INDIE GAME / PLAY GUIDE
Caravan SandWitch: Tools, Achievements, and Ending Checklist
Released: 26 achievements and Beyond Yellow paint jobs organized · Updated 2026-10-13
Distinguish handheld and van tool functions. Souvenir Shop's digital extras are not counted as DLC adding a playable new area.
Main exploration tools
Distinguish doors and sensors operated with the van from terminals Sauge climbs up to use. After completing an objective, check that you have reported back to the requester, too.
| Quest / current location | Actions and route | Deadline / completion check |
|---|---|---|
| Antenna / Un-Jammer | Scan signals and stop jammers. | Scan and disable separately. |
| Grappling hook | Pull fragile doors and buried objects. | Park the van at the interaction point. |
| Evolving virus | Hack device authentication. | Targets terminals / sensors. |
| Auto-Pulley | Powered cable travel. | Check the red cable. |
| Transformer-Relay | Send the van's electricity through a cable. | Power supply to sockets. |
| Portable server | Store robot consciousnesses. | Forgotten consciousnesses。 |
| Mycelium converter / Teto Jar | Find mushrooms and rescue Teto. | You must give it food. |
Numerical Achievements and Missables
Distinguish doors and sensors operated with the van from terminals Sauge climbs up to use. After completing an objective, check that you have reported back to the requester, too.
| Quest / current location | Actions and route | Deadline / completion check |
|---|---|---|
| Global Recycling | Collect 500 components. | Not a complete location table. |
| Van Driver | Travel 5 km by van. | Do not include walking. |
| Sensational Entrance | Open ten doors with the hook. | Check distinct targets rather than repeats on the same door. |
| Experienced Athlete | Have Sauge jump 100 times. | Separate from van jumps. |
| Gliding | Stay airborne in the van for more than one second. | Look for a slope. |
| Community Service | All quests. | Incomplete clock-marked quests prevent completion. |
| Scouting / Completionist | All jammers / all points of interest. | The eight-device table alone does not complete every point of interest. |
Final choices and added-content boundaries
Distinguish doors and sensors operated with the van from terminals Sauge climbs up to use. After completing an objective, check that you have reported back to the requester, too.
| Quest / current location | Actions and route | Deadline / completion check |
|---|---|---|
| Self-destruct card | Choose to make the final device self-destruct. | Safe and Sound。 |
| Enter the receiver | Choose to meet Garance's consciousness. | The Source of the Signal。 |
| View the other choice | Reload the post-credits save to return to before talking to Rose. | No guarantee that previously expired clock-marked Posts return. |
| BEYOND YELLOW | New final-chapter quest → P.A.I.N.T booth near Estello's entrance. | Check the five paint jobs in the free-content table below. |
| Souvenir Shop | Extras such as coloring pages and 3D-printing files. | Not counted as a new main-game area. |
Free Beyond Yellow: Unlocking Five Paint Jobs
Distinguish doors and sensors operated with the van from terminals Sauge climbs up to use. After completing an objective, check that you have reported back to the requester, too.
| Quest / current location | Actions and route | Deadline / completion check |
|---|---|---|
| Starting requirements | Apply the free 2025-12-04 update and reach the final chapter. | A new quest separate from paid Souvenir Shop. |
| Booth location | Go to P.A.I.N.T near Estello Village's entrance. | No need to find five distant paint shops. |
| Paint job 1 | Gather and deliver the booth's first requested components. | Entering and leaving the booth cycles original color → paint jobs 1–5 → original color. |
| Paint job 2 | Check the next request, gather components, and return to the same booth. | Scan to find components. |
| Paint job 3 | Deliver the components needed for the next stage of the same quest. | Separate from the main game's van movement equipment. |
| Paint job 4 | Complete the next request and check the new appearance. | Do not stop partway through the five stages. |
| Paint job 5 | Meet the final request and check the five additional designs. | Do not count the initial yellow among the five additions. |
| Separate saves | Records report that unlocking them in one save makes them available early in another. | Current cross-save behavior on every platform has not been measured. |
| New Look notes | Check quest-reward extras such as plush toys and frying pans as well as paint. | Five paint jobs alone do not establish completion of the all-van-decorations achievement. |
Match actual component requirements to the booth's display. Unretrieved fixed costs are not filled in by guesswork. Claims of 12 paint jobs or invented upgrade prices on another unofficial site are not used.
Requirements and Checks for 26 Steam Achievements
Distinguish doors and sensors operated with the van from terminals Sauge climbs up to use. After completing an objective, check that you have reported back to the requester, too.
| Quest / current location | Actions and route | Deadline / completion check |
|---|---|---|
| Mind the Gap | Depart Space City for Cigalo. | Opening main route. |
| Recycling | Pick up the first component. | Collect for upgrades. |
| Scanning | Scan the surroundings with the van antenna. | Separate from disabling. |
| Cyber Intrusion | Hack a device with the antenna. | Check authentication sensors. |
| Forced Entry | Pull open one door with the hook. | Operate from the van. |
| Sensational Entrance | Ten doors with the hook. | Count unopened doors. |
| Emergency Generator | Use the hook's power-supply function to power a device. | Connect to a socket. |
| Learning the Ropes | Travel along a cable with the powered pulley. | Red cables after Auto-Pulley. |
| Scouting | Disable all jammers to reveal the map. | Eight device routes. |
| Global Recycling | Collect 500 components. | Not an individual placement table for every component. |
| Van Driver | Drive 5 km in the van. | Separate from walking distance. |
| Experienced Athlete | Jump 100 times as Sauge. | Separate from van jumps. |
| Gliding | Keep the van airborne for more than one second. | Do not word this to include exactly one second. |
| Suspension Test | Use every springboard with the van. | All springboard locations are not listed. |
| Heart of a Child | Play hopscotch. | Check where to start the game. |
| Goal!!! | Put the ball in the goal. | Separate from the driving-distance requirement. |
| Toad's-eye View | Climb onto a giant Reineto's head. | High-place exploration. |
| Ambassador | Meet every character. | Combine the main route with residents' Posts. |
| Explorer | Visit every place on Cigalo. | Distinguish from discovering points of interest. |
| Completionist | Discover every point of interest. | Eight jammers alone do not constitute every location. |
| Community Service | Complete every quest. | Clock-marked quests before chapter progression. Treasure Hunt's specific steps are not included. |
| New Look | Unlock every van decoration. | Check five paint jobs separately from residents' small decorative rewards. |
| Questionable Waters | Enter the polluted sea. | Optional movement condition. |
| Rescue Plan | Find Rose and Nèfle inside TARAASK. | Late main route. |
| Safe and Sound | The choice prioritizing Nèfle's and Sauge's safety. | Final device's self-destruct card. |
| The Source of the Signal | Meet Garance's consciousness. | Alternative choice: enter the final receiver. |
Frequently asked questions (FAQ)
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