Seven dedicated character endings and Flute effects
Each Sol Cesto character unlocks a dedicated ending on clearing, seven total. Covers their unlock conditions, obtaining the Flute, its four effects (shop discount, coin transfer to camp, full healing and Strength/Magic swap) and missable risks using the source data.
Sol Cesto’s endings follow a system in which clearing with a character unlocks that character’s ending . For Knight, Peasant, Warrior, Mage, Lizard, Vampire and Huntress, that means seven endings in total . A superior true ending limited to one character has not been confirmed here. Because specific ending content is a spoiler, this page withholds it and focuses on unlock conditions. Check the content in the game.
🎯 One ending per character: seven total
Clear with each of the seven characters to unlock its dedicated ending. Collecting all of them means clearing with all seven.
🧭 No superior true ending confirmed here
A higher ending accessible only to one specific character has not been confirmed. Each is presented as a dedicated character ending.
🌑 Additional deepest area (v1.0)
v1.0 added a small area at the bottom and a concluding boss. Reaching an ending requires completing that area. Check proper area and boss names in the game.
An ending unlocks by reaching the bottom and clearing as that character . To collect all seven, clear with each playable character. The shared progression has three parts.
Unlock and select the character
Peasant and Warrior are initially available. Knight unlocks after the first death. Lizard unlocks by carrying the first biome’s Egg to the third to hatch it. Others unlock through progression.
Defeat biome bosses in sequence
The five biomes end with bosses. Develop Strength or Magic enough to land safely on ordinary local enemies, then favor probabilities with Teeth before fighting.
Defeat the final boss at the bottom
v1.0 added a small deepest area and a concluding boss. Completing it clears the run and unlocks that character’s ending. Check proper area and boss names in the game.
Using a key on the final floor before taking the sun was reported in earlier accounts to enter a room with no exit and lose the run. When pursuing a clear and ending, watch key targets at the bottom. Send savings to the surface early through wells/pots to prevent losses on death.
Each character has an ending. This section covers conditions, steps, suggested approach and cautions. Stars are this site’s subjective ease-of-clearing/handling guide, not official ranks. Knight is most approachable and Peasant hardest. Specific ending content is withheld to avoid spoilers; check it in the game.
🔑 Unlock condition summary
Reach the bottom and clear as Knight
📝 Unlock steps
- Select Knight, unlocked after the first death and an approachable early choice
- Raise Strength or Magic enough to land safely on ordinary enemies in each biome
- Defeat biome-ending bosses in order and reach the bottom
- Defeat the final boss in the additional deepest area added in v1.0 and clear
- Knight’s ending unlocks; check the content in the game
📖 About the ending
The ending unlocked by clearing as Knight. Its specific content is a spoiler, so check it in the game.
🛠️ Suggested approach
An approachable defensive character. Favor safe-tile odds with Teeth and use items to escape danger.
As the easiest to handle, it suits your first ending. The additional deepest area is harder; retain emergency items and establish safe-tile odds before advancing.
🔑 Unlock condition summary
Reach the bottom and clear as the weakest, most challenging Peasant
📝 Unlock steps
- Select Peasant, the weakest starting character on this guide’s handling scale, without Sun Power
- Focus one stat and consistently prioritize safe tiles
- Send gold to the surface early through wells/pots to avoid death losses
- Defeat biome bosses in order and clear the final boss at the bottom
- Peasant’s ending unlocks; check the content in the game
📖 About the ending
The ending marking a clear with the weakest, hardest character, without Sun Power. Check the specific content in the game.
🛠️ Suggested approach
Without Sun Power, pure probability management matters. Concentrate one stat and use Teeth to favor safe tiles and desired resources.
Peasant is the weakest and hardest character. First clear with an easier character such as Knight to learn probability management and advance metaprogression, then attempt it once comfortable.
🔑 Unlock condition summary
Reach the bottom and clear as Warrior
📝 Unlock steps
- Select Warrior, initially available with high base HP, melee focus and weak Magic
- Focus Strength and make enemies you exceed safe routes
- Low Magic makes magic-oriented enemies such as slimes more damaging; take care
- Defeat biome bosses in order and clear the final boss at the bottom
- Warrior’s ending unlocks; check the content in the game
📖 About the ending
The ending unlocked by clearing as Warrior. Check the specific content in the game.
🛠️ Suggested approach
A direct Strength-based approach: make physically weaker enemy tiles safe. Maintain HP with strawberries and items while favoring probabilities through Teeth.
Weak Magic makes magic-oriented enemies dangerous. Develop Strength sufficiently and choose routes that do not force those tiles.
🔑 Unlock condition summary
Reach the bottom and clear as Mage
📝 Unlock steps
- Select Mage, unlocked through progression with Magic focus and relatively low HP
- Focus Magic and make magic-oriented enemy tiles safe
- Use Sun Power to link safe and enemy tiles, avoiding direct combat
- Defeat biome bosses in order and clear the final boss at the bottom
- Mage’s ending unlocks; check the content in the game
📖 About the ending
The ending unlocked by clearing as Mage. Check the specific content in the game.
🛠️ Suggested approach
Magic-focused management. Link safe tiles to enemies with Sun Power to clear without damage, supported by enemy-weakening Teeth or items.
Do not overestimate its low HP. Secure healing and create safe tiles with Sun Power and Teeth before advancing.
🔑 Unlock condition summary
Unlock Lizard by hatching the Egg, then reach the bottom and clear
📝 Unlock steps
- Obtain an Egg in the first biome
- Carry the Egg to biome 3; losing it en route means starting again
- The Egg hatches in biome 3 and unlocks Lizard permanently
- On a later run, select Lizard, reach the final boss and clear
- Lizard’s ending unlocks; check the content in the game
📖 About the ending
The ending available after hatching the Egg, unlocking Lizard and clearing. Check the specific content in the game.
🛠️ Suggested approach
Use Tail’s damage insurance once per room while maintaining stats above local enemies.
The initial hurdle is hatching the Egg. Focus first on carrying it safely to biome 3. Once hatched, Lizard remains available for selection.
🔑 Unlock condition summary
Reach the bottom and clear as Vampire
📝 Unlock steps
- Select Vampire, an offensive character unlocked through progression
- Use its Sun Power for aggressive play; check its exact effect in the game
- Advance while managing damage risk with Teeth and items
- Defeat biome bosses in order and clear the final boss at the bottom
- Vampire’s ending unlocks; check the content in the game
📖 About the ending
The ending unlocked by clearing as Vampire. Check the specific content in the game.
🛠️ Suggested approach
Play aggressively while managing damage with Teeth and items. Its Sun Power may be adjusted by version, so check current effects in the game.
Updates can adjust detailed properties. Check current effects and choose routes that avoid unreasonable damage.
🔑 Unlock condition summary
Reach the bottom and clear as Huntress
📝 Unlock steps
- Select Huntress, a ranged character unlocked through progression
- Use range to avoid dangerous tiles and establish routes
- Target tiles with its ranged Sun Power; check the exact effect in the game
- Defeat biome bosses in order and clear the final boss at the bottom
- Huntress’s ending unlocks; check the content in the game
📖 About the ending
The ending unlocked by clearing as Huntress. Check the specific content in the game.
🛠️ Suggested approach
Use Sun Power to affect distant tiles, avoid danger and establish routes. Favor safe-tile odds with Teeth.
Range is useful, but details vary by version. Check current effects and consistently choose routes avoiding dangerous tiles.
The Flute is obtained by collecting fragments at fountains and assembling them. You can play it in the dungeon for four possible effects: shop discount, sending coins to camp, full healing or swapping Strength and Magic. However, it breaks after playing, but the fountain bird can repair it for another melody. Choose the effect you need before seeking a repair.
🧩 Collect fragments at fountains and assemble them
You do not start with the Flute. Collect fragments at fountains and assemble it to play in the dungeon.
🎼 Play, then repair at the fountain
After a performance, the flute breaks. The fountain bird can repair it for another melody. Choose the effect with the greatest value in the current situation.
⌨️ Check melody inputs in the game
Exact melody inputs differ between sources, so they are not listed here. Check the in-game display.
Until you repair it, choose what helps most now. When carrying many coins, use Send coins to camp to avoid losing them on death; in danger, use Full healing; before a major shopping opportunity, use Shop discount; when the favored attribute changes, use Strength ↔ Magic swap as a guide.
The four possible effects and their uses are covered below. The flute breaks after a performance; the fountain bird can repair it for another melody, so choose an effect suited to the current situation. Exact melody inputs differ between sources, so check the game.
✨ Effect
Send held coins to camp
Send your current coins to camp so death in the run does not lose them. Sent coins fund metaprogression such as character unlocks and shop options.
🎯 When to use it
Useful when death risk rises or you are carrying substantial savings. One way to secure coins alongside wells and pots.
⌨️ Melody input
Exact melody inputs differ between sources, so check the in-game display.
Securing savings before death matters in a roguelite. The Flute can be repaired for another melody, so use the transfer when carrying substantial coins. Check the exact melody input in the game.
✨ Effect
Receive a discount at the Merchant
Reduces shop purchase prices, letting you obtain Teeth, items and stat upgrades more cheaply.
🎯 When to use it
Use before a shop with many desired purchases to buy more with limited coins. Helps establish an early build faster.
⌨️ Melody input
Exact melody inputs differ between sources, so check the in-game display.
The fountain bird must repair the Flute before another melody, so use the discount for a larger shopping opportunity to maximize its benefit. Check the exact melody input in the game.
✨ Effect
Restore HP fully
Heals HP, letting you recover from danger or prepare before a boss.
🎯 When to use it
Use when HP is heavily depleted or immediately before a boss when healing is needed.
⌨️ Melody input
Exact melody inputs differ between sources, so check the in-game display.
A valuable resource for characters with limited recovery options, such as Peasant without Sun Power. Another melody requires a repair by the fountain bird, so save this healing effect until it is really needed. Check the exact melody input in the game.
✨ Effect
Swap the Strength and Magic values
Exchanges Strength and Magic, for example converting a Strength-focused stat allocation to Magic.
🎯 When to use it
Use when changing build direction. Redistribute stats toward the attribute favored by the current biome.
⌨️ Melody input
Exact melody inputs differ between sources, so check the in-game display.
The basic approach raises one stat heavily to make matching enemy tiles safe. A swap responds when the favored attribute changes. The Flute can be repaired for another melody; check the exact melody input in the game.
| Effect name | Melody input | Effect |
|---|---|---|
| Shop discount (Shop Discount) | Check the input sequence in the game | Receive a shop discount |
| Send coins to camp (Send Coins to Camp) | Check the input sequence in the game | Send held coins to camp to avoid losing them on death |
| Healing (Healing) | Check the input sequence in the game | Restore HP |
| Stat swap (Stat Swap) | Check the input sequence in the game | Swap Strength and Magic |
After a performance, the flute breaks; the fountain bird can repair it for another melody. Exact melody inputs differ between sources; check the in-game display.
Sol Cesto has 21 achievements in the source snapshot . Reliable information for some names and exact conditions was incomplete, so this page neutrally introduces only the confirmed categories. Check formal names and conditions in Steam’s achievement list.
Endings: one per character, seven total
Clear with each of the seven characters to unlock its ending. These seven characters form the core of ending-related achievements.
Character unlocks
Includes character progression achievements such as unlocking Lizard by carrying an Egg from biome 1 to biome 3 and hatching it.
Gameplay and collection
Achievements for bosses, coins, shops, Teeth, items and other gameplay or collection goals. Check exact requirements in the game or Steam achievement list.
The source’s total of 21 is based on Steam. Individual names and conditions were not fully confirmed, so they are not invented or listed here.
A broad sequence for collecting all seven endings: learn controls and probability management with an approachable character, unlock and clear others in turn, and leave the challenging Peasant for last.
Reach the bottom as Knight and unlock your first ending
- ▸ Start as Knight after its first-death unlock and learn probability management
- ▸ Raise Strength or Magic enough to land safely on ordinary enemies in the current biome
- ▸ Send gold to the surface early through wells/pots to advance character-unlock metaprogression
- ▸ Defeat biome bosses in order and clear the final boss at the bottom
Make remaining characters available through metaprogression and Egg hatching
- ▸ Use transferred gold for character unlocks and more shop options
- ▸ Obtain an Egg in biome 1, carry it to biome 3 and hatch it to unlock Lizard
- ▸ Understand character strengths such as Sun Power and Tail
Clear with all seven to collect their dedicated endings
- ▸ Focus the Strength or Magic attribute that suits each character
- ▸ Use enemies you exceed with that attribute as safe routes
- ▸ Favor safe tiles and desired resources through Teeth
- ▸ Defeat the final boss at the bottom and unlock that character’s ending
Clear as the weakest, most challenging Peasant and unlock its ending
- ▸ Attempt this after learning controls and probability management with others
- ▸ Concentrate one stat and consistently prioritize safe tiles
- ▸ Send gold early and use Flute healing or transfers to reduce losses
- ▸ Defeat the final boss at the bottom for Peasant’s ending
- ▸ Start with Knight: defensive and easiest to handle, allowing metaprogression while learning probability management
- ▸ Send gold early: use wells/pots or the Flute’s camp transfer to avoid losing savings on death
- ▸ Pursue the Lizard Egg early: carry the first biome’s Egg to biome 3 to hatch it; Lizard then remains available
- ▸ Leave Peasant until last: the weakest and hardest character is safer to attempt after learning with others
Q1. How many endings does Sol Cesto have?
Q2. How do I obtain the Flute?
Q3. How do I collect every ending?
Q4. Are there irreversible risks affecting endings?
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