Factorio progression — research and prerequisites

Base-game 2.0.77 research screens, missing science and machinery prerequisites. General checks and specific stage tables are separated so you can open only needed answers.

Edition: PC Steam base game (app 427520), standard Freeplay: no Space Age, Quality, Elevated Rails or external mods; normal quality and standard research costs. Enemy, pollution and resource settings are addressed separately

Verification scope: Official stable download 2.0.77 checked on 2026-10-04. Numbers and research prioritize official factorio-data tag 2.0.77. Experimental 2.1, old 1.1 and expansion conditions are separate. No executable or individual save was tested

Sources checked: 2026-10-04

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Separate research type from factory status

Open research with T; read prerequisites, trigger and science types. In 2.0, some technologies advance through actions rather than lab packs. Check the selected trigger before adding science chests.

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Separate research type from factory status: 4 entries
Where to lookWhat to readNext action
Incomplete prerequisiteTechnology required before the selected oneReturn to it and check completion
Progress triggerScience-consuming or action-triggered research?Check the required action type
Lab inputEvery required type inside labs, not merely in factory stockTrace production/transport for the missing type
Power and progressCan the lab operate?Check its network, then progress with all science present

The following panels contain concrete progression answers. Open only the stage needed. Basic handling is in Beginners; speed calculations are in Production.

Answer 2 (spoilers)

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Initial triggers to red and green automation

New base-game 2.0.77 Freeplay at standard costs. Science counts are for that technology alone, not cumulative. Verify products reach the next step as well as completing research.

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Initial triggers to red and green automation: 6 entries
MilestoneResearch / requirementMaterials / equipmentPreparation and actionCompletion check
Unlock steam equipmentSteam power: manufacture 50 iron plates in totalBurner miner, stone furnace and fuelSmelt iron and check trigger progressSteam power completes and generation recipes unlock
Prepare electrical componentsElectronics: manufacture 10 copper plates in totalCopper ore, furnace and fuelSmelt copper; make cable and electronic circuitsLabs, inserters, small poles and related recipes become available
Unlock red scienceAutomation science pack: after the previous technologies, craft 1 labLab: 10 electronic circuits, 10 gears and 4 beltsCraft/place a lab and connect powerRed science recipe unlocks
Move handcrafting into assemblersAutomation: 10 red science1 copper plate + 1 gear makes 1 red scienceResearch in labs; select gears/red science in assembler 1Science reaches labs without hand delivery
Electrify mining — useful parallel workElectric mining drill: 25 red sciencePower, ore and transport destinationConnect drill electricity, separately from burner equipmentOre continuously enters the belt
Add green scienceLogistic science pack: 75 red science1 inserter + 1 belt makes 1 green scienceMake components separately and supply green science while retaining red productionBoth red and green enter labs

Holding ingredients does not satisfy manufacturing triggers. Watch the action counter update. Electric mining is useful parallel work, not a compulsory order for every technology.

Answer 3 (spoilers)

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Connect red/green progression to oil and blue science

Blue science needs several branches. Run engines, advanced circuits and sulfur separately, then merge them to identify shortages.

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Connect red/green progression to oil and blue science: 6 entries
MilestoneResearch requiredMaterials / equipmentPreparation and actionCompletion check
Prepare fluidsFluid handling → oil extraction; oil extraction alone costs 100 each red/greenOil field, pumpjack, power and pipesPlace a powered pumpjack on oilCrude oil leaves the pumpjack
Start refiningOil processing: after oil extraction, actually extract crude oilRefinery and basic oil processingSelect basic processing; connect crude input and petroleum-gas output100 crude produces 45 petroleum gas
Plastic and advanced circuitsPlastics → advanced circuitsChemical plant and assembler20 petroleum gas + 1 coal makes 2 plastic; 2 electronic circuits + 2 plastic + 4 cable makes 1 advanced circuitFinished circuits accumulate
Make sulfurSulfur processingChemical plant, water and petroleum gas30 water + 30 petroleum gas makes 2 sulfur; connect ports and remove solidsSolid sulfur reaches the belt
Make enginesSteel processing and engineSteel, gears, pipes and assembler1 steel + 1 gear + 2 pipes makes 1 engine unit; use an assembler, not handcraftingEngine units can be removed
Unlock and supply blue scienceChemical science pack: advanced circuits and sulfur processing directly required; 75 each red/green2 engines + 3 advanced circuits + 1 sulfur makes 2 blue scienceSelect chemical science and deliver it to labs alongside red/greenAll required colors are present and research advances

Finding oil or placing a pumpjack is not extraction. Verify output. Basic oil processing cannot directly supply lubricant; the next stage needs another processing recipe.

Answer 4 (spoilers)

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Prepare midgame branches and fluid components

Purple and yellow use separate material chains. Check intermediate supply before heavily expanding either. Research costs remain individual values.

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Prepare midgame branches and fluid components: 6 entries
MilestoneResearch requiredMaterials / equipmentPreparation and actionCompletion check
Use heavy and light oilAdvanced oil processing, after blue scienceCrude, water and refinerySwitch recipes and provide outputs for heavy oil, light oil and gasAll outputs have room and processing continues
Fluid-using assembly componentsAssembler 2, lubricant and electric engineLubricant from heavy oil; 1 engine + 2 circuits + 15 lubricantSelect electric engine in assembler 2 or higher and pipe lubricant to its portElectric engine units are removed
Purple scienceProduction science pack: productivity module, advanced material processing 2 and railway directly required; 100 each red/green/blue1 electric furnace + 1 productivity module + 30 rails makes 3 purple scienceManufacture electric furnaces as ingredients, separately from placed furnaces; supply crafted rails tooPurple science reaches labs
Processing units and low density structuresProcessing unit and low density structureProcessing unit: 20 circuits + 2 advanced circuits + 5 sulfuric acid. Low density structure: 20 copper plates + 2 steel + 5 plasticPipe acid to a compatible assembler; diagnose copper and circuit shortages separatelyBoth finished products accumulate
Flying robot frameRobotics, after electric engines and batteries1 electric engine + 2 batteries + 1 steel + 3 circuits makes 1Keep lubricant and sulfuric-acid processing destinations separateFrames can be removed
Yellow scienceUtility science pack: robotics, processing unit and low density structure directly required; 100 each red/green/blue3 low density structures + 2 processing units + 1 frame makes 3 yellow scienceMerge the three materials and add output to science transportAll selected-research colors enter the same labs

A placed electric furnace does not directly make purple science; the ingredient is the furnace item. This table covers main connections, not every branch or cumulative material cost.

Answer 5 (spoilers)

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Launch the first base-game rocket

Base 2.0.77 without Space Age. Prepare research, buildings, rocket parts and payload separately. Material totals exclude productivity bonuses, factory construction and preceding research.

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Launch the first base-game rocket: 6 entries
MilestoneResearch / requirementMaterials / equipmentPreparation and actionCompletion check
Silo research prerequisitesConcrete, rocket fuel, accumulator, solar energy, utility science, speed module 3, productivity module 3 and radarRed, green, blue, purple and yellow supplyComplete missing direct prerequisites in the treeRocket silo research can begin
Research the siloRocket silo alone: 1000 each red/green/blue/purple/yellowPowered labsSupply those five colors; do not add military or space science for this technologySilo, rocket parts, cargo landing pad and satellite recipes unlock
Place buildingsSilo and cargo landing padSilo: 1000 steel, 1000 concrete, 100 pipes, 200 processing units and 200 electric enginesPower the silo; separately place a landing pad on the same planetBuildings and power are ready
Prepare the landing padUnlocked by silo research200 concrete, 25 steel and 10 processing unitsPlace the landing pad; adjacency to the silo is unnecessaryThe planetary landing pad is recognized
Build the rocket100 parts per rocketEach part needs 10 processing units, 10 low density structures and 10 rocket fuelFeed all three materials; without bonuses, each totals 1000Assembly completes and awaits launch
Load a satellite and launchUse 1 satellite as payloadSatellite: 100 low density structures, 100 solar panels, 100 accumulators, 5 radars, 100 processing units and 50 rocket fuelInsert the satellite into the completed rocket and select LaunchFirst-launch completion screen; continuing gives 1000 space science at the landing pad

Rocket fuel uses 10 solid fuel + 10 light oil for 1, with a 15-second base recipe in a compatible assembler. Satellite materials are additional to the 1000 of each rocket-part material. This covers the first base-game milestone, not all achievements, infinite research or expansion planets.

Answer 6 (spoilers)

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Trace back from the blocked stage

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Trace back from the blocked stage: 7 entries
CauseMissing science / equipmentReturn toBase / expansion difference
Initial recipe unavailableUnmet action triggerMeet manufacturing/mining conditions on the research screenDo not apply 1.1 initial unlock tables to 2.0
Cannot make blue-science enginesEngine research or assemblerFeed steel, gears and pipes into an assemblerDo not substitute handcrafting for machine-only processing
No lubricantAdvanced oil processing, lubricant and heavy oilRefinery recipe and heavy-oil outputBasic processing's gas alone is insufficient
Refining stops despite crude supplySpace in advanced-processing outputsInspect all three fluids; use surplus or crack it when neededOne full fluid output also matters
Only purple or yellow arrivesEvery color required by selected researchFind the missing color inside labs and trace its assemblerSpace Age has different research stages
Rocket will not finishThree silo materials and powerFeed part-input materials, not the payload slotDo not use the expansion's lower quantities for the base game
Completed rocket will not launchLanding pad and valid payloadCheck the base-game pad and satellite stepsSpace Age has separate destination-platform procedures

Inspect the blocked machine's slots before rebuilding an entire tier. Prioritize missing lab colors without removing every existing supply at once.

Answer 7 (spoilers)

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Separate 1.1, base 2.0 and Space Age

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Separate 1.1, base 2.0 and Space Age: 6 entries
ItemBase 2.0.77Separate conditions
Initial / oil researchIncludes manufacturing and mining triggersOld 1.1 science-cost-only routes
Rocket materialsUses processing unitsDo not search for the old rocket control unit
Silo research and partsBase: 1000 of five colors and 100 partsSpace Age: 1000 each red/green/blue and 50 parts, with 1 of each material per part
Space scienceBase: delivered to landing pad after satellite launchSpace Age makes it on platforms; do not apply the base satellite procedure
Machine quality / modsCalculations use normal quality without bonusesRecalculate for quality, modules, beacons and altered recipes
Experimental 2.1Outside scopeResearch trees and quality effects change; do not apply fixed-version tables unchanged

Expansion differences clarify boundaries, not complete platform operations or all-planet progression.

Frequently asked questions

Why does research stop when science exists?

Every required type must enter the same labs. Factory-chest stock is insufficient. Check lab power and selected research too.

Do more labs always research faster?

Only with adequate packs and power. Fix missing science production/transport before adding labs.

Why is no science cost displayed?

This version includes action-triggered technologies. Read the trigger before making more packs. Specific actions are in the closed stage tables.

Why does the same technology need different materials?

Compare base game, Space Age, mods and version. This guide uses base 2.0.77. Open version notes and prioritize the installed recipe/prerequisites.

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