacts with Hestia's manually reloaded empowered shot.
Rail: Hazard BombStrengthens a large explosion but adds self-damage.Take care when combining it with Eris's need to absorb your own blast.
Sword: Cursed SlashAttack hits heal, but maximum Life decreases.Distinguish healing potential from the size of a single hit you can survive.
  • Normally you choose 2 Hammer upgrades. The Anvil of Fates in Styx removes 1 at random and adds 2, so it cannot guarantee keeping a chosen upgrade. Not every Hammer is available to every Aspect.
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).