Slay the Spire / Original game
367-Card Index and Upgrades for 100 Key Cards
Search 367 cards by color, type, base cost, and acquisition category. For 100 key cards, compare base and upgraded effects, prerequisites, and sequencing. Upgrades and Wish choices are not double-counted.
Scope: Original game, PC Steam App 646570; includes the V2.2 balance changes. The official announcement with a confirmed version number is V2.3.4 (2022-12-20). Checked: 2026-10-02. Ports, mods, II, and the board game are separate.
How the 367 cards are counted and acquired
Strike and Defend count as separate cards in each color. Upgrades, repeated Searing Blow upgrades, and variable growth values do not create extra types.
| Group | Types | Acquisition and use requirements |
|---|---|---|
| Red / Ironclad | 75 | 3 starting types + 72 reward and other types. Your color forms the main pool of normal combat rewards. |
| Green / Silent | 75 | 4 starting types + 71 reward and other types. |
| Blue / Defect | 75 | 4 starting types + 71 reward and other types. |
| Purple / Watcher | 75 | 4 starting types + 71 reward and other types. |
| Regular Colorless | 35 | Mainly shops and effects that grant Colorless cards. Separate from normal rewards of your character's color. |
| Special Colorless | 13 | 4 event and 9 generated-only types. Do not look for all 13 in normal rewards. |
| Status | 5 | Mainly combat disruption. Separate from Curses that remain in your deck after combat. |
| Curse | 14 | Trade-offs from events, relics, and similar sources. Includes unremovable cards and special-mode-only types. |
- The full 367-card index uses English names. Key explanations also include Japanese names so both are searchable. This is not an explanation of every card effect.
- For growth values on Genetic Algorithm, Ritual Dagger, and similar cards, read the card in your current run. Do not fill them with fixed values from an old version.
Ironclad: key effects and prerequisites
| Cards | Base cost | Base effect | Upgraded | Requirements and cautions |
|---|---|---|---|---|
| Bash / 強打 | 2 | 8 damage + 2 Vulnerable | 10 damage + 3 Vulnerable | Use before follow-up Attacks. It costs 2 energy, so count which attacks you can still afford this turn. |
| Shrug It Off / 受け流し | 1 | 8 Block, draw 1 | 11 Block, draw 1 | Gain defense and another card together. Do not expect the draw while No Draw is active. |
| Inflame / 発火 | 1 | Gain 2 Strength | Gain 3 Strength | Useful for multi-hit attacks and long fights. It costs a turn's attacking resources, so consider the initial damage you will take. |
| Whirlwind / 旋風刃 | X | Deal 5 damage to all enemies X times | Deal 8 damage to all enemies X times | X is the energy spent. With 3 remaining, deal 15 to each enemy, or 24 upgraded. Play necessary defense first. |
| Heavy Blade / ヘヴィブレード | 2 | 14 damage; Strength contributes 3 times | 14 damage; Strength contributes 5 times | At 2 Strength, deal 20, or 24 upgraded. Without Strength, upgrading does not raise the base 14 damage. |
| Limit Break / リミットブレイク | 1 | Double current Strength. Exhaust. | Double Strength. No Exhaust. | Play a Strength source first. Doubling 0 Strength still gives 0. |
| Barricade / バリケード | 3 | Prevent Block from resetting at the start of your turn | Same effect; cost falls from 3 to 2 | Requires cards that generate Block. Playing it does not immediately grant Block. |
| Body Slam / ボディスラム | 1 | Attack with a base value equal to current Block | Same effect; cost falls from 1 to 0 | Build Block first. Strength, Vulnerable, and stance modifiers also apply. It does not consume Block. |
| Corruption / 堕落 | 3 | Skills cost 0 and Exhaust when played | Same effect; cost falls from 3 to 2 | Lets you use many defensive cards, but stops them cycling back. Check remaining Skills and the actions needed to kill. |
| Feel No Pain / 無痛 | 1 | Gain 3 Block per card Exhausted | Gain 4 Block per card Exhausted | With Corruption, this adds Block on top of a Skill's own defense. Set it up first. |
| Dark Embrace / 闇の抱擁 | 2 | Draw 1 per card Exhausted | Same effect; cost falls from 2 to 1 | Exhaust becomes draw. You still need energy to play what you draw; this alone does not guarantee a loop. |
| Offering / 供物 | 0 | Lose 6 HP; gain 2 energy and draw 3. Exhaust. | Lose 6 HP; gain 2 energy and draw 5. Exhaust. | Deploy needed attack and defense within the same turn. At low HP, first calculate whether the payment could kill you. |
| Feed / 捕食 | 1 | 10 damage. A qualifying fatal hit grants +3 maximum HP. Exhaust. | 12 damage; +4 maximum HP | Killing a Minion does not raise maximum HP. Weaken the enemy into Feed's lethal range first. |
| Pommel Strike / ポンメルストライク | 1 | 9 damage, draw 1 | 10 damage, draw 2 | Use to refill after playing other cards. Check the hand limit and remaining energy. |
| Battle Trance / バトルトランス | 0 | Draw 3. Prevent further draw this turn. | Draw 4. The draw restriction is unchanged. | Plan the order if you also need other draw cards. It also blocks draw from effects such as Dark Embrace. |
| Disarm / 武装解除 | 1 | Reduce one enemy's Strength by 2. Exhaust. | Reduce Strength by 3. Exhaust. | Reduces each hit of a multi-hit attack. Against Artifact, you need another debuff first. |
| Entrench / 塹壕 | 2 | Double current Block | Same effect; cost falls from 2 to 1 | Does nothing at 0 Block. Check the values in Block card → Entrench → Body Slam order. |
| Flame Barrier / 炎の障壁 | 2 | 12 Block; retaliate for 4 per Attack hit received | 16 Block; retaliate for 6 | Multi-hit attacks trigger more retaliation. Do not take unnecessary HP damage just to retaliate. |
| Immolate / 焼身 | 2 | 21 damage to all enemies; add 1 Burn to discard | 28 damage to all enemies; add 1 Burn | Reduce several enemies at once. In long fights, the added Burn cycles back into your hand. |
| Reaper / 死神 | 2 | 4 damage to all enemies; heal for damage dealt. Exhaust. | Base damage rises to 5 | Damage stopped by enemy Block does not count toward healing. Estimate recovery after raising Strength. |
Silent: key effects and prerequisites
| Cards | Base cost | Base effect | Upgraded | Requirements and cautions |
|---|---|---|---|---|
| Neutralize / 無力化 | 0 | 3 damage + 1 Weak | 4 damage + 2 Weak | Apply Weak to the attacking enemy first. Remaining Artifact prevents the damage reduction. |
| Survivor / サバイバー | 1 | 8 Block; discard 1 card from your hand | 11 Block; discard 1 | Can discard Tactician or Reflex. Choose carefully so you do not discard a card you need to play. |
| Deadly Poison / 致死毒 | 1 | Apply 5 Poison | Apply 7 Poison | Stack it on an enemy that still has Poison. Poison acts on the enemy's turn, so calculate it separately from immediate attacks. |
| Catalyst / 触媒 | 1 | Double the target's Poison. Exhaust. | Triple Poison. Exhaust. | At 7 Poison, reach 14, or 21 upgraded. Playing it before applying Poison wastes the multiplier. |
| Blade Dance / 剣の舞 | 1 | Create 3 Shivs in your hand | Create 4 Shivs | Check the 10-card hand limit. Against Time Eater and the Heart, playing those Shivs also carries a cost. |
| Accuracy / 精度上昇 | 1 | Shiv attacks gain +4 damage | Shiv attacks gain +6 damage | A normal Shiv deals 4, so it becomes 8 after setup, or 10 with Accuracy+. Requires a source of Shivs. |
| Footwork / フットワーク | 1 | +2 Dexterity | +3 Dexterity | Adds to multiple Block Skills. Setting it up alone does not grant Block. |
| Leg Sweep / 足払い | 2 | 11 Block + 2 Weak | 14 Block + 3 Weak | Helps against a single heavy attack. You still gain Block if enemy Artifact prevents Weak. |
| Acrobatics / アクロバット | 1 | Draw 3; discard 1 card from your hand | Draw 4; discard 1 | Find needed cards while enabling discard synergies. Check energy and available draw first. |
| Tactician / 策士 | Unplayable | Unplayable. Gain 1 energy when discarded by an effect. | Gain 2 energy when discarded | The automatic end-of-turn discard does not trigger it. Discard it from your hand with Survivor or a similar effect. |
| Well-Laid Plans / 用意周到 | 1 | Retain up to 1 card at end of turn | Retain up to 2 cards | Save Leg Sweep or Piercing Wail for an attack turn. It does not retain your whole hand. |
| Wraith Form / 死霊化 | 3 | 2 Intangible. Lose 1 Dexterity at the end of each turn. | 3 Intangible. Dexterity loss is unchanged. | Finish within the mitigation window or prepare your next defense. Waiting makes Block Skills progressively weaker. |
| Piercing Wail / 金切り声 | 1 | All enemies lose 6 Strength for this turn. Exhaust. | All enemies lose 8 Strength. Exhaust. | Time it against multi-hit attacks. Boss buff turns that reset negative Strength require different handling. |
| Corpse Explosion / 死体爆破 | 2 | 6 Poison; on death, deal damage equal to the target's maximum HP to all enemies | 9 Poison; the on-death effect is unchanged | Useful for multi-enemy fights. Watch for Artifact blocking the debuff. |
| Dagger Spray / 五月雨ダガー | 1 | 4 damage to all enemies twice | 6 damage to all enemies twice | Strength adds to each hit. Unlike a single-hit area attack, it also increases hit-triggered retaliation. |
| Backflip / バックフリップ | 1 | 5 Block, draw 2 | 8 Block, draw 2 | Defend while opening more choices. Under No Draw, evaluate only the Block. |
| Blur / ブラー | 1 | 5 Block; prevent Block loss at the start of next turn | 8 Block; Block retention is unchanged | Calculate current defense and carryover separately. This is not permanent retention like Barricade. |
| Noxious Fumes / 有毒ガス | 1 | Apply 2 Poison to all enemies at the start of each turn | Apply 3 Poison to all enemies | Stacks Poison each turn after setup. It deals no immediate damage when played, so secure defense separately. |
| After Image / 残像 | 1 | Gain 1 Block for each card played | Adds Innate. Block remains 1. | Card plays become defense. One copy does not fully offset the Heart's 2 Beat of Death damage from A19 onward. |
| Adrenaline / アドレナリン | 0 | Gain 1 energy and draw 2. Exhaust. | Gain 2 energy and draw 2. Exhaust. | Gain cards and the resources to play them together. A full hand can waste some of the draw. |
| Malaise / 不快感 | X | Reduce Strength by X and apply X Weak. Exhaust. | Strength reduction and Weak each become X + 1 | Uses all remaining energy. Strip Artifact before applying it to the target. |
| Infinite Blades / 無限の刃 | 1 | Add 1 Shiv to your hand at the start of each turn | Adds Innate. Still creates 1 each time. | Unlike Blade Dance's immediate 3 Shivs, this creates one at the start of each turn after setup. |
| Backstab / 騙し討ち | 0 | 11 damage. Innate. Exhaust. | 15 damage. Innate and Exhaust unchanged. | A 0-cost attack in the opening hand. Uses an opening-hand slot and Exhausts, so normal discard recovery cannot retrieve it. |
Defect: key effects and prerequisites
| Cards | Base cost | Base effect | Upgraded | Requirements and cautions |
|---|---|---|---|---|
| Zap / ザップ | 1 | Channel 1 Lightning | Same effect; cost falls from 1 to 0 | If all slots are full, the oldest orb is evoked. Count channeling and evoking separately. |
| Dualcast / デュアルキャスト | 1 | Evoke the oldest orb twice | Same effect; cost falls from 1 to 0 | Normal Lightning deals 8 × 2 = 16. With no orb, it produces neither attack nor defense. |
| Glacier / 氷河 | 2 | 7 Block; channel 2 Frost | 10 Block; channel 2 Frost | At 0 Focus with 2 empty slots, gain another 2 × 2 = 4 Block at end of turn. Add any full-slot evoke effects separately. |
| Defragment / デフラグ | 1 | +1 Focus | +2 Focus | Improves Lightning, Frost, and Dark effects. Does not add to Plasma's energy. |
| Capacitor / コンデンサ | 1 | +2 orb slots | +3 slots | Adds capacity. It does not also channel the orbs to fill those slots. |
| Electrodynamics / 電気力学 | 2 | Lightning targets all enemies. Channel 2 Lightning. | Channeling rises to 3 | Switches to multi-enemy damage. Against only one enemy, there is no benefit from hitting all enemies. |
| Consume / 消尽 | 2 | +2 Focus; lose 1 orb slot | +3 Focus; -1 slot | Compare losing a slot with strengthening each orb. Repeated use also needs a way to replenish slots. |
| Biased Cognition / 認知偏向 | 1 | +4 Focus, then lose 1 Focus at the start of each turn | Initial Focus becomes +5 | Useful for short fights. To prevent the loss, prepare Artifact or another solution before playing it. |
| Core Surge / コアサージ | 1 | 11 damage; 1 Artifact. Exhaust. | 15 damage; 1 Artifact | An option before Biased Cognition. Ensure another debuff does not consume Artifact first. |
| Echo Form / 反響化 | 3 | Play the first card each turn twice. Ethereal. | Removes Ethereal | Choose a turn when you can pay its 3 cost. Next turn, lead with the card you want duplicated. |
| Seek / 検索 | 0 | Put 1 card from the draw pile into your hand. Exhaust. | Choose 2 cards from the draw pile | Cannot select from discard. Leave enough energy to play the chosen cards. |
| Reprogram / 再構成 | 1 | -1 Focus, +1 Strength, +1 Dexterity | -2 Focus, +2 Strength, +2 Dexterity | Supports Attacks and Block Skills. With Frost-based defense, losing Focus reduces protection. |
| Ball Lightning / ボールライトニング | 1 | 7 damage; channel 1 Lightning | 10 damage; channel 1 Lightning | Provides immediate damage and continued orb damage. Ordinary Lightning cannot choose its target among multiple enemies. |
| Coolheaded / 冷静沈着 | 1 | Channel 1 Frost, draw 1 | Channel 1 Frost, draw 2 | Advance the draw pile while adding a defensive orb. End-of-turn Block alone cannot stop the Heart's Beat of Death. |
| Hologram / ホログラム | 1 | 3 Block; return 1 card from discard to hand. Exhaust. | 5 Block. Removes Exhaust. | Retrieves a card already used. Do not confuse this with Seek's draw-pile target. |
| TURBO / 加速! | 0 | Gain 2 energy; add 1 Void to discard | Gain 3 energy; add 1 Void | Gives more resources now, but drawing Void later loses energy. Plan your current hand first. |
| Fission / 核分裂 | 0 | Remove all orbs. Gain energy and draw equal to the number removed. | Evoke all orbs before gaining the resources | Base removal has no evoke effects. Upgrading also grants Frost defense and Lightning damage. |
| Buffer / バッファー | 2 | Prevent the next instance of HP loss | Prevent 2 instances of HP loss | Count individual Attack hits. Beat of Death or HP costs can consume it first. |
| Genetic Algorithm / 遺伝的アルゴリズム | 1 | Gain the displayed Block. Permanently increases by 2 when played. Exhaust. | Permanent increase becomes +3 | Read the value grown within this run. Do not treat the initial value in a table as the current value for every acquisition method or point in a run. |
| All for One / オールフォーワン | 2 | 10 damage; return all 0-cost cards from discard to hand | 14 damage. Recovery requirement unchanged. | Play 0-cost cards into discard before retrieving them. Exhausted cards are not in discard and cannot be recovered. |
Watcher: key effects and prerequisites
| Cards | Base cost | Base effect | Upgraded | Requirements and cautions |
|---|---|---|---|---|
| Eruption / 噴火 | 2 | 9 damage, then enter Wrath | Same effect; cost falls from 2 to 1 | Eruption attacks before changing stance. Already in Wrath, its attack is doubled; entering from normal stance uses the base 9. |
| Vigilance / 警戒 | 2 | 8 Block; enter Calm | 12 Block; enter Calm | A way to leave Wrath. Entering Calm again from Calm grants no exit energy. |
| Empty Fist / 無の型:拳 | 1 | 9 damage, then exit your stance | 14 damage, then exit | In Wrath, use doubled damage before returning to normal. Leaving Calm grants 2 energy. |
| Empty Body / 無の型:体 | 1 | 7 Block; exit your stance | 10 Block; exit | An option to end Wrath's incoming-damage multiplier. Defend against the enemy's attack after leaving. |
| Rushdown / 猪突猛進 | 1 | Draw 2 whenever you enter Wrath | Same effect; cost falls from 1 to 0 | Requires stance-changing tools. Playing it once does not by itself enable infinite draw. |
| Talk to the Hand / 拒絶の掌 | 1 | 5 damage; gain 2 Block whenever you attack the target. Exhaust. | 7 damage; 3 Block | The debuff must reach the target. Artifact preventing it means no ongoing Block. |
| Mental Fortress / 不動心 | 1 | 4 Block per stance change | 6 Block per change | Defends while moving between Calm, Wrath, and no stance. Playing a Skill alone does not necessarily trigger it. |
| Third Eye / 第三の目 | 1 | 7 Block; Scry 3 | 9 Block; Scry 5 | Look ahead in the draw pile and discard unwanted cards to prepare the next draw. Scry itself does not draw. |
| Cut Through Fate / 運命の切り開き | 1 | 7 damage; Scry 2; draw 1 | 9 damage; Scry 3; draw 1 | Leave the desired card on top while Scrying, then draw it afterward. |
| Scrawl / 走り書き | 1 | Draw until your hand reaches 10 cards. Exhaust. | Same effect; cost falls from 1 to 0 | Play cards to make space before refilling. Also check that you have resources left to use the cards. |
| Blasphemy / 冒涜 | 1 | Enter Divinity; lethal effect next turn. Exhaust. | Adds Retain | For situations where you are sure you can finish this turn. Defeating only the Awakened One's first form does not end the battle. |
| Prostrate / 頂礼 | 0 | 2 Mantra; 4 Block | 3 Mantra; 4 Block | Enter Divinity at 10 Mantra. Count how many points you still need first. |
| Lesson Learned / 得られた教訓 | 2 | 10 damage. A qualifying fatal hit permanently upgrades 1 deck card. Exhaust. | 13 damage. Upgrade effect unchanged. | Kill a non-Minion enemy with it. Unlike combat-only upgrades, this persists into the next fight. |
| Empty Mind / 無の型:心 | 1 | Exit your stance; draw 2 | Exit; draw 3 | Leaving Calm also grants energy. Can also leave Wrath while looking for the next defensive card. |
| Foresight / 先見の明 | 1 | Scry 3 at the start of your turn | Start-of-turn Scry rises to 4 | Not a redraw each turn. Normal draw follows after arranging the draw pile. |
| Meditate / 瞑想 | 1 | Retrieve and Retain 1 card from discard. Enter Calm and end your turn. | Retrieve 2 cards | Playing it ends the turn. Use planned attacks or potions beforehand. |
| Tantrum / かんしゃく | 1 | 3 damage × 3; enter Wrath. Shuffle this card into the draw pile. | 3 damage × 4. Shuffle effect unchanged. | Strength applies to every hit. It returns for a future draw, so do not repeatedly play it without a stance exit. |
| Wallop / ぶん殴り | 2 | 9 damage; gain Block equal to unblocked damage dealt | Base damage becomes 12 | Damage stopped by enemy Block does not become defense. Cannot be played while the untargetable enemy awaits revival. |
| Alpha / アルファ | 1 | Shuffle 1 Beta into the draw pile. Exhaust. | Adds Innate | Alpha → Beta → Omega is a 3-stage sequence, requiring draws and costs of 1 + 2 + 3 before setup is complete. |
| Deus Ex Machina / デウス・エクス・マキナ | Unplayable | Unplayable. On draw, create 2 Miracles and Exhaust. | Create 3 Miracles | Moving a card directly from draw pile to hand with Seek is not the same as drawing. Trigger it through normal draw. |
| Vault / 飛び越え | 3 | Take your next turn without advancing the enemy's turn. Exhaust. | Same effect; cost falls from 3 to 2 | Ends the current turn when played. Check cards you want to carry over and end-of-turn effects. |
| Wish / 願いごと | 3 | Choose 6 Plated Armor, 3 Strength, or 25 gold. Exhaust. | Choices become 8 / 4 / 30 | Choose gold only when you can safely finish combat. Its 3 options do not count as separate index cards. |
| Conjure Blade / 剣の召喚 | X | Shuffle an Expunger that attacks X times into the draw pile. Exhaust. | Created attack count becomes X + 1 | Spend remaining energy, then later draw and play the 1-cost Expunger. Creating it does not immediately attack. |
Key Colorless and generated-card effects
| Cards | Base cost | Base effect | Upgraded | Requirements and cautions |
|---|---|---|---|---|
| Apotheosis / 神格化 | 2 | Upgrade all cards for this combat. Exhaust. | Same effect; cost falls from 2 to 1 | Cards revert after combat. This does not replace all permanent upgrades from Smithing at Rest Sites. |
| Shiv / ナイフ | 0 | 0 cost; 4 damage. Exhaust. | 6 damage | Generated by Blade Dance and similar cards. Against play limits or Beat of Death, prepare defense for the number played. |
| Miracle / 奇跡 | 0 | 0 cost; 1 energy. Retain. Exhaust. | 2 energy | Can be saved for a needed turn. Against the Heart, even playing a resource card triggers Beat of Death. |
| Apparition / 幻姿 | 1 | 1 Intangible. Ethereal. Exhaust. | Removes Ethereal | The base version Exhausts at end of turn if left unused in hand. The upgraded version still Exhausts when played. |
| Beta / ベータ | 2 | Shuffle 1 Omega into the draw pile. Exhaust. | Same effect; cost falls from 2 to 1 | The next stage after Alpha. No area damage until you draw and play Omega. |
| Omega / オメガ | 3 | Deal 50 damage to all enemies at end of turn | 60 damage to all enemies | Ongoing damage after setup. Prepare defense and draw for reaching that setup separately. |
| Ritual Dagger / 儀式の短剣 | 1 | Attack for the displayed damage. A qualifying fatal hit permanently adds 3 damage. Exhaust. | Permanent fatal-hit increase becomes +5 | Obtained in the Nest event. Requires killing a non-Minion. Check the card for its current damage. |
| Bite / 噛みつき | 1 | 7 damage; heal 2 HP | 8 damage; heal 3 HP | An exchange card from the Vampires event. Healing is calculated differently from Reaper, which heals based on unblocked damage. |
| J.A.X. / J.A.X. | 0 | Lose 3 HP; gain 2 Strength | Lose 3 HP; gain 3 Strength | Obtained from the Augmenter event. Each HP payment increases attack bonuses; choose a nonlethal number of uses. |
| Insight / 洞察 | 0 | Draw 2. Retain. Exhaust. | Draw 3. Retain. Exhaust. | Generated by Evaluate, Pray, and similar cards. Save for the desired turn and check room within the hand limit. |
| Safety / 退避 | 1 | 12 Block. Retain. Exhaust. | 16 Block. Retain. Exhaust. | Generated by Deceive Reality. Save for a heavy attack turn, but it Exhausts after use. |
| Smite / スマイト | 1 | 12 damage. Retain. Exhaust. | 16 damage. Retain. Exhaust. | Generated by Carve Reality and similar cards. Save for entering Wrath and reserve its 1 energy cost. |
| Through Violence / 蹂躙 | 0 | 20 damage. Retain. Exhaust. | 30 damage. Retain. Exhaust. | Reach Heaven generates it in the draw pile. It is not necessarily in your hand immediately after creation. |
| Expunger / 抹殺の剣 | 1 | Each hit deals 9. Hit count is determined by the generating card's energy payment. | Each hit deals 15. Hit-count requirement unchanged. | This card itself costs 1. Do not confuse the printed X attacks with an X-cost payment from your current energy when playing it. |
Draw, Exhaust, and Retain compared
| Term | What happens | Common misunderstanding |
|---|---|---|
| Exhaust / 廃棄 | Moves to the Exhaust pile for this combat | Normally does not permanently remove the card from your post-combat deck. |
| パワー / Power | Becomes an ongoing effect after play | A played Power cannot simply be recovered from discard. |
| Ethereal / エセリアル | Exhausts if left in your hand at end of turn | Played cards resolve normally. Cards such as Apparition differ before and after upgrading. |
| Retain / 保留 | Keeps the relevant card in hand after ending the turn | Runic Pyramid prevents discarding your hand; it does not grant Retain. |
| Innate / 天賦 | Puts the card in your opening hand | Uses a normal opening-hand draw slot, affecting how many other needed cards you can draw. |
| Scry / 占術 | Look at the top of the draw pile and discard unwanted cards | Not draw. Also differs from the hand-discard effects that trigger Silent synergies. |
| X cost | Spend remaining energy to determine the effect | Playing defense first lowers X. Chemical X increases the effect. |
Handling 5 Status and 14 Curse cards
Distinguish Unplayable, end-of-turn effects, Exhaust, and permanent removal. These are base versions. Medical Kit affects Status cards; Blue Candle affects Curses.
| Cards | Base effect | Rules and cautions |
|---|---|---|
| Burn / 火傷 | Unplayable. Deals 2 damage at end of turn if left in hand. | If possible, discard or Exhaust it before ending the turn. Do not apply base Burn's numbers to Burn+. |
| Dazed / めまい | Unplayable. Ethereal Exhausts it if unused at end of turn. | Uses a draw slot, but differs from a Curse remaining in your permanent deck. |
| Slimed / 粘液 | Costs 1 energy to play and Exhaust | Compare spending that 1 energy on current attack or defense with removing it from future cycles. |
| Void / 空虚 | Unplayable. Ethereal. Lose 1 energy when drawn. | Handling it after drawing does not restore the energy already lost. |
| Wound / 負傷 | Unplayable. No additional end-of-turn effect merely for being in hand. | Unlike Dazed, it is not Ethereal, so it cycles back normally. |
| Ascender's Bane / アセンダーの災厄 | Unplayable. Ethereal. Cannot be permanently removed. | Added to the starting deck at A10 and above. Even if it Exhausts unused, it returns next combat. |
| Clumsy / 不器用 | Unplayable. Ethereal. | Distinguish Exhaust, which removes it from this combat, from permanent removal from the run's deck. |
| Curse of the Bell / 鐘の呪い | Unplayable. Cannot be permanently removed. | Check the cost when taking Calling Bell rather than planning to remove the Curse at a later shop. |
| Decay / 腐敗 | Unplayable. Deals 2 damage at end of turn. | Look for a way to discard or Exhaust it from your hand before ending the turn. |
| Doubt / 疑念 | Unplayable. Gain 1 Weak at end of turn. | Reduces upcoming Attack damage. Plan how to handle your hand before ending the turn. |
| Injury / 怪我 | Unplayable. No additional end-of-turn effect. | Uses a draw slot; compare its effect on deck cycling with removal costs. |
| Necronomicurse / 死霊の呪い | Unplayable. Normal shops cannot remove it. When Exhausted, creates a new copy in your hand. | Not a Curse that simple Exhaust can eliminate. Fine details, including the destination with a full hand, remain unresolved here. |
| Normality / 凡庸 | While in hand, limits card plays this turn to 3 | Remove it from your hand before the desired sequence. Count cards played, not hits. |
| Pain / 痛み | While in hand, lose 1 HP for each other card played | Even 0-cost cards increase the loss per play. Handle it before a long sequence. |
| Parasite / 寄生 | Permanently removing or transforming it reduces maximum HP by 3 | Budget for maximum HP loss as well as the removal fee. Do not confuse this with combat-only Exhaust. |
| Pride / 傲慢 | 1 cost. Innate. Exhaust. At end of turn, put a copy on top of the draw pile. | Comes from an Endless-mode Blight. Reserve energy to Exhaust it before it creates another copy. |
| Regret / 後悔 | At end of turn, lose HP equal to your hand size | Count the loss when combining it with effects that keep many cards in hand. |
| Shame / 羞恥 | Unplayable. Gain 1 Frail at end of turn. | Weakens your next Block Skills. Consider cleansing or hand management before needed defense. |
| Writhe / 苦悩 | Unplayable. Innate. | Uses an opening-hand slot and affects plans to draw setup cards immediately. |
Classification index for all 367 cards
Lists base costs. X means remaining energy; Unplayable means it cannot normally be played from hand. Rare and similar labels are acquisition categories, not strength rankings.
| Card | Color | Type and rarity | Base cost | Acquisition category |
|---|---|---|---|---|
| Anger | Red / Ironclad | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Armaments | Red / Ironclad | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| BarricadeバリケードSee base effects and requirements ↑ | Red / Ironclad | PowerRare | 3 | Own-color rewards, shops, and similar sources |
| Bash強打See base effects and requirements ↑ | Red / Ironclad | AttackStarter | 2 | Starting deck |
| Battle TranceバトルトランスSee base effects and requirements ↑ | Red / Ironclad | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Berserk | Red / Ironclad | PowerRare | 0 | Own-color rewards, shops, and similar sources |
| Blood for Blood | Red / Ironclad | AttackUncommon | 4 | Own-color rewards, shops, and similar sources |
| Bloodletting | Red / Ironclad | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Bludgeon | Red / Ironclad | AttackRare | 3 | Own-color rewards, shops, and similar sources |
| Body SlamボディスラムSee base effects and requirements ↑ | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Brutality | Red / Ironclad | PowerRare | 0 | Own-color rewards, shops, and similar sources |
| Burning Pact | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Carnage | Red / Ironclad | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Clash | Red / Ironclad | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Cleave | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Clothesline | Red / Ironclad | AttackCommon | 2 | Own-color rewards, shops, and similar sources |
| Combust | Red / Ironclad | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Corruption堕落See base effects and requirements ↑ | Red / Ironclad | PowerRare | 3 | Own-color rewards, shops, and similar sources |
| Dark Embrace闇の抱擁See base effects and requirements ↑ | Red / Ironclad | PowerUncommon | 2 | Own-color rewards, shops, and similar sources |
| Defend (Ironclad)防御 | Red / Ironclad | SkillStarter | 1 | Starting deck |
| Demon Form | Red / Ironclad | PowerRare | 3 | Own-color rewards, shops, and similar sources |
| Disarm武装解除See base effects and requirements ↑ | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Double Tap | Red / Ironclad | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Dropkick | Red / Ironclad | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Dual Wield | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Entrench塹壕See base effects and requirements ↑ | Red / Ironclad | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Evolve | Red / Ironclad | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Exhume | Red / Ironclad | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Feed捕食See base effects and requirements ↑ | Red / Ironclad | AttackRare | 1 | Own-color rewards, shops, and similar sources |
| Feel No Pain無痛See base effects and requirements ↑ | Red / Ironclad | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Fiend Fire | Red / Ironclad | AttackRare | 2 | Own-color rewards, shops, and similar sources |
| Fire Breathing | Red / Ironclad | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Flame Barrier炎の障壁See base effects and requirements ↑ | Red / Ironclad | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Flex | Red / Ironclad | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| Ghostly Armor | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Havoc | Red / Ironclad | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Headbutt | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Heavy BladeヘヴィブレードSee base effects and requirements ↑ | Red / Ironclad | AttackCommon | 2 | Own-color rewards, shops, and similar sources |
| Hemokinesis | Red / Ironclad | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Immolate焼身See base effects and requirements ↑ | Red / Ironclad | AttackRare | 2 | Own-color rewards, shops, and similar sources |
| Impervious | Red / Ironclad | SkillRare | 2 | Own-color rewards, shops, and similar sources |
| Infernal Blade | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Inflame発火See base effects and requirements ↑ | Red / Ironclad | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Intimidate | Red / Ironclad | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Iron Wave | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Juggernaut | Red / Ironclad | PowerRare | 2 | Own-color rewards, shops, and similar sources |
| Limit BreakリミットブレイクSee base effects and requirements ↑ | Red / Ironclad | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Metallicize | Red / Ironclad | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Offering供物See base effects and requirements ↑ | Red / Ironclad | SkillRare | 0 | Own-color rewards, shops, and similar sources |
| Perfected Strike | Red / Ironclad | AttackCommon | 2 | Own-color rewards, shops, and similar sources |
| Pommel StrikeポンメルストライクSee base effects and requirements ↑ | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Power Through | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Pummel | Red / Ironclad | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Rage | Red / Ironclad | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Rampage | Red / Ironclad | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Reaper死神See base effects and requirements ↑ | Red / Ironclad | AttackRare | 2 | Own-color rewards, shops, and similar sources |
| Reckless Charge | Red / Ironclad | AttackUncommon | 0 | Own-color rewards, shops, and similar sources |
| Rupture | Red / Ironclad | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Searing Blow | Red / Ironclad | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Second Wind | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Seeing Red | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Sentinel | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Sever Soul | Red / Ironclad | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Shockwave | Red / Ironclad | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Shrug It Off受け流しSee base effects and requirements ↑ | Red / Ironclad | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Spot Weakness | Red / Ironclad | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Strike (Ironclad)ストライク | Red / Ironclad | AttackStarter | 1 | Starting deck |
| Sword Boomerang | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Thunderclap | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| True Grit | Red / Ironclad | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Twin Strike | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Uppercut | Red / Ironclad | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Warcry | Red / Ironclad | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| Whirlwind旋風刃See base effects and requirements ↑ | Red / Ironclad | AttackUncommon | X | Own-color rewards, shops, and similar sources |
| Wild Strike | Red / Ironclad | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| A Thousand Cuts | Green / Silent | PowerRare | 2 | Own-color rewards, shops, and similar sources |
| Accuracy精度上昇See base effects and requirements ↑ | Green / Silent | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| AcrobaticsアクロバットSee base effects and requirements ↑ | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| AdrenalineアドレナリンSee base effects and requirements ↑ | Green / Silent | SkillRare | 0 | Own-color rewards, shops, and similar sources |
| After Image残像See base effects and requirements ↑ | Green / Silent | PowerRare | 1 | Own-color rewards, shops, and similar sources |
| Alchemize | Green / Silent | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| All-Out Attack | Green / Silent | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| BackflipバックフリップSee base effects and requirements ↑ | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Backstab騙し討ちSee base effects and requirements ↑ | Green / Silent | AttackUncommon | 0 | Own-color rewards, shops, and similar sources |
| Bane | Green / Silent | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Blade Dance剣の舞See base effects and requirements ↑ | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| BlurブラーSee base effects and requirements ↑ | Green / Silent | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Bouncing Flask | Green / Silent | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Bullet Time | Green / Silent | SkillRare | 3 | Own-color rewards, shops, and similar sources |
| Burst | Green / Silent | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Calculated Gamble | Green / Silent | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Caltrops | Green / Silent | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Catalyst触媒See base effects and requirements ↑ | Green / Silent | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Choke | Green / Silent | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Cloak and Dagger | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Concentrate | Green / Silent | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Corpse Explosion死体爆破See base effects and requirements ↑ | Green / Silent | SkillRare | 2 | Own-color rewards, shops, and similar sources |
| Crippling Cloud | Green / Silent | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Dagger Spray五月雨ダガーSee base effects and requirements ↑ | Green / Silent | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Dagger Throw | Green / Silent | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Dash | Green / Silent | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Deadly Poison致死毒See base effects and requirements ↑ | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Defend (Silent)防御 | Green / Silent | SkillStarter | 1 | Starting deck |
| Deflect | Green / Silent | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| Die Die Die | Green / Silent | AttackRare | 1 | Own-color rewards, shops, and similar sources |
| Distraction | Green / Silent | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Dodge and Roll | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Doppelganger | Green / Silent | SkillRare | X | Own-color rewards, shops, and similar sources |
| Endless Agony | Green / Silent | AttackUncommon | 0 | Own-color rewards, shops, and similar sources |
| Envenom | Green / Silent | PowerRare | 2 | Own-color rewards, shops, and similar sources |
| Escape Plan | Green / Silent | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Eviscerate | Green / Silent | AttackUncommon | 3 | Own-color rewards, shops, and similar sources |
| Expertise | Green / Silent | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Finisher | Green / Silent | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Flechettes | Green / Silent | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Flying Knee | Green / Silent | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| FootworkフットワークSee base effects and requirements ↑ | Green / Silent | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Glass Knife | Green / Silent | AttackRare | 1 | Own-color rewards, shops, and similar sources |
| Grand Finale | Green / Silent | AttackRare | 0 | Own-color rewards, shops, and similar sources |
| Heel Hook | Green / Silent | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Infinite Blades無限の刃See base effects and requirements ↑ | Green / Silent | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Leg Sweep足払いSee base effects and requirements ↑ | Green / Silent | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Malaise不快感See base effects and requirements ↑ | Green / Silent | SkillRare | X | Own-color rewards, shops, and similar sources |
| Masterful Stab | Green / Silent | AttackUncommon | 0 | Own-color rewards, shops, and similar sources |
| Neutralize無力化See base effects and requirements ↑ | Green / Silent | AttackStarter | 0 | Starting deck |
| Nightmare | Green / Silent | SkillRare | 3 | Own-color rewards, shops, and similar sources |
| Noxious Fumes有毒ガスSee base effects and requirements ↑ | Green / Silent | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Outmaneuver | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Phantasmal Killer | Green / Silent | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Piercing Wail金切り声See base effects and requirements ↑ | Green / Silent | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Poisoned Stab | Green / Silent | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Predator | Green / Silent | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Prepared | Green / Silent | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| Quick Slash | Green / Silent | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Reflex | Green / Silent | SkillUncommon | Unplayable | Own-color rewards, shops, and similar sources |
| Riddle with Holes | Green / Silent | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Setup | Green / Silent | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Skewer | Green / Silent | AttackUncommon | X | Own-color rewards, shops, and similar sources |
| Slice | Green / Silent | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Sneaky Strike | Green / Silent | AttackCommon | 2 | Own-color rewards, shops, and similar sources |
| Storm of Steel | Green / Silent | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Strike (Silent)ストライク | Green / Silent | AttackStarter | 1 | Starting deck |
| Sucker Punch | Green / Silent | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| SurvivorサバイバーSee base effects and requirements ↑ | Green / Silent | SkillStarter | 1 | Starting deck |
| Tactician策士See base effects and requirements ↑ | Green / Silent | SkillUncommon | Unplayable | Own-color rewards, shops, and similar sources |
| Terror | Green / Silent | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Tools of the Trade | Green / Silent | PowerRare | 1 | Own-color rewards, shops, and similar sources |
| Unload | Green / Silent | AttackRare | 1 | Own-color rewards, shops, and similar sources |
| Well-Laid Plans用意周到See base effects and requirements ↑ | Green / Silent | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Wraith Form死霊化See base effects and requirements ↑ | Green / Silent | PowerRare | 3 | Own-color rewards, shops, and similar sources |
| Aggregate | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| All for OneオールフォーワンSee base effects and requirements ↑ | Blue / Defect | AttackRare | 2 | Own-color rewards, shops, and similar sources |
| Amplify | Blue / Defect | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Auto-Shields | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Ball LightningボールライトニングSee base effects and requirements ↑ | Blue / Defect | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Barrage | Blue / Defect | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Beam Cell | Blue / Defect | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Biased Cognition認知偏向See base effects and requirements ↑ | Blue / Defect | PowerRare | 1 | Own-color rewards, shops, and similar sources |
| Blizzard | Blue / Defect | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Boot Sequence | Blue / Defect | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| BufferバッファーSee base effects and requirements ↑ | Blue / Defect | PowerRare | 2 | Own-color rewards, shops, and similar sources |
| Bullseye | Blue / Defect | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| CapacitorコンデンサSee base effects and requirements ↑ | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Chaos | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Charge Battery | Blue / Defect | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Chill | Blue / Defect | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Claw | Blue / Defect | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Cold Snap | Blue / Defect | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Compile Driver | Blue / Defect | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Consume消尽See base effects and requirements ↑ | Blue / Defect | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Coolheaded冷静沈着See base effects and requirements ↑ | Blue / Defect | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Core SurgeコアサージSee base effects and requirements ↑ | Blue / Defect | AttackRare | 1 | Own-color rewards, shops, and similar sources |
| Creative AI | Blue / Defect | PowerRare | 3 | Own-color rewards, shops, and similar sources |
| Darkness | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Defend (Defect)防御 | Blue / Defect | SkillStarter | 1 | Starting deck |
| DefragmentデフラグSee base effects and requirements ↑ | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Doom and Gloom | Blue / Defect | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Double Energy | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| DualcastデュアルキャストSee base effects and requirements ↑ | Blue / Defect | SkillStarter | 1 | Starting deck |
| Echo Form反響化See base effects and requirements ↑ | Blue / Defect | PowerRare | 3 | Own-color rewards, shops, and similar sources |
| Electrodynamics電気力学See base effects and requirements ↑ | Blue / Defect | PowerRare | 2 | Own-color rewards, shops, and similar sources |
| Equilibrium | Blue / Defect | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Fission核分裂See base effects and requirements ↑ | Blue / Defect | SkillRare | 0 | Own-color rewards, shops, and similar sources |
| Force Field | Blue / Defect | SkillUncommon | 4 | Own-color rewards, shops, and similar sources |
| FTL | Blue / Defect | AttackUncommon | 0 | Own-color rewards, shops, and similar sources |
| Fusion | Blue / Defect | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Genetic Algorithm遺伝的アルゴリズムSee base effects and requirements ↑ | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Glacier氷河See base effects and requirements ↑ | Blue / Defect | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Go for the Eyes | Blue / Defect | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Heatsinks | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Hello World | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| HologramホログラムSee base effects and requirements ↑ | Blue / Defect | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Hyperbeam | Blue / Defect | AttackRare | 2 | Own-color rewards, shops, and similar sources |
| Leap | Blue / Defect | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Loop | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Machine Learning | Blue / Defect | PowerRare | 1 | Own-color rewards, shops, and similar sources |
| Melter | Blue / Defect | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Meteor Strike | Blue / Defect | AttackRare | 5 | Own-color rewards, shops, and similar sources |
| Multi-Cast | Blue / Defect | SkillRare | X | Own-color rewards, shops, and similar sources |
| Overclock | Blue / Defect | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Rainbow | Blue / Defect | SkillRare | 2 | Own-color rewards, shops, and similar sources |
| Reboot | Blue / Defect | SkillRare | 0 | Own-color rewards, shops, and similar sources |
| Rebound | Blue / Defect | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Recursion | Blue / Defect | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Recycle | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Reinforced Body | Blue / Defect | SkillUncommon | X | Own-color rewards, shops, and similar sources |
| Reprogram再構成See base effects and requirements ↑ | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Rip and Tear | Blue / Defect | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Scrape | Blue / Defect | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Seek検索See base effects and requirements ↑ | Blue / Defect | SkillRare | 0 | Own-color rewards, shops, and similar sources |
| Self Repair | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Skim | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Stack | Blue / Defect | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Static Discharge | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Steam Barrier | Blue / Defect | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| Storm | Blue / Defect | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Streamline | Blue / Defect | AttackCommon | 2 | Own-color rewards, shops, and similar sources |
| Strike (Defect)ストライク | Blue / Defect | AttackStarter | 1 | Starting deck |
| Sunder | Blue / Defect | AttackUncommon | 3 | Own-color rewards, shops, and similar sources |
| Sweeping Beam | Blue / Defect | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Tempest | Blue / Defect | SkillUncommon | X | Own-color rewards, shops, and similar sources |
| Thunder Strike | Blue / Defect | AttackRare | 3 | Own-color rewards, shops, and similar sources |
| TURBO加速!See base effects and requirements ↑ | Blue / Defect | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| White Noise | Blue / Defect | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| ZapザップSee base effects and requirements ↑ | Blue / Defect | SkillStarter | 1 | Starting deck |
| AlphaアルファSee base effects and requirements ↑ | Purple / Watcher | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Battle Hymn | Purple / Watcher | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Blasphemy冒涜See base effects and requirements ↑ | Purple / Watcher | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Bowling Bash | Purple / Watcher | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Brilliance | Purple / Watcher | AttackRare | 1 | Own-color rewards, shops, and similar sources |
| Carve Reality | Purple / Watcher | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Collect | Purple / Watcher | SkillUncommon | X | Own-color rewards, shops, and similar sources |
| Conclude | Purple / Watcher | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Conjure Blade剣の召喚See base effects and requirements ↑ | Purple / Watcher | SkillRare | X | Own-color rewards, shops, and similar sources |
| Consecrate | Purple / Watcher | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Crescendo | Purple / Watcher | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Crush Joints | Purple / Watcher | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Cut Through Fate運命の切り開きSee base effects and requirements ↑ | Purple / Watcher | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Deceive Reality | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Defend (Watcher)防御 | Purple / Watcher | SkillStarter | 1 | Starting deck |
| Deus Ex Machinaデウス・エクス・マキナSee base effects and requirements ↑ | Purple / Watcher | SkillRare | Unplayable | Own-color rewards, shops, and similar sources |
| Deva Form | Purple / Watcher | PowerRare | 3 | Own-color rewards, shops, and similar sources |
| Devotion | Purple / Watcher | PowerRare | 1 | Own-color rewards, shops, and similar sources |
| Empty Body無の型:体See base effects and requirements ↑ | Purple / Watcher | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Empty Fist無の型:拳See base effects and requirements ↑ | Purple / Watcher | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Empty Mind無の型:心See base effects and requirements ↑ | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Eruption噴火See base effects and requirements ↑ | Purple / Watcher | AttackStarter | 2 | Starting deck |
| Establishment | Purple / Watcher | PowerRare | 1 | Own-color rewards, shops, and similar sources |
| Evaluate | Purple / Watcher | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Fasting | Purple / Watcher | PowerUncommon | 2 | Own-color rewards, shops, and similar sources |
| Fear No Evil | Purple / Watcher | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Flurry of Blows | Purple / Watcher | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Flying Sleeves | Purple / Watcher | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Follow-Up | Purple / Watcher | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Foreign Influence | Purple / Watcher | SkillUncommon | 0 | Own-color rewards, shops, and similar sources |
| Foresight先見の明See base effects and requirements ↑ | Purple / Watcher | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Halt | Purple / Watcher | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| Indignation | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Inner Peace | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Judgment | Purple / Watcher | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Just Lucky | Purple / Watcher | AttackCommon | 0 | Own-color rewards, shops, and similar sources |
| Lesson Learned得られた教訓See base effects and requirements ↑ | Purple / Watcher | AttackRare | 2 | Own-color rewards, shops, and similar sources |
| Like Water | Purple / Watcher | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Master Reality | Purple / Watcher | PowerRare | 1 | Own-color rewards, shops, and similar sources |
| Meditate瞑想See base effects and requirements ↑ | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Mental Fortress不動心See base effects and requirements ↑ | Purple / Watcher | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Nirvana | Purple / Watcher | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Omniscience | Purple / Watcher | SkillRare | 4 | Own-color rewards, shops, and similar sources |
| Perseverance | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Pray | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Pressure Points | Purple / Watcher | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Prostrate頂礼See base effects and requirements ↑ | Purple / Watcher | SkillCommon | 0 | Own-color rewards, shops, and similar sources |
| Protect | Purple / Watcher | SkillCommon | 2 | Own-color rewards, shops, and similar sources |
| Ragnarok | Purple / Watcher | AttackRare | 3 | Own-color rewards, shops, and similar sources |
| Reach Heaven | Purple / Watcher | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Rushdown猪突猛進See base effects and requirements ↑ | Purple / Watcher | PowerUncommon | 1 | Own-color rewards, shops, and similar sources |
| Sanctity | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Sands of Time | Purple / Watcher | AttackUncommon | 4 | Own-color rewards, shops, and similar sources |
| Sash Whip | Purple / Watcher | AttackCommon | 1 | Own-color rewards, shops, and similar sources |
| Scrawl走り書きSee base effects and requirements ↑ | Purple / Watcher | SkillRare | 1 | Own-color rewards, shops, and similar sources |
| Signature Move | Purple / Watcher | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Simmering Fury | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Spirit Shield | Purple / Watcher | SkillRare | 2 | Own-color rewards, shops, and similar sources |
| Strike (Watcher)ストライク | Purple / Watcher | AttackStarter | 1 | Starting deck |
| Study | Purple / Watcher | PowerUncommon | 2 | Own-color rewards, shops, and similar sources |
| Swivel | Purple / Watcher | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Talk to the Hand拒絶の掌See base effects and requirements ↑ | Purple / Watcher | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| TantrumかんしゃくSee base effects and requirements ↑ | Purple / Watcher | AttackUncommon | 1 | Own-color rewards, shops, and similar sources |
| Third Eye第三の目See base effects and requirements ↑ | Purple / Watcher | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Tranquility | Purple / Watcher | SkillCommon | 1 | Own-color rewards, shops, and similar sources |
| Vault飛び越えSee base effects and requirements ↑ | Purple / Watcher | SkillRare | 3 | Own-color rewards, shops, and similar sources |
| Vigilance警戒See base effects and requirements ↑ | Purple / Watcher | SkillStarter | 2 | Starting deck |
| Wallopぶん殴りSee base effects and requirements ↑ | Purple / Watcher | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Wave of the Hand | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Weave | Purple / Watcher | AttackUncommon | 0 | Own-color rewards, shops, and similar sources |
| Wheel Kick | Purple / Watcher | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Windmill Strike | Purple / Watcher | AttackUncommon | 2 | Own-color rewards, shops, and similar sources |
| Wish願いごとSee base effects and requirements ↑ | Purple / Watcher | SkillRare | 3 | Own-color rewards, shops, and similar sources |
| Worship | Purple / Watcher | SkillUncommon | 2 | Own-color rewards, shops, and similar sources |
| Wreath of Flame | Purple / Watcher | SkillUncommon | 1 | Own-color rewards, shops, and similar sources |
| Apotheosis神格化See base effects and requirements ↑ | Colorless | SkillRare | 2 | Shops and Colorless-card effects |
| Apparition幻姿See base effects and requirements ↑ | Colorless | SkillSpecial | 1 | Council of Ghosts event |
| Ascender's Baneアセンダーの災厄See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Start of Ascension 10+ |
| Bandage Up | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| BetaベータSee base effects and requirements ↑ | Colorless | SkillSpecial | 2 | Generated by Alpha |
| Bite噛みつきSee base effects and requirements ↑ | Colorless | AttackSpecial | 1 | Vampires event |
| Blind | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Burn火傷See base effects and requirements ↑ | Colorless | StatusStatus | Unplayable | Combat disruption or generation |
| Chrysalis | Colorless | SkillRare | 2 | Shops and Colorless-card effects |
| Clumsy不器用See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Curse of the Bell鐘の呪いSee base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Dark Shackles | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| DazedめまいSee base effects and requirements ↑ | Colorless | StatusStatus | Unplayable | Combat disruption or generation |
| Decay腐敗See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Deep Breath | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Discovery | Colorless | SkillUncommon | 1 | Shops and Colorless-card effects |
| Doubt疑念See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Dramatic Entrance | Colorless | AttackUncommon | 0 | Shops and Colorless-card effects |
| Enlightenment | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Expunger抹殺の剣See base effects and requirements ↑ | Colorless | AttackSpecial | 1 | Generated by Conjure Blade |
| Finesse | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Flash of Steel | Colorless | AttackUncommon | 0 | Shops and Colorless-card effects |
| Forethought | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Good Instincts | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Hand of Greed | Colorless | AttackRare | 2 | Shops and Colorless-card effects |
| Impatience | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Injury怪我See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Insight洞察See base effects and requirements ↑ | Colorless | SkillSpecial | 0 | Generated by Evaluate, Pray, and similar cards |
| J.A.X.J.A.X.See base effects and requirements ↑ | Colorless | SkillSpecial | 0 | Augmenter event |
| Jack of All Trades | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Madness | Colorless | SkillUncommon | 1 | Shops and Colorless-card effects |
| Magnetism | Colorless | PowerRare | 2 | Shops and Colorless-card effects |
| Master of Strategy | Colorless | SkillRare | 0 | Shops and Colorless-card effects |
| Mayhem | Colorless | PowerRare | 2 | Shops and Colorless-card effects |
| Metamorphosis | Colorless | SkillRare | 2 | Shops and Colorless-card effects |
| Mind Blast | Colorless | AttackUncommon | 2 | Shops and Colorless-card effects |
| Miracle奇跡See base effects and requirements ↑ | Colorless | SkillSpecial | 0 | Generated by Pure Water, Deus Ex Machina, and similar effects |
| Necronomicurse死霊の呪いSee base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Normality凡庸See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| OmegaオメガSee base effects and requirements ↑ | Colorless | PowerSpecial | 3 | Generated by Beta |
| Pain痛みSee base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Panacea | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Panache | Colorless | PowerRare | 0 | Shops and Colorless-card effects |
| Panic Button | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Parasite寄生See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Pride傲慢See base effects and requirements ↑ | Colorless | CurseCurse | 1 | From an Endless-mode Blight |
| Purity | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Regret後悔See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| Ritual Dagger儀式の短剣See base effects and requirements ↑ | Colorless | AttackSpecial | 1 | Nest event |
| Sadistic Nature | Colorless | PowerRare | 0 | Shops and Colorless-card effects |
| Safety退避See base effects and requirements ↑ | Colorless | SkillSpecial | 1 | Generated by Deceive Reality |
| Secret Technique | Colorless | SkillRare | 0 | Shops and Colorless-card effects |
| Secret Weapon | Colorless | SkillRare | 0 | Shops and Colorless-card effects |
| Shame羞恥See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
| ShivナイフSee base effects and requirements ↑ | Colorless | AttackSpecial | 0 | Generated by Blade Dance and similar cards |
| Slimed粘液See base effects and requirements ↑ | Colorless | StatusStatus | 1 | Combat disruption or generation |
| SmiteスマイトSee base effects and requirements ↑ | Colorless | AttackSpecial | 1 | Generated by Carve Reality and similar cards |
| Swift Strike | Colorless | AttackUncommon | 0 | Shops and Colorless-card effects |
| The Bomb | Colorless | SkillRare | 2 | Shops and Colorless-card effects |
| Thinking Ahead | Colorless | SkillRare | 0 | Shops and Colorless-card effects |
| Through Violence蹂躙See base effects and requirements ↑ | Colorless | AttackSpecial | 0 | Generated by Reach Heaven |
| Transmutation | Colorless | SkillRare | X | Shops and Colorless-card effects |
| Trip | Colorless | SkillUncommon | 0 | Shops and Colorless-card effects |
| Violence | Colorless | SkillRare | 0 | Shops and Colorless-card effects |
| Void空虚See base effects and requirements ↑ | Colorless | StatusStatus | Unplayable | Combat disruption or generation |
| Wound負傷See base effects and requirements ↑ | Colorless | StatusStatus | Unplayable | Combat disruption or generation |
| Writhe苦悩See base effects and requirements ↑ | Colorless | CurseCurse | Unplayable | Costs from events, relics, and similar sources |
No explanations match. Try a short card name or role.
eShop ¥5,000
Balance toward several Nintendo indie purchases, such as Sea of Stars. The publisher lists Mixtape for Switch 2; check platform, current price and required balance.
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