These 8 observations distinguish ground/air approaches and officially described spawning, hardening and transformation. This is not an exhaustive fixed-HP roster. S/A/B/C organize editorial responses, not official ranks.
Response group S — 2 examples
Response group SAirborne approach(Airborne approach)Watch: AirborneHP:Varies by setup/version
Air and ground approaches require different aiming movement. Avoid tracking one while overlooking the other; check weapon reach and distance to the dome.
Response group SPressure from multiple attackers(Multiple attackers)Watch: GroundHP:Varies by setup/version
When several enemies approach together, prioritize by time to contact and spawning behavior. Identify what is damaging the dome, then reassess where the weapon can aim.
Response group A — 3 examples
Response group AEnemies with little time to contact(Short time to contact)Watch: Short response windowHP:Varies by setup/version
For quick approaches, reconsider return timing and target order. Check visible movement and weapon reach; do not let an extended mining trip delay your response.
Response group ABreeder(Breeder)Watch: GroundHP:Varies by setup/version
Continuously spawns Ticks and temporarily hardens after damage, reducing damage taken. Watch when hardening ends while choosing targets, without overlooking the spawned enemies.
Response group AScarab and projectiles(Scarab / projectiles)Watch: Situation dependentHP:Varies by setup/version
Official v4.0 adjusted Scarab projectile counts. Distance alone does not make projectile enemies safe; watch trajectories and dome damage to choose targets.
Response group B — 2 examples
Response group BTormentor(Tormentor)Watch: GroundHP:Varies by setup/version
Officially described as initially high-health, losing most health on transforming before firing a powerful laser. Respond within the short post-transformation window rather than missing it while tracking other enemies.
Response group BBloater(Bloater)Watch: Situation dependentHP:Varies by setup/version
It disappears after a while if left unshot, but bursts into Walkers after sufficient damage. Shooting does not always reduce pressure; consider other enemies and your aim.
Response group C — 1 examples
Response group CGround approach(Ground approach)Watch: Situation dependentHP:Varies by setup/version
An observation example for ground enemies approaching the dome. Watch time to contact and weapon reach. When attacks approach from multiple directions, avoid leaving aim fixed on only one side.
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Frequently asked questions
What is Dome Keeper’s basic loop?
Alternate mining and defense. Dig underground for resources, return them to upgrade the dome and weapons, then defend against waves of aliens. Learning this rhythm and balancing trips against defense is central.
Are keepers and domes the same choice?
Engineer and Assessor are base keepers; Laser, Tesla, Sword and Artillery Domes are separate armed-dome choices. Learn mining and defense with one setup first; check DLC and platform additions separately.
How do underground finds and supplements work?
Return finds from caves in the generated mine to make choices at the dome. Gadgets occupy slots; supplements upgrade weapons or equipment. Distinguish their role from the Relic Hunt objective.
Is Tesla Dome a gadget added during a run?
Tesla is a dome weapon choice. Official v4.0 moved perfect timing to a supplement; distinguish it from ordinary upgrades in the current tree. This is separate from keeper and primary-gadget choices.
What should I do when dome health drops?
Check health and repair costs on returning, allocating resources before the next wave destroys the dome. Health upgrades and Shield effects differ; distinguish weak weapon damage, protection and repairs.