Slay the Spire / Original game

178-Relic Index and Effects for 42 Key Relics

Classifies 178 regular relics. For 42 key relics, explains effects, acquisition pools, and prerequisites. Check what energy-granting boss relics take away and how they interact with the Heart's keys.

Scope: Original game, PC Steam App 646570; includes the V2.2 balance changes. The official announcement with a confirmed version number is V2.3.4 (2022-12-20). Checked: 2026-10-02. Ports, mods, II, and the board game are separate.

The 178 total and acquisition pools

GroupTypesMain sources
Starter4A character's starting relic. Consider the lost effect when swapping it in an event.
Common36Elites, normal chests, shops, and similar sources.
Uncommon36Elites, normal chests, shops, and similar sources.
Rare34Elites, normal chests, shops, and similar sources.
Boss303 choices after the Act 1 and 2 bosses, or Neow's starting-relic swap.
Shop20The shop-exclusive pool, including character-specific relics.
Event18Obtained through choices or conditions in the relevant event.
  • Circlet and Red Circlet fallback slots and the 13 Endless-mode Blights are excluded from the regular 178. The retired Dodecahedron is not reinstated as a current obtainable relic.
  • The 178-entry index classifies acquisition; it does not explain every effect. Look for character-exclusive relics in that character's rewards and shops.
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Key effects and checks before choosing

RelicVerified effectAcquisition poolRequirements and trade-offs
Burning Blood / バーニングブラッドHeal 6 HP after combatIronclad startNot once per run. Heals after each combat, but cannot prevent lethal damage during combat.
Ring of the Snake / 蛇の指輪Draw 2 extra cards in your opening handSilent startA normal 5-card hand becomes 7 on turn one. Does not add draw from turn two onward.
Cracked Core / ひび割れたコアChannel 1 Lightning at the start of combatDefect startAlso supplies the orb for an opening Dualcast.
Pure Water / 清水Create 1 Miracle at the start of combatWatcher startChoose the turn to use Miracle. This does not directly increase starting energy.
Snecko Eye / スネッコアイDraw 2 extra cards each turn; gain Confused at the start of combatBossesDrawn cards with normal costs vary from 0 to 3. Even a hand of cheap cards can become expensive.
Runic Dome / ルーニックドーム+1 energy each turn; enemy intents are hiddenBossesAccount for random as well as fixed actions. A large trade-off for a deck that defends by reading intents.
Sozu / ししおどし+1 energy each turn; cannot obtain new potionsBossesYou can use held potions, but cannot replace them. Decide how many to keep for the endpoint.
Astrolabe / アストロラーベTransform 3 selected cards, then upgrade the resultsBossesYou choose the original cards, not what they transform into.
Bag of Preparation / バックパックDraw 2 extra cards in your opening handCommonImproves the chance of drawing setup cards in the opening hand. Does not continue on later turns.
Pen Nib / ペン先Every 10th Attack played deals double damageCommonWatch the counter so the intended next card is the 10th. Decide whether to consume the multiplier on a small attack.
Coffee Dripper / コーヒードリッパー+1 energy each turn; cannot Rest at Rest SitesBossesDoes not also forbid Smithing. Choose based on current HP and other healing sources.
Fusion Hammer / 融合ハンマー+1 energy each turn; cannot Smith at Rest SitesBossesYou can still Rest. Check whether important cost-reducing upgrades remain.
Busted Crown / 壊れた王冠+1 energy each turn; card rewards offer 2 fewer choicesBossesNormally reduces 3 choices to 1. Losing options is costly while still looking for needed cards.
Ectoplasm / エクトプラズム+1 energy each turn; no further gold gainBossesYou can spend existing gold. Check the budget for shops and removal first.
Cursed Key / 呪いの鍵+1 energy each turn; opening a normal chest grants a CurseBossesThe cost also applies when opening a chest for the Sapphire Key. Plan Curse handling before taking the key.
Velvet Choker / ベルベットチョーカー+1 energy each turn; at most 6 card plays per turnBossesShivs, generated cards, and 0-cost chains use the limit too. Compare it with your usual plays per turn.
Runic Pyramid / ルーニックピラミッドPrevent the automatic end-of-turn discard of your handBossesDoes not grant the Retain keyword. Unwanted cards stay too; handle them before reaching the 10-card limit.
Pandora's Box / パンドラの箱Transform all Strikes and DefendsBossesTargets cards by name. Does not transform all other starting cards such as Bash.
Empty Cage / 空っぽの檻Remove 2 cards from your deckBossesRemove cards after other cards cover needed attack and defense. Select only removable targets.
Black Star / ブラックスターElites drop 1 extra relicBossesTaking it does not immediately improve combat strength. You need HP and routes to fight later elites.
Slaver's Collar / スレイバーの首輪+1 energy each turn only in elite and boss fightsBossesNo increase in regular combat. Check whether 3 energy is enough for those fights.
Sacred Bark / 聖樹皮Double potion effectsBossesWorks according to potion type. Does not grant extra energy every turn.
Ice Cream / アイスクリームConserve unused energy for the next turnRareDoing nothing still exposes you to attacks. Defend first, then save surplus for X-cost cards or other uses.
Dead Branch / 古木の枝Add a random card to your hand whenever you Exhaust a cardRareCannot choose the generated card. Synergizes with Corruption, but added cards can also affect planned cycling.
Mummified Hand / ミイラの手Playing a Power makes 1 random card in hand cost 0 for this turnUncommonYou cannot choose the target. Plan whether to play the Power before assembling high-cost cards in hand.
Kunai / クナイ+1 Dexterity for every 3 Attacks played in the same turnUncommonCount Attack cards such as Shivs. One Attack with 3 hits is not 3 cards.
Shuriken / 手裏剣+1 Strength for every 3 Attacks played in the same turnUncommonCounts cards, not hits. Progress toward the 3-card requirement does not carry into the next turn.
Tungsten Rod / タングステンの棒Reduce each instance of HP loss by 1RareCan reduce 1 HP loss to 0. Does not negate an entire large single hit.
Torii / 鳥居Reduce Attack damage of 1–5 after Block to 1RareDoes not cover non-Attack HP loss. Helpful when Block reduces each hit of a multi-hit attack to 5 or less.
Membership Card / 会員カードHalve shop prices for goods and removalShopAlso consider future purchases. Be careful if spending all your gold will not immediately improve combat.
Orange Pellets / オレンジ色の丸薬Remove your debuffs after playing a Power, Attack, and Skill in the same turnShopCheck whether your hand can play all 3 types. Does not remove an enemy's Artifact.
Medical Kit / 医療キットAllows playing Unplayable Status cards; Exhaust them when playedShopDoes not make Curses playable. Used to clear draw disruption from your hand.
Chemical X / ケミカルX+2 to the effect of X-cost cardsShopRequires a compatible card such as Whirlwind. It does not make the energy payment itself 2 cheaper.
Prismatic Shard / プリズムの破片Mix other colors and Colorless cards into combat rewardsShopDoes not necessarily apply the same rules to shops or every generation effect. Changes how you search for your own color's cards.
Frozen Eye / 凍った目The draw pile display shows its actual orderShopPlan draw order from your current hand. Does not let you freely reorder the draw pile.
Preserved Insect / 昆虫標本Elite enemies start with 25% less HPCommonDoes not apply to regular enemies or bosses. Also check the other buffs before taking on a buffed elite.
Anchor / 錨Gain 10 Block at the start of combatCommonOpening defense. Does not add the same amount on every later turn.
Happy Flower / ハッピーフラワーGain 1 energy every 3 turnsCommonUse the counter to plan turns for high-cost cards.
Pocketwatch / 懐中時計Draw 3 extra cards after a turn with at most 3 cards playedRareRewards fewer plays with more draw. If a fourth card is needed to block an attack, prioritize survival.
Incense Burner / 香炉Gain 1 Intangible every 6 turnsRareCheck which attack can align with the counter. Does not guarantee defense on every turn.
Calipers / カリパスLose only 15 Block at the start of your turn instead of all of itRareCarries over Block above 15. Unlike Barricade, does not preserve all Block.
Nunchaku / ヌンチャクGain 1 energy after playing 10 AttacksCommonWatch the card counter. Hits and total damage do not advance it separately.
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Calculate what energy relics take away

An extra energy does not make a relic correct for every deck. Compare your hand, healing, reward search, potions, and number of card plays.

  1. Check which cards remain after spending 3 energy. Work out which actual attack or defense the extra 1 would enable.
  2. For Coffee Dripper, check healing outside Rest; for Fusion Hammer, future Smithing; for Sozu, potions to retain.
  3. Before Busted Crown, check whether you already have needed attack, defense, and scaling. Fewer reward choices make an unfinished deck harder to complete.
  4. Velvet Choker limits heavy use of Shivs and 0-cost cards. Slaver's Collar does not increase resources in regular fights.
  5. For a Heart run, check when to take the Sapphire Key. If opening an unopened chest with Cursed Key, plan the Curse cost too.
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Classification index for 178 regular relics

Search by English name, rarity, and character restriction. Read acquisition labels alongside the classification table above.

178 regular obtainable relics. Circlet fallback slots and Endless-mode Blights are separate.
RelicAcquisition categoryCharacter restriction
Burning BloodバーニングブラッドSee effects and trade-offs ↑StarterIronclad
Cracked Coreひび割れたコアSee effects and trade-offs ↑StarterDefect
Pure Water清水See effects and trade-offs ↑StarterWatcher
Ring of the Snake蛇の指輪See effects and trade-offs ↑StarterSilent
AkabekoCommonAll characters
Anchor錨See effects and trade-offs ↑CommonAll characters
Ancient Tea SetCommonAll characters
Art of WarCommonAll characters
Bag of MarblesCommonAll characters
Bag of PreparationバックパックSee effects and trade-offs ↑CommonAll characters
Blood VialCommonAll characters
Bronze ScalesCommonAll characters
Centennial PuzzleCommonAll characters
Ceramic FishCommonAll characters
DamaruCommonWatcher
Data DiskCommonDefect
Dream CatcherCommonAll characters
Happy FlowerハッピーフラワーSee effects and trade-offs ↑CommonAll characters
Juzu BraceletCommonAll characters
LanternCommonAll characters
Maw BankCommonAll characters
Meal TicketCommonAll characters
NunchakuヌンチャクSee effects and trade-offs ↑CommonAll characters
Oddly Smooth StoneCommonAll characters
OmamoriCommonAll characters
OrichalcumCommonAll characters
Pen Nibペン先See effects and trade-offs ↑CommonAll characters
Potion BeltCommonAll characters
Preserved Insect昆虫標本See effects and trade-offs ↑CommonAll characters
Red SkullCommonIronclad
Regal PillowCommonAll characters
Smiling MaskCommonAll characters
Snecko SkullCommonSilent
StrawberryCommonAll characters
The BootCommonAll characters
Tiny ChestCommonAll characters
Toy OrnithopterCommonAll characters
VajraCommonAll characters
War PaintCommonAll characters
WhetstoneCommonAll characters
Blue CandleUncommonAll characters
Bottled FlameUncommonAll characters
Bottled LightningUncommonAll characters
Bottled TornadoUncommonAll characters
Darkstone PeriaptUncommonAll characters
DualityUncommonWatcher
Eternal FeatherUncommonAll characters
Frozen EggUncommonAll characters
Gold-Plated CablesUncommonDefect
Gremlin HornUncommonAll characters
Horn CleatUncommonAll characters
Ink BottleUncommonAll characters
KunaiクナイSee effects and trade-offs ↑UncommonAll characters
Letter OpenerUncommonAll characters
MatryoshkaUncommonAll characters
Meat on the BoneUncommonAll characters
Mercury HourglassUncommonAll characters
Molten EggUncommonAll characters
Mummified Handミイラの手See effects and trade-offs ↑UncommonAll characters
Ninja ScrollUncommonSilent
Ornamental FanUncommonAll characters
PantographUncommonAll characters
Paper KraneUncommonSilent
Paper PhrogUncommonIronclad
PearUncommonAll characters
Question CardUncommonAll characters
Self-Forming ClayUncommonIronclad
Shuriken手裏剣See effects and trade-offs ↑UncommonAll characters
Singing BowlUncommonAll characters
Strike DummyUncommonAll characters
SundialUncommonAll characters
Symbiotic VirusUncommonDefect
Teardrop LocketUncommonWatcher
The CourierUncommonAll characters
Toxic EggUncommonAll characters
White Beast StatueUncommonAll characters
Bird-Faced UrnRareAll characters
CalipersカリパスSee effects and trade-offs ↑RareAll characters
Captain's WheelRareAll characters
Champion BeltRareIronclad
Charon's AshesRareIronclad
Cloak ClaspRareWatcher
Dead Branch古木の枝See effects and trade-offs ↑RareAll characters
Du-Vu DollRareAll characters
Emotion ChipRareDefect
Fossilized HelixRareAll characters
Gambling ChipRareAll characters
GingerRareAll characters
GiryaRareAll characters
Golden EyeRareWatcher
Ice CreamアイスクリームSee effects and trade-offs ↑RareAll characters
Incense Burner香炉See effects and trade-offs ↑RareAll characters
Lizard TailRareAll characters
Magic FlowerRareIronclad
MangoRareAll characters
Old CoinRareAll characters
Peace PipeRareAll characters
Pocketwatch懐中時計See effects and trade-offs ↑RareAll characters
Prayer WheelRareAll characters
ShovelRareAll characters
Stone CalendarRareAll characters
The SpecimenRareSilent
Thread and NeedleRareAll characters
TingshaRareSilent
Torii鳥居See effects and trade-offs ↑RareAll characters
Tough BandagesRareSilent
Tungsten Rodタングステンの棒See effects and trade-offs ↑RareAll characters
TurnipRareAll characters
Unceasing TopRareAll characters
Wing BootsRareAll characters
AstrolabeアストロラーベSee effects and trade-offs ↑BossAll characters
Black BloodBossIronclad
Black StarブラックスターSee effects and trade-offs ↑BossAll characters
Busted Crown壊れた王冠See effects and trade-offs ↑BossAll characters
Calling BellBossAll characters
Coffee DripperコーヒードリッパーSee effects and trade-offs ↑BossAll characters
Cursed Key呪いの鍵See effects and trade-offs ↑BossAll characters
EctoplasmエクトプラズムSee effects and trade-offs ↑BossAll characters
Empty Cage空っぽの檻See effects and trade-offs ↑BossAll characters
Frozen CoreBossDefect
Fusion Hammer融合ハンマーSee effects and trade-offs ↑BossAll characters
Holy WaterBossWatcher
Hovering KiteBossSilent
InserterBossDefect
Mark of PainBossIronclad
Nuclear BatteryBossDefect
Pandora's Boxパンドラの箱See effects and trade-offs ↑BossAll characters
Philosopher's StoneBossAll characters
Ring of the SerpentBossSilent
Runic CubeBossIronclad
Runic DomeルーニックドームSee effects and trade-offs ↑BossAll characters
Runic PyramidルーニックピラミッドSee effects and trade-offs ↑BossAll characters
Sacred Bark聖樹皮See effects and trade-offs ↑BossAll characters
Slaver's Collarスレイバーの首輪See effects and trade-offs ↑BossAll characters
Snecko EyeスネッコアイSee effects and trade-offs ↑BossAll characters
SozuししおどしSee effects and trade-offs ↑BossAll characters
Tiny HouseBossAll characters
Velvet ChokerベルベットチョーカーSee effects and trade-offs ↑BossAll characters
Violet LotusBossWatcher
Wrist BladeBossSilent
BrimstoneShopIronclad
CauldronShopAll characters
Chemical XケミカルXSee effects and trade-offs ↑ShopAll characters
Clockwork SouvenirShopAll characters
Dolly's MirrorShopAll characters
Frozen Eye凍った目See effects and trade-offs ↑ShopAll characters
Hand DrillShopAll characters
Lee's WaffleShopAll characters
Medical Kit医療キットSee effects and trade-offs ↑ShopAll characters
MelangeShopWatcher
Membership Card会員カードSee effects and trade-offs ↑ShopAll characters
Orange Pelletsオレンジ色の丸薬See effects and trade-offs ↑ShopAll characters
OrreryShopAll characters
Prismatic Shardプリズムの破片See effects and trade-offs ↑ShopAll characters
Runic CapacitorShopDefect
Sling of CourageShopAll characters
Strange SpoonShopAll characters
The AbacusShopAll characters
ToolboxShopAll characters
Twisted FunnelShopSilent
Bloody IdolEventAll characters
Cultist HeadpieceEventAll characters
EnchiridionEventAll characters
Face of ClericEventAll characters
Golden IdolEventAll characters
Gremlin VisageEventAll characters
Mark of the BloomEventAll characters
Mutagenic StrengthEventAll characters
N'loth's GiftEventAll characters
N'loth's Hungry FaceEventAll characters
NecronomiconEventAll characters
Neow's LamentEventAll characters
Nilry's CodexEventAll characters
Odd MushroomEventAll characters
Red MaskEventAll characters
Spirit PoopEventAll characters
Ssserpent HeadEventAll characters
Warped TongsEventAll characters
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FAQ

Article FAQ

Q1 Does Astrolabe simply upgrade the selected cards? ▼
A

It transforms the selected 3 cards into different cards, then upgrades the transformed cards. You cannot choose the results, and it does not preserve and upgrade the originals.

Q2 Does Snecko Eye grant energy? ▼
A

It grants 2 extra draws each turn and Confused. It does not increase base energy by 1 each turn. Normally costed cards become 0–3 when drawn, so check each hand's costs.

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