Slay the Spire / Original game

367-Card Index and Upgrades for 100 Key Cards

Search 367 cards by color, type, base cost, and acquisition category. For 100 key cards, compare base and upgraded effects, prerequisites, and sequencing. Upgrades and Wish choices are not double-counted.

Scope: Original game, PC Steam App 646570; includes the V2.2 balance changes. The official announcement with a confirmed version number is V2.3.4 (2022-12-20). Checked: 2026-10-02. Ports, mods, II, and the board game are separate.

How the 367 cards are counted and acquired

Strike and Defend count as separate cards in each color. Upgrades, repeated Searing Blow upgrades, and variable growth values do not create extra types.

GroupTypesAcquisition and use requirements
Red / Ironclad753 starting types + 72 reward and other types. Your color forms the main pool of normal combat rewards.
Green / Silent754 starting types + 71 reward and other types.
Blue / Defect754 starting types + 71 reward and other types.
Purple / Watcher754 starting types + 71 reward and other types.
Regular Colorless35Mainly shops and effects that grant Colorless cards. Separate from normal rewards of your character's color.
Special Colorless134 event and 9 generated-only types. Do not look for all 13 in normal rewards.
Status5Mainly combat disruption. Separate from Curses that remain in your deck after combat.
Curse14Trade-offs from events, relics, and similar sources. Includes unremovable cards and special-mode-only types.
  • The full 367-card index uses English names. Key explanations also include Japanese names so both are searchable. This is not an explanation of every card effect.
  • For growth values on Genetic Algorithm, Ritual Dagger, and similar cards, read the card in your current run. Do not fill them with fixed values from an old version.
Back to contents ↑

Ironclad: key effects and prerequisites

CardsBase costBase effectUpgradedRequirements and cautions
Bash / 強打28 damage + 2 Vulnerable10 damage + 3 VulnerableUse before follow-up Attacks. It costs 2 energy, so count which attacks you can still afford this turn.
Shrug It Off / 受け流し18 Block, draw 111 Block, draw 1Gain defense and another card together. Do not expect the draw while No Draw is active.
Inflame / 発火1Gain 2 StrengthGain 3 StrengthUseful for multi-hit attacks and long fights. It costs a turn's attacking resources, so consider the initial damage you will take.
Whirlwind / 旋風刃XDeal 5 damage to all enemies X timesDeal 8 damage to all enemies X timesX is the energy spent. With 3 remaining, deal 15 to each enemy, or 24 upgraded. Play necessary defense first.
Heavy Blade / ヘヴィブレード214 damage; Strength contributes 3 times14 damage; Strength contributes 5 timesAt 2 Strength, deal 20, or 24 upgraded. Without Strength, upgrading does not raise the base 14 damage.
Limit Break / リミットブレイク1Double current Strength. Exhaust.Double Strength. No Exhaust.Play a Strength source first. Doubling 0 Strength still gives 0.
Barricade / バリケード3Prevent Block from resetting at the start of your turnSame effect; cost falls from 3 to 2Requires cards that generate Block. Playing it does not immediately grant Block.
Body Slam / ボディスラム1Attack with a base value equal to current BlockSame effect; cost falls from 1 to 0Build Block first. Strength, Vulnerable, and stance modifiers also apply. It does not consume Block.
Corruption / 堕落3Skills cost 0 and Exhaust when playedSame effect; cost falls from 3 to 2Lets you use many defensive cards, but stops them cycling back. Check remaining Skills and the actions needed to kill.
Feel No Pain / 無痛1Gain 3 Block per card ExhaustedGain 4 Block per card ExhaustedWith Corruption, this adds Block on top of a Skill's own defense. Set it up first.
Dark Embrace / 闇の抱擁2Draw 1 per card ExhaustedSame effect; cost falls from 2 to 1Exhaust becomes draw. You still need energy to play what you draw; this alone does not guarantee a loop.
Offering / 供物0Lose 6 HP; gain 2 energy and draw 3. Exhaust.Lose 6 HP; gain 2 energy and draw 5. Exhaust.Deploy needed attack and defense within the same turn. At low HP, first calculate whether the payment could kill you.
Feed / 捕食110 damage. A qualifying fatal hit grants +3 maximum HP. Exhaust.12 damage; +4 maximum HPKilling a Minion does not raise maximum HP. Weaken the enemy into Feed's lethal range first.
Pommel Strike / ポンメルストライク19 damage, draw 110 damage, draw 2Use to refill after playing other cards. Check the hand limit and remaining energy.
Battle Trance / バトルトランス0Draw 3. Prevent further draw this turn.Draw 4. The draw restriction is unchanged.Plan the order if you also need other draw cards. It also blocks draw from effects such as Dark Embrace.
Disarm / 武装解除1Reduce one enemy's Strength by 2. Exhaust.Reduce Strength by 3. Exhaust.Reduces each hit of a multi-hit attack. Against Artifact, you need another debuff first.
Entrench / 塹壕2Double current BlockSame effect; cost falls from 2 to 1Does nothing at 0 Block. Check the values in Block card → Entrench → Body Slam order.
Flame Barrier / 炎の障壁212 Block; retaliate for 4 per Attack hit received16 Block; retaliate for 6Multi-hit attacks trigger more retaliation. Do not take unnecessary HP damage just to retaliate.
Immolate / 焼身221 damage to all enemies; add 1 Burn to discard28 damage to all enemies; add 1 BurnReduce several enemies at once. In long fights, the added Burn cycles back into your hand.
Reaper / 死神24 damage to all enemies; heal for damage dealt. Exhaust.Base damage rises to 5Damage stopped by enemy Block does not count toward healing. Estimate recovery after raising Strength.
Back to contents ↑

Silent: key effects and prerequisites

CardsBase costBase effectUpgradedRequirements and cautions
Neutralize / 無力化03 damage + 1 Weak4 damage + 2 WeakApply Weak to the attacking enemy first. Remaining Artifact prevents the damage reduction.
Survivor / サバイバー18 Block; discard 1 card from your hand11 Block; discard 1Can discard Tactician or Reflex. Choose carefully so you do not discard a card you need to play.
Deadly Poison / 致死毒1Apply 5 PoisonApply 7 PoisonStack it on an enemy that still has Poison. Poison acts on the enemy's turn, so calculate it separately from immediate attacks.
Catalyst / 触媒1Double the target's Poison. Exhaust.Triple Poison. Exhaust.At 7 Poison, reach 14, or 21 upgraded. Playing it before applying Poison wastes the multiplier.
Blade Dance / 剣の舞1Create 3 Shivs in your handCreate 4 ShivsCheck the 10-card hand limit. Against Time Eater and the Heart, playing those Shivs also carries a cost.
Accuracy / 精度上昇1Shiv attacks gain +4 damageShiv attacks gain +6 damageA normal Shiv deals 4, so it becomes 8 after setup, or 10 with Accuracy+. Requires a source of Shivs.
Footwork / フットワーク1+2 Dexterity+3 DexterityAdds to multiple Block Skills. Setting it up alone does not grant Block.
Leg Sweep / 足払い211 Block + 2 Weak14 Block + 3 WeakHelps against a single heavy attack. You still gain Block if enemy Artifact prevents Weak.
Acrobatics / アクロバット1Draw 3; discard 1 card from your handDraw 4; discard 1Find needed cards while enabling discard synergies. Check energy and available draw first.
Tactician / 策士UnplayableUnplayable. Gain 1 energy when discarded by an effect.Gain 2 energy when discardedThe automatic end-of-turn discard does not trigger it. Discard it from your hand with Survivor or a similar effect.
Well-Laid Plans / 用意周到1Retain up to 1 card at end of turnRetain up to 2 cardsSave Leg Sweep or Piercing Wail for an attack turn. It does not retain your whole hand.
Wraith Form / 死霊化32 Intangible. Lose 1 Dexterity at the end of each turn.3 Intangible. Dexterity loss is unchanged.Finish within the mitigation window or prepare your next defense. Waiting makes Block Skills progressively weaker.
Piercing Wail / 金切り声1All enemies lose 6 Strength for this turn. Exhaust.All enemies lose 8 Strength. Exhaust.Time it against multi-hit attacks. Boss buff turns that reset negative Strength require different handling.
Corpse Explosion / 死体爆破26 Poison; on death, deal damage equal to the target's maximum HP to all enemies9 Poison; the on-death effect is unchangedUseful for multi-enemy fights. Watch for Artifact blocking the debuff.
Dagger Spray / 五月雨ダガー14 damage to all enemies twice6 damage to all enemies twiceStrength adds to each hit. Unlike a single-hit area attack, it also increases hit-triggered retaliation.
Backflip / バックフリップ15 Block, draw 28 Block, draw 2Defend while opening more choices. Under No Draw, evaluate only the Block.
Blur / ブラー15 Block; prevent Block loss at the start of next turn8 Block; Block retention is unchangedCalculate current defense and carryover separately. This is not permanent retention like Barricade.
Noxious Fumes / 有毒ガス1Apply 2 Poison to all enemies at the start of each turnApply 3 Poison to all enemiesStacks Poison each turn after setup. It deals no immediate damage when played, so secure defense separately.
After Image / 残像1Gain 1 Block for each card playedAdds Innate. Block remains 1.Card plays become defense. One copy does not fully offset the Heart's 2 Beat of Death damage from A19 onward.
Adrenaline / アドレナリン0Gain 1 energy and draw 2. Exhaust.Gain 2 energy and draw 2. Exhaust.Gain cards and the resources to play them together. A full hand can waste some of the draw.
Malaise / 不快感XReduce Strength by X and apply X Weak. Exhaust.Strength reduction and Weak each become X + 1Uses all remaining energy. Strip Artifact before applying it to the target.
Infinite Blades / 無限の刃1Add 1 Shiv to your hand at the start of each turnAdds Innate. Still creates 1 each time.Unlike Blade Dance's immediate 3 Shivs, this creates one at the start of each turn after setup.
Backstab / 騙し討ち011 damage. Innate. Exhaust.15 damage. Innate and Exhaust unchanged.A 0-cost attack in the opening hand. Uses an opening-hand slot and Exhausts, so normal discard recovery cannot retrieve it.
Back to contents ↑

Defect: key effects and prerequisites

CardsBase costBase effectUpgradedRequirements and cautions
Zap / ザップ1Channel 1 LightningSame effect; cost falls from 1 to 0If all slots are full, the oldest orb is evoked. Count channeling and evoking separately.
Dualcast / デュアルキャスト1Evoke the oldest orb twiceSame effect; cost falls from 1 to 0Normal Lightning deals 8 × 2 = 16. With no orb, it produces neither attack nor defense.
Glacier / 氷河27 Block; channel 2 Frost10 Block; channel 2 FrostAt 0 Focus with 2 empty slots, gain another 2 × 2 = 4 Block at end of turn. Add any full-slot evoke effects separately.
Defragment / デフラグ1+1 Focus+2 FocusImproves Lightning, Frost, and Dark effects. Does not add to Plasma's energy.
Capacitor / コンデンサ1+2 orb slots+3 slotsAdds capacity. It does not also channel the orbs to fill those slots.
Electrodynamics / 電気力学2Lightning targets all enemies. Channel 2 Lightning.Channeling rises to 3Switches to multi-enemy damage. Against only one enemy, there is no benefit from hitting all enemies.
Consume / 消尽2+2 Focus; lose 1 orb slot+3 Focus; -1 slotCompare losing a slot with strengthening each orb. Repeated use also needs a way to replenish slots.
Biased Cognition / 認知偏向1+4 Focus, then lose 1 Focus at the start of each turnInitial Focus becomes +5Useful for short fights. To prevent the loss, prepare Artifact or another solution before playing it.
Core Surge / コアサージ111 damage; 1 Artifact. Exhaust.15 damage; 1 ArtifactAn option before Biased Cognition. Ensure another debuff does not consume Artifact first.
Echo Form / 反響化3Play the first card each turn twice. Ethereal.Removes EtherealChoose a turn when you can pay its 3 cost. Next turn, lead with the card you want duplicated.
Seek / 検索0Put 1 card from the draw pile into your hand. Exhaust.Choose 2 cards from the draw pileCannot select from discard. Leave enough energy to play the chosen cards.
Reprogram / 再構成1-1 Focus, +1 Strength, +1 Dexterity-2 Focus, +2 Strength, +2 DexteritySupports Attacks and Block Skills. With Frost-based defense, losing Focus reduces protection.
Ball Lightning / ボールライトニング17 damage; channel 1 Lightning10 damage; channel 1 LightningProvides immediate damage and continued orb damage. Ordinary Lightning cannot choose its target among multiple enemies.
Coolheaded / 冷静沈着1Channel 1 Frost, draw 1Channel 1 Frost, draw 2Advance the draw pile while adding a defensive orb. End-of-turn Block alone cannot stop the Heart's Beat of Death.
Hologram / ホログラム13 Block; return 1 card from discard to hand. Exhaust.5 Block. Removes Exhaust.Retrieves a card already used. Do not confuse this with Seek's draw-pile target.
TURBO / 加速!0Gain 2 energy; add 1 Void to discardGain 3 energy; add 1 VoidGives more resources now, but drawing Void later loses energy. Plan your current hand first.
Fission / 核分裂0Remove all orbs. Gain energy and draw equal to the number removed.Evoke all orbs before gaining the resourcesBase removal has no evoke effects. Upgrading also grants Frost defense and Lightning damage.
Buffer / バッファー2Prevent the next instance of HP lossPrevent 2 instances of HP lossCount individual Attack hits. Beat of Death or HP costs can consume it first.
Genetic Algorithm / 遺伝的アルゴリズム1Gain the displayed Block. Permanently increases by 2 when played. Exhaust.Permanent increase becomes +3Read the value grown within this run. Do not treat the initial value in a table as the current value for every acquisition method or point in a run.
All for One / オールフォーワン210 damage; return all 0-cost cards from discard to hand14 damage. Recovery requirement unchanged.Play 0-cost cards into discard before retrieving them. Exhausted cards are not in discard and cannot be recovered.
Back to contents ↑

Watcher: key effects and prerequisites

CardsBase costBase effectUpgradedRequirements and cautions
Eruption / 噴火29 damage, then enter WrathSame effect; cost falls from 2 to 1Eruption attacks before changing stance. Already in Wrath, its attack is doubled; entering from normal stance uses the base 9.
Vigilance / 警戒28 Block; enter Calm12 Block; enter CalmA way to leave Wrath. Entering Calm again from Calm grants no exit energy.
Empty Fist / 無の型:拳19 damage, then exit your stance14 damage, then exitIn Wrath, use doubled damage before returning to normal. Leaving Calm grants 2 energy.
Empty Body / 無の型:体17 Block; exit your stance10 Block; exitAn option to end Wrath's incoming-damage multiplier. Defend against the enemy's attack after leaving.
Rushdown / 猪突猛進1Draw 2 whenever you enter WrathSame effect; cost falls from 1 to 0Requires stance-changing tools. Playing it once does not by itself enable infinite draw.
Talk to the Hand / 拒絶の掌15 damage; gain 2 Block whenever you attack the target. Exhaust.7 damage; 3 BlockThe debuff must reach the target. Artifact preventing it means no ongoing Block.
Mental Fortress / 不動心14 Block per stance change6 Block per changeDefends while moving between Calm, Wrath, and no stance. Playing a Skill alone does not necessarily trigger it.
Third Eye / 第三の目17 Block; Scry 39 Block; Scry 5Look ahead in the draw pile and discard unwanted cards to prepare the next draw. Scry itself does not draw.
Cut Through Fate / 運命の切り開き17 damage; Scry 2; draw 19 damage; Scry 3; draw 1Leave the desired card on top while Scrying, then draw it afterward.
Scrawl / 走り書き1Draw until your hand reaches 10 cards. Exhaust.Same effect; cost falls from 1 to 0Play cards to make space before refilling. Also check that you have resources left to use the cards.
Blasphemy / 冒涜1Enter Divinity; lethal effect next turn. Exhaust.Adds RetainFor situations where you are sure you can finish this turn. Defeating only the Awakened One's first form does not end the battle.
Prostrate / 頂礼02 Mantra; 4 Block3 Mantra; 4 BlockEnter Divinity at 10 Mantra. Count how many points you still need first.
Lesson Learned / 得られた教訓210 damage. A qualifying fatal hit permanently upgrades 1 deck card. Exhaust.13 damage. Upgrade effect unchanged.Kill a non-Minion enemy with it. Unlike combat-only upgrades, this persists into the next fight.
Empty Mind / 無の型:心1Exit your stance; draw 2Exit; draw 3Leaving Calm also grants energy. Can also leave Wrath while looking for the next defensive card.
Foresight / 先見の明1Scry 3 at the start of your turnStart-of-turn Scry rises to 4Not a redraw each turn. Normal draw follows after arranging the draw pile.
Meditate / 瞑想1Retrieve and Retain 1 card from discard. Enter Calm and end your turn.Retrieve 2 cardsPlaying it ends the turn. Use planned attacks or potions beforehand.
Tantrum / かんしゃく13 damage × 3; enter Wrath. Shuffle this card into the draw pile.3 damage × 4. Shuffle effect unchanged.Strength applies to every hit. It returns for a future draw, so do not repeatedly play it without a stance exit.
Wallop / ぶん殴り29 damage; gain Block equal to unblocked damage dealtBase damage becomes 12Damage stopped by enemy Block does not become defense. Cannot be played while the untargetable enemy awaits revival.
Alpha / アルファ1Shuffle 1 Beta into the draw pile. Exhaust.Adds InnateAlpha → Beta → Omega is a 3-stage sequence, requiring draws and costs of 1 + 2 + 3 before setup is complete.
Deus Ex Machina / デウス・エクス・マキナUnplayableUnplayable. On draw, create 2 Miracles and Exhaust.Create 3 MiraclesMoving a card directly from draw pile to hand with Seek is not the same as drawing. Trigger it through normal draw.
Vault / 飛び越え3Take your next turn without advancing the enemy's turn. Exhaust.Same effect; cost falls from 3 to 2Ends the current turn when played. Check cards you want to carry over and end-of-turn effects.
Wish / 願いごと3Choose 6 Plated Armor, 3 Strength, or 25 gold. Exhaust.Choices become 8 / 4 / 30Choose gold only when you can safely finish combat. Its 3 options do not count as separate index cards.
Conjure Blade / 剣の召喚XShuffle an Expunger that attacks X times into the draw pile. Exhaust.Created attack count becomes X + 1Spend remaining energy, then later draw and play the 1-cost Expunger. Creating it does not immediately attack.
Back to contents ↑

Key Colorless and generated-card effects

CardsBase costBase effectUpgradedRequirements and cautions
Apotheosis / 神格化2Upgrade all cards for this combat. Exhaust.Same effect; cost falls from 2 to 1Cards revert after combat. This does not replace all permanent upgrades from Smithing at Rest Sites.
Shiv / ナイフ00 cost; 4 damage. Exhaust.6 damageGenerated by Blade Dance and similar cards. Against play limits or Beat of Death, prepare defense for the number played.
Miracle / 奇跡00 cost; 1 energy. Retain. Exhaust.2 energyCan be saved for a needed turn. Against the Heart, even playing a resource card triggers Beat of Death.
Apparition / 幻姿11 Intangible. Ethereal. Exhaust.Removes EtherealThe base version Exhausts at end of turn if left unused in hand. The upgraded version still Exhausts when played.
Beta / ベータ2Shuffle 1 Omega into the draw pile. Exhaust.Same effect; cost falls from 2 to 1The next stage after Alpha. No area damage until you draw and play Omega.
Omega / オメガ3Deal 50 damage to all enemies at end of turn60 damage to all enemiesOngoing damage after setup. Prepare defense and draw for reaching that setup separately.
Ritual Dagger / 儀式の短剣1Attack for the displayed damage. A qualifying fatal hit permanently adds 3 damage. Exhaust.Permanent fatal-hit increase becomes +5Obtained in the Nest event. Requires killing a non-Minion. Check the card for its current damage.
Bite / 噛みつき17 damage; heal 2 HP8 damage; heal 3 HPAn exchange card from the Vampires event. Healing is calculated differently from Reaper, which heals based on unblocked damage.
J.A.X. / J.A.X.0Lose 3 HP; gain 2 StrengthLose 3 HP; gain 3 StrengthObtained from the Augmenter event. Each HP payment increases attack bonuses; choose a nonlethal number of uses.
Insight / 洞察0Draw 2. Retain. Exhaust.Draw 3. Retain. Exhaust.Generated by Evaluate, Pray, and similar cards. Save for the desired turn and check room within the hand limit.
Safety / 退避112 Block. Retain. Exhaust.16 Block. Retain. Exhaust.Generated by Deceive Reality. Save for a heavy attack turn, but it Exhausts after use.
Smite / スマイト112 damage. Retain. Exhaust.16 damage. Retain. Exhaust.Generated by Carve Reality and similar cards. Save for entering Wrath and reserve its 1 energy cost.
Through Violence / 蹂躙020 damage. Retain. Exhaust.30 damage. Retain. Exhaust.Reach Heaven generates it in the draw pile. It is not necessarily in your hand immediately after creation.
Expunger / 抹殺の剣1Each hit deals 9. Hit count is determined by the generating card's energy payment.Each hit deals 15. Hit-count requirement unchanged.This card itself costs 1. Do not confuse the printed X attacks with an X-cost payment from your current energy when playing it.
Back to contents ↑

Draw, Exhaust, and Retain compared

TermWhat happensCommon misunderstanding
Exhaust / 廃棄Moves to the Exhaust pile for this combatNormally does not permanently remove the card from your post-combat deck.
パワー / PowerBecomes an ongoing effect after playA played Power cannot simply be recovered from discard.
Ethereal / エセリアルExhausts if left in your hand at end of turnPlayed cards resolve normally. Cards such as Apparition differ before and after upgrading.
Retain / 保留Keeps the relevant card in hand after ending the turnRunic Pyramid prevents discarding your hand; it does not grant Retain.
Innate / 天賦Puts the card in your opening handUses a normal opening-hand draw slot, affecting how many other needed cards you can draw.
Scry / 占術Look at the top of the draw pile and discard unwanted cardsNot draw. Also differs from the hand-discard effects that trigger Silent synergies.
X costSpend remaining energy to determine the effectPlaying defense first lowers X. Chemical X increases the effect.
Back to contents ↑

Handling 5 Status and 14 Curse cards

Distinguish Unplayable, end-of-turn effects, Exhaust, and permanent removal. These are base versions. Medical Kit affects Status cards; Blue Candle affects Curses.

CardsBase effectRules and cautions
Burn / 火傷Unplayable. Deals 2 damage at end of turn if left in hand.If possible, discard or Exhaust it before ending the turn. Do not apply base Burn's numbers to Burn+.
Dazed / めまいUnplayable. Ethereal Exhausts it if unused at end of turn.Uses a draw slot, but differs from a Curse remaining in your permanent deck.
Slimed / 粘液Costs 1 energy to play and ExhaustCompare spending that 1 energy on current attack or defense with removing it from future cycles.
Void / 空虚Unplayable. Ethereal. Lose 1 energy when drawn.Handling it after drawing does not restore the energy already lost.
Wound / 負傷Unplayable. No additional end-of-turn effect merely for being in hand.Unlike Dazed, it is not Ethereal, so it cycles back normally.
Ascender's Bane / アセンダーの災厄Unplayable. Ethereal. Cannot be permanently removed.Added to the starting deck at A10 and above. Even if it Exhausts unused, it returns next combat.
Clumsy / 不器用Unplayable. Ethereal.Distinguish Exhaust, which removes it from this combat, from permanent removal from the run's deck.
Curse of the Bell / 鐘の呪いUnplayable. Cannot be permanently removed.Check the cost when taking Calling Bell rather than planning to remove the Curse at a later shop.
Decay / 腐敗Unplayable. Deals 2 damage at end of turn.Look for a way to discard or Exhaust it from your hand before ending the turn.
Doubt / 疑念Unplayable. Gain 1 Weak at end of turn.Reduces upcoming Attack damage. Plan how to handle your hand before ending the turn.
Injury / 怪我Unplayable. No additional end-of-turn effect.Uses a draw slot; compare its effect on deck cycling with removal costs.
Necronomicurse / 死霊の呪いUnplayable. Normal shops cannot remove it. When Exhausted, creates a new copy in your hand.Not a Curse that simple Exhaust can eliminate. Fine details, including the destination with a full hand, remain unresolved here.
Normality / 凡庸While in hand, limits card plays this turn to 3Remove it from your hand before the desired sequence. Count cards played, not hits.
Pain / 痛みWhile in hand, lose 1 HP for each other card playedEven 0-cost cards increase the loss per play. Handle it before a long sequence.
Parasite / 寄生Permanently removing or transforming it reduces maximum HP by 3Budget for maximum HP loss as well as the removal fee. Do not confuse this with combat-only Exhaust.
Pride / 傲慢1 cost. Innate. Exhaust. At end of turn, put a copy on top of the draw pile.Comes from an Endless-mode Blight. Reserve energy to Exhaust it before it creates another copy.
Regret / 後悔At end of turn, lose HP equal to your hand sizeCount the loss when combining it with effects that keep many cards in hand.
Shame / 羞恥Unplayable. Gain 1 Frail at end of turn.Weakens your next Block Skills. Consider cleansing or hand management before needed defense.
Writhe / 苦悩Unplayable. Innate.Uses an opening-hand slot and affects plans to draw setup cards immediately.
Back to contents ↑

Classification index for all 367 cards

Lists base costs. X means remaining energy; Unplayable means it cannot normally be played from hand. Rare and similar labels are acquisition categories, not strength rankings.

Base-version classifications and costs. Upgrades are not counted as additional types.
CardColorType and rarityBase costAcquisition category
AngerRed / IroncladAttackCommon0Own-color rewards, shops, and similar sources
ArmamentsRed / IroncladSkillCommon1Own-color rewards, shops, and similar sources
BarricadeバリケードSee base effects and requirements ↑Red / IroncladPowerRare3Own-color rewards, shops, and similar sources
Bash強打See base effects and requirements ↑Red / IroncladAttackStarter2Starting deck
Battle TranceバトルトランスSee base effects and requirements ↑Red / IroncladSkillUncommon0Own-color rewards, shops, and similar sources
BerserkRed / IroncladPowerRare0Own-color rewards, shops, and similar sources
Blood for BloodRed / IroncladAttackUncommon4Own-color rewards, shops, and similar sources
BloodlettingRed / IroncladSkillUncommon0Own-color rewards, shops, and similar sources
BludgeonRed / IroncladAttackRare3Own-color rewards, shops, and similar sources
Body SlamボディスラムSee base effects and requirements ↑Red / IroncladAttackCommon1Own-color rewards, shops, and similar sources
BrutalityRed / IroncladPowerRare0Own-color rewards, shops, and similar sources
Burning PactRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
CarnageRed / IroncladAttackUncommon2Own-color rewards, shops, and similar sources
ClashRed / IroncladAttackCommon0Own-color rewards, shops, and similar sources
CleaveRed / IroncladAttackCommon1Own-color rewards, shops, and similar sources
ClotheslineRed / IroncladAttackCommon2Own-color rewards, shops, and similar sources
CombustRed / IroncladPowerUncommon1Own-color rewards, shops, and similar sources
Corruption堕落See base effects and requirements ↑Red / IroncladPowerRare3Own-color rewards, shops, and similar sources
Dark Embrace闇の抱擁See base effects and requirements ↑Red / IroncladPowerUncommon2Own-color rewards, shops, and similar sources
Defend (Ironclad)防御Red / IroncladSkillStarter1Starting deck
Demon FormRed / IroncladPowerRare3Own-color rewards, shops, and similar sources
Disarm武装解除See base effects and requirements ↑Red / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
Double TapRed / IroncladSkillRare1Own-color rewards, shops, and similar sources
DropkickRed / IroncladAttackUncommon1Own-color rewards, shops, and similar sources
Dual WieldRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
Entrench塹壕See base effects and requirements ↑Red / IroncladSkillUncommon2Own-color rewards, shops, and similar sources
EvolveRed / IroncladPowerUncommon1Own-color rewards, shops, and similar sources
ExhumeRed / IroncladSkillRare1Own-color rewards, shops, and similar sources
Feed捕食See base effects and requirements ↑Red / IroncladAttackRare1Own-color rewards, shops, and similar sources
Feel No Pain無痛See base effects and requirements ↑Red / IroncladPowerUncommon1Own-color rewards, shops, and similar sources
Fiend FireRed / IroncladAttackRare2Own-color rewards, shops, and similar sources
Fire BreathingRed / IroncladPowerUncommon1Own-color rewards, shops, and similar sources
Flame Barrier炎の障壁See base effects and requirements ↑Red / IroncladSkillUncommon2Own-color rewards, shops, and similar sources
FlexRed / IroncladSkillCommon0Own-color rewards, shops, and similar sources
Ghostly ArmorRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
HavocRed / IroncladSkillCommon1Own-color rewards, shops, and similar sources
HeadbuttRed / IroncladAttackCommon1Own-color rewards, shops, and similar sources
Heavy BladeヘヴィブレードSee base effects and requirements ↑Red / IroncladAttackCommon2Own-color rewards, shops, and similar sources
HemokinesisRed / IroncladAttackUncommon1Own-color rewards, shops, and similar sources
Immolate焼身See base effects and requirements ↑Red / IroncladAttackRare2Own-color rewards, shops, and similar sources
ImperviousRed / IroncladSkillRare2Own-color rewards, shops, and similar sources
Infernal BladeRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
Inflame発火See base effects and requirements ↑Red / IroncladPowerUncommon1Own-color rewards, shops, and similar sources
IntimidateRed / IroncladSkillUncommon0Own-color rewards, shops, and similar sources
Iron WaveRed / IroncladAttackCommon1Own-color rewards, shops, and similar sources
JuggernautRed / IroncladPowerRare2Own-color rewards, shops, and similar sources
Limit BreakリミットブレイクSee base effects and requirements ↑Red / IroncladSkillRare1Own-color rewards, shops, and similar sources
MetallicizeRed / IroncladPowerUncommon1Own-color rewards, shops, and similar sources
Offering供物See base effects and requirements ↑Red / IroncladSkillRare0Own-color rewards, shops, and similar sources
Perfected StrikeRed / IroncladAttackCommon2Own-color rewards, shops, and similar sources
Pommel StrikeポンメルストライクSee base effects and requirements ↑Red / IroncladAttackCommon1Own-color rewards, shops, and similar sources
Power ThroughRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
PummelRed / IroncladAttackUncommon1Own-color rewards, shops, and similar sources
RageRed / IroncladSkillUncommon0Own-color rewards, shops, and similar sources
RampageRed / IroncladAttackUncommon1Own-color rewards, shops, and similar sources
Reaper死神See base effects and requirements ↑Red / IroncladAttackRare2Own-color rewards, shops, and similar sources
Reckless ChargeRed / IroncladAttackUncommon0Own-color rewards, shops, and similar sources
RuptureRed / IroncladPowerUncommon1Own-color rewards, shops, and similar sources
Searing BlowRed / IroncladAttackUncommon2Own-color rewards, shops, and similar sources
Second WindRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
Seeing RedRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
SentinelRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
Sever SoulRed / IroncladAttackUncommon2Own-color rewards, shops, and similar sources
ShockwaveRed / IroncladSkillUncommon2Own-color rewards, shops, and similar sources
Shrug It Off受け流しSee base effects and requirements ↑Red / IroncladSkillCommon1Own-color rewards, shops, and similar sources
Spot WeaknessRed / IroncladSkillUncommon1Own-color rewards, shops, and similar sources
Strike (Ironclad)ストライクRed / IroncladAttackStarter1Starting deck
Sword BoomerangRed / IroncladAttackCommon1Own-color rewards, shops, and similar sources
ThunderclapRed / IroncladAttackCommon1Own-color rewards, shops, and similar sources
True GritRed / IroncladSkillCommon1Own-color rewards, shops, and similar sources
Twin StrikeRed / IroncladAttackCommon1Own-color rewards, shops, and similar sources
UppercutRed / IroncladAttackUncommon2Own-color rewards, shops, and similar sources
WarcryRed / IroncladSkillCommon0Own-color rewards, shops, and similar sources
Whirlwind旋風刃See base effects and requirements ↑Red / IroncladAttackUncommonXOwn-color rewards, shops, and similar sources
Wild StrikeRed / IroncladAttackCommon1Own-color rewards, shops, and similar sources
A Thousand CutsGreen / SilentPowerRare2Own-color rewards, shops, and similar sources
Accuracy精度上昇See base effects and requirements ↑Green / SilentPowerUncommon1Own-color rewards, shops, and similar sources
AcrobaticsアクロバットSee base effects and requirements ↑Green / SilentSkillCommon1Own-color rewards, shops, and similar sources
AdrenalineアドレナリンSee base effects and requirements ↑Green / SilentSkillRare0Own-color rewards, shops, and similar sources
After Image残像See base effects and requirements ↑Green / SilentPowerRare1Own-color rewards, shops, and similar sources
AlchemizeGreen / SilentSkillRare1Own-color rewards, shops, and similar sources
All-Out AttackGreen / SilentAttackUncommon1Own-color rewards, shops, and similar sources
BackflipバックフリップSee base effects and requirements ↑Green / SilentSkillCommon1Own-color rewards, shops, and similar sources
Backstab騙し討ちSee base effects and requirements ↑Green / SilentAttackUncommon0Own-color rewards, shops, and similar sources
BaneGreen / SilentAttackCommon1Own-color rewards, shops, and similar sources
Blade Dance剣の舞See base effects and requirements ↑Green / SilentSkillCommon1Own-color rewards, shops, and similar sources
BlurブラーSee base effects and requirements ↑Green / SilentSkillUncommon1Own-color rewards, shops, and similar sources
Bouncing FlaskGreen / SilentSkillUncommon2Own-color rewards, shops, and similar sources
Bullet TimeGreen / SilentSkillRare3Own-color rewards, shops, and similar sources
BurstGreen / SilentSkillRare1Own-color rewards, shops, and similar sources
Calculated GambleGreen / SilentSkillUncommon0Own-color rewards, shops, and similar sources
CaltropsGreen / SilentPowerUncommon1Own-color rewards, shops, and similar sources
Catalyst触媒See base effects and requirements ↑Green / SilentSkillUncommon1Own-color rewards, shops, and similar sources
ChokeGreen / SilentAttackUncommon2Own-color rewards, shops, and similar sources
Cloak and DaggerGreen / SilentSkillCommon1Own-color rewards, shops, and similar sources
ConcentrateGreen / SilentSkillUncommon0Own-color rewards, shops, and similar sources
Corpse Explosion死体爆破See base effects and requirements ↑Green / SilentSkillRare2Own-color rewards, shops, and similar sources
Crippling CloudGreen / SilentSkillUncommon2Own-color rewards, shops, and similar sources
Dagger Spray五月雨ダガーSee base effects and requirements ↑Green / SilentAttackCommon1Own-color rewards, shops, and similar sources
Dagger ThrowGreen / SilentAttackCommon1Own-color rewards, shops, and similar sources
DashGreen / SilentAttackUncommon2Own-color rewards, shops, and similar sources
Deadly Poison致死毒See base effects and requirements ↑Green / SilentSkillCommon1Own-color rewards, shops, and similar sources
Defend (Silent)防御Green / SilentSkillStarter1Starting deck
DeflectGreen / SilentSkillCommon0Own-color rewards, shops, and similar sources
Die Die DieGreen / SilentAttackRare1Own-color rewards, shops, and similar sources
DistractionGreen / SilentSkillUncommon1Own-color rewards, shops, and similar sources
Dodge and RollGreen / SilentSkillCommon1Own-color rewards, shops, and similar sources
DoppelgangerGreen / SilentSkillRareXOwn-color rewards, shops, and similar sources
Endless AgonyGreen / SilentAttackUncommon0Own-color rewards, shops, and similar sources
EnvenomGreen / SilentPowerRare2Own-color rewards, shops, and similar sources
Escape PlanGreen / SilentSkillUncommon0Own-color rewards, shops, and similar sources
EviscerateGreen / SilentAttackUncommon3Own-color rewards, shops, and similar sources
ExpertiseGreen / SilentSkillUncommon1Own-color rewards, shops, and similar sources
FinisherGreen / SilentAttackUncommon1Own-color rewards, shops, and similar sources
FlechettesGreen / SilentAttackUncommon1Own-color rewards, shops, and similar sources
Flying KneeGreen / SilentAttackCommon1Own-color rewards, shops, and similar sources
FootworkフットワークSee base effects and requirements ↑Green / SilentPowerUncommon1Own-color rewards, shops, and similar sources
Glass KnifeGreen / SilentAttackRare1Own-color rewards, shops, and similar sources
Grand FinaleGreen / SilentAttackRare0Own-color rewards, shops, and similar sources
Heel HookGreen / SilentAttackUncommon1Own-color rewards, shops, and similar sources
Infinite Blades無限の刃See base effects and requirements ↑Green / SilentPowerUncommon1Own-color rewards, shops, and similar sources
Leg Sweep足払いSee base effects and requirements ↑Green / SilentSkillUncommon2Own-color rewards, shops, and similar sources
Malaise不快感See base effects and requirements ↑Green / SilentSkillRareXOwn-color rewards, shops, and similar sources
Masterful StabGreen / SilentAttackUncommon0Own-color rewards, shops, and similar sources
Neutralize無力化See base effects and requirements ↑Green / SilentAttackStarter0Starting deck
NightmareGreen / SilentSkillRare3Own-color rewards, shops, and similar sources
Noxious Fumes有毒ガスSee base effects and requirements ↑Green / SilentPowerUncommon1Own-color rewards, shops, and similar sources
OutmaneuverGreen / SilentSkillCommon1Own-color rewards, shops, and similar sources
Phantasmal KillerGreen / SilentSkillRare1Own-color rewards, shops, and similar sources
Piercing Wail金切り声See base effects and requirements ↑Green / SilentSkillCommon1Own-color rewards, shops, and similar sources
Poisoned StabGreen / SilentAttackCommon1Own-color rewards, shops, and similar sources
PredatorGreen / SilentAttackUncommon2Own-color rewards, shops, and similar sources
PreparedGreen / SilentSkillCommon0Own-color rewards, shops, and similar sources
Quick SlashGreen / SilentAttackCommon1Own-color rewards, shops, and similar sources
ReflexGreen / SilentSkillUncommonUnplayableOwn-color rewards, shops, and similar sources
Riddle with HolesGreen / SilentAttackUncommon2Own-color rewards, shops, and similar sources
SetupGreen / SilentSkillUncommon1Own-color rewards, shops, and similar sources
SkewerGreen / SilentAttackUncommonXOwn-color rewards, shops, and similar sources
SliceGreen / SilentAttackCommon0Own-color rewards, shops, and similar sources
Sneaky StrikeGreen / SilentAttackCommon2Own-color rewards, shops, and similar sources
Storm of SteelGreen / SilentSkillRare1Own-color rewards, shops, and similar sources
Strike (Silent)ストライクGreen / SilentAttackStarter1Starting deck
Sucker PunchGreen / SilentAttackCommon1Own-color rewards, shops, and similar sources
SurvivorサバイバーSee base effects and requirements ↑Green / SilentSkillStarter1Starting deck
Tactician策士See base effects and requirements ↑Green / SilentSkillUncommonUnplayableOwn-color rewards, shops, and similar sources
TerrorGreen / SilentSkillUncommon1Own-color rewards, shops, and similar sources
Tools of the TradeGreen / SilentPowerRare1Own-color rewards, shops, and similar sources
UnloadGreen / SilentAttackRare1Own-color rewards, shops, and similar sources
Well-Laid Plans用意周到See base effects and requirements ↑Green / SilentPowerUncommon1Own-color rewards, shops, and similar sources
Wraith Form死霊化See base effects and requirements ↑Green / SilentPowerRare3Own-color rewards, shops, and similar sources
AggregateBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
All for OneオールフォーワンSee base effects and requirements ↑Blue / DefectAttackRare2Own-color rewards, shops, and similar sources
AmplifyBlue / DefectSkillRare1Own-color rewards, shops, and similar sources
Auto-ShieldsBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
Ball LightningボールライトニングSee base effects and requirements ↑Blue / DefectAttackCommon1Own-color rewards, shops, and similar sources
BarrageBlue / DefectAttackCommon1Own-color rewards, shops, and similar sources
Beam CellBlue / DefectAttackCommon0Own-color rewards, shops, and similar sources
Biased Cognition認知偏向See base effects and requirements ↑Blue / DefectPowerRare1Own-color rewards, shops, and similar sources
BlizzardBlue / DefectAttackUncommon1Own-color rewards, shops, and similar sources
Boot SequenceBlue / DefectSkillUncommon0Own-color rewards, shops, and similar sources
BufferバッファーSee base effects and requirements ↑Blue / DefectPowerRare2Own-color rewards, shops, and similar sources
BullseyeBlue / DefectAttackUncommon1Own-color rewards, shops, and similar sources
CapacitorコンデンサSee base effects and requirements ↑Blue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
ChaosBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
Charge BatteryBlue / DefectSkillCommon1Own-color rewards, shops, and similar sources
ChillBlue / DefectSkillUncommon0Own-color rewards, shops, and similar sources
ClawBlue / DefectAttackCommon0Own-color rewards, shops, and similar sources
Cold SnapBlue / DefectAttackCommon1Own-color rewards, shops, and similar sources
Compile DriverBlue / DefectAttackCommon1Own-color rewards, shops, and similar sources
Consume消尽See base effects and requirements ↑Blue / DefectSkillUncommon2Own-color rewards, shops, and similar sources
Coolheaded冷静沈着See base effects and requirements ↑Blue / DefectSkillCommon1Own-color rewards, shops, and similar sources
Core SurgeコアサージSee base effects and requirements ↑Blue / DefectAttackRare1Own-color rewards, shops, and similar sources
Creative AIBlue / DefectPowerRare3Own-color rewards, shops, and similar sources
DarknessBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
Defend (Defect)防御Blue / DefectSkillStarter1Starting deck
DefragmentデフラグSee base effects and requirements ↑Blue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
Doom and GloomBlue / DefectAttackUncommon2Own-color rewards, shops, and similar sources
Double EnergyBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
DualcastデュアルキャストSee base effects and requirements ↑Blue / DefectSkillStarter1Starting deck
Echo Form反響化See base effects and requirements ↑Blue / DefectPowerRare3Own-color rewards, shops, and similar sources
Electrodynamics電気力学See base effects and requirements ↑Blue / DefectPowerRare2Own-color rewards, shops, and similar sources
EquilibriumBlue / DefectSkillUncommon2Own-color rewards, shops, and similar sources
Fission核分裂See base effects and requirements ↑Blue / DefectSkillRare0Own-color rewards, shops, and similar sources
Force FieldBlue / DefectSkillUncommon4Own-color rewards, shops, and similar sources
FTLBlue / DefectAttackUncommon0Own-color rewards, shops, and similar sources
FusionBlue / DefectSkillUncommon2Own-color rewards, shops, and similar sources
Genetic Algorithm遺伝的アルゴリズムSee base effects and requirements ↑Blue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
Glacier氷河See base effects and requirements ↑Blue / DefectSkillUncommon2Own-color rewards, shops, and similar sources
Go for the EyesBlue / DefectAttackCommon0Own-color rewards, shops, and similar sources
HeatsinksBlue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
Hello WorldBlue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
HologramホログラムSee base effects and requirements ↑Blue / DefectSkillCommon1Own-color rewards, shops, and similar sources
HyperbeamBlue / DefectAttackRare2Own-color rewards, shops, and similar sources
LeapBlue / DefectSkillCommon1Own-color rewards, shops, and similar sources
LoopBlue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
Machine LearningBlue / DefectPowerRare1Own-color rewards, shops, and similar sources
MelterBlue / DefectAttackUncommon1Own-color rewards, shops, and similar sources
Meteor StrikeBlue / DefectAttackRare5Own-color rewards, shops, and similar sources
Multi-CastBlue / DefectSkillRareXOwn-color rewards, shops, and similar sources
OverclockBlue / DefectSkillUncommon0Own-color rewards, shops, and similar sources
RainbowBlue / DefectSkillRare2Own-color rewards, shops, and similar sources
RebootBlue / DefectSkillRare0Own-color rewards, shops, and similar sources
ReboundBlue / DefectAttackCommon1Own-color rewards, shops, and similar sources
RecursionBlue / DefectSkillCommon1Own-color rewards, shops, and similar sources
RecycleBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
Reinforced BodyBlue / DefectSkillUncommonXOwn-color rewards, shops, and similar sources
Reprogram再構成See base effects and requirements ↑Blue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
Rip and TearBlue / DefectAttackUncommon1Own-color rewards, shops, and similar sources
ScrapeBlue / DefectAttackUncommon1Own-color rewards, shops, and similar sources
Seek検索See base effects and requirements ↑Blue / DefectSkillRare0Own-color rewards, shops, and similar sources
Self RepairBlue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
SkimBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
StackBlue / DefectSkillCommon1Own-color rewards, shops, and similar sources
Static DischargeBlue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
Steam BarrierBlue / DefectSkillCommon0Own-color rewards, shops, and similar sources
StormBlue / DefectPowerUncommon1Own-color rewards, shops, and similar sources
StreamlineBlue / DefectAttackCommon2Own-color rewards, shops, and similar sources
Strike (Defect)ストライクBlue / DefectAttackStarter1Starting deck
SunderBlue / DefectAttackUncommon3Own-color rewards, shops, and similar sources
Sweeping BeamBlue / DefectAttackCommon1Own-color rewards, shops, and similar sources
TempestBlue / DefectSkillUncommonXOwn-color rewards, shops, and similar sources
Thunder StrikeBlue / DefectAttackRare3Own-color rewards, shops, and similar sources
TURBO加速!See base effects and requirements ↑Blue / DefectSkillCommon0Own-color rewards, shops, and similar sources
White NoiseBlue / DefectSkillUncommon1Own-color rewards, shops, and similar sources
ZapザップSee base effects and requirements ↑Blue / DefectSkillStarter1Starting deck
AlphaアルファSee base effects and requirements ↑Purple / WatcherSkillRare1Own-color rewards, shops, and similar sources
Battle HymnPurple / WatcherPowerUncommon1Own-color rewards, shops, and similar sources
Blasphemy冒涜See base effects and requirements ↑Purple / WatcherSkillRare1Own-color rewards, shops, and similar sources
Bowling BashPurple / WatcherAttackCommon1Own-color rewards, shops, and similar sources
BrilliancePurple / WatcherAttackRare1Own-color rewards, shops, and similar sources
Carve RealityPurple / WatcherAttackUncommon1Own-color rewards, shops, and similar sources
CollectPurple / WatcherSkillUncommonXOwn-color rewards, shops, and similar sources
ConcludePurple / WatcherAttackUncommon1Own-color rewards, shops, and similar sources
Conjure Blade剣の召喚See base effects and requirements ↑Purple / WatcherSkillRareXOwn-color rewards, shops, and similar sources
ConsecratePurple / WatcherAttackCommon0Own-color rewards, shops, and similar sources
CrescendoPurple / WatcherSkillCommon1Own-color rewards, shops, and similar sources
Crush JointsPurple / WatcherAttackCommon1Own-color rewards, shops, and similar sources
Cut Through Fate運命の切り開きSee base effects and requirements ↑Purple / WatcherAttackCommon1Own-color rewards, shops, and similar sources
Deceive RealityPurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Defend (Watcher)防御Purple / WatcherSkillStarter1Starting deck
Deus Ex Machinaデウス・エクス・マキナSee base effects and requirements ↑Purple / WatcherSkillRareUnplayableOwn-color rewards, shops, and similar sources
Deva FormPurple / WatcherPowerRare3Own-color rewards, shops, and similar sources
DevotionPurple / WatcherPowerRare1Own-color rewards, shops, and similar sources
Empty Body無の型:体See base effects and requirements ↑Purple / WatcherSkillCommon1Own-color rewards, shops, and similar sources
Empty Fist無の型:拳See base effects and requirements ↑Purple / WatcherAttackCommon1Own-color rewards, shops, and similar sources
Empty Mind無の型:心See base effects and requirements ↑Purple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Eruption噴火See base effects and requirements ↑Purple / WatcherAttackStarter2Starting deck
EstablishmentPurple / WatcherPowerRare1Own-color rewards, shops, and similar sources
EvaluatePurple / WatcherSkillCommon1Own-color rewards, shops, and similar sources
FastingPurple / WatcherPowerUncommon2Own-color rewards, shops, and similar sources
Fear No EvilPurple / WatcherAttackUncommon1Own-color rewards, shops, and similar sources
Flurry of BlowsPurple / WatcherAttackCommon0Own-color rewards, shops, and similar sources
Flying SleevesPurple / WatcherAttackCommon1Own-color rewards, shops, and similar sources
Follow-UpPurple / WatcherAttackCommon1Own-color rewards, shops, and similar sources
Foreign InfluencePurple / WatcherSkillUncommon0Own-color rewards, shops, and similar sources
Foresight先見の明See base effects and requirements ↑Purple / WatcherPowerUncommon1Own-color rewards, shops, and similar sources
HaltPurple / WatcherSkillCommon0Own-color rewards, shops, and similar sources
IndignationPurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Inner PeacePurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
JudgmentPurple / WatcherSkillRare1Own-color rewards, shops, and similar sources
Just LuckyPurple / WatcherAttackCommon0Own-color rewards, shops, and similar sources
Lesson Learned得られた教訓See base effects and requirements ↑Purple / WatcherAttackRare2Own-color rewards, shops, and similar sources
Like WaterPurple / WatcherPowerUncommon1Own-color rewards, shops, and similar sources
Master RealityPurple / WatcherPowerRare1Own-color rewards, shops, and similar sources
Meditate瞑想See base effects and requirements ↑Purple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Mental Fortress不動心See base effects and requirements ↑Purple / WatcherPowerUncommon1Own-color rewards, shops, and similar sources
NirvanaPurple / WatcherPowerUncommon1Own-color rewards, shops, and similar sources
OmnisciencePurple / WatcherSkillRare4Own-color rewards, shops, and similar sources
PerseverancePurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
PrayPurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Pressure PointsPurple / WatcherSkillCommon1Own-color rewards, shops, and similar sources
Prostrate頂礼See base effects and requirements ↑Purple / WatcherSkillCommon0Own-color rewards, shops, and similar sources
ProtectPurple / WatcherSkillCommon2Own-color rewards, shops, and similar sources
RagnarokPurple / WatcherAttackRare3Own-color rewards, shops, and similar sources
Reach HeavenPurple / WatcherAttackUncommon2Own-color rewards, shops, and similar sources
Rushdown猪突猛進See base effects and requirements ↑Purple / WatcherPowerUncommon1Own-color rewards, shops, and similar sources
SanctityPurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Sands of TimePurple / WatcherAttackUncommon4Own-color rewards, shops, and similar sources
Sash WhipPurple / WatcherAttackCommon1Own-color rewards, shops, and similar sources
Scrawl走り書きSee base effects and requirements ↑Purple / WatcherSkillRare1Own-color rewards, shops, and similar sources
Signature MovePurple / WatcherAttackUncommon2Own-color rewards, shops, and similar sources
Simmering FuryPurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Spirit ShieldPurple / WatcherSkillRare2Own-color rewards, shops, and similar sources
Strike (Watcher)ストライクPurple / WatcherAttackStarter1Starting deck
StudyPurple / WatcherPowerUncommon2Own-color rewards, shops, and similar sources
SwivelPurple / WatcherSkillUncommon2Own-color rewards, shops, and similar sources
Talk to the Hand拒絶の掌See base effects and requirements ↑Purple / WatcherAttackUncommon1Own-color rewards, shops, and similar sources
TantrumかんしゃくSee base effects and requirements ↑Purple / WatcherAttackUncommon1Own-color rewards, shops, and similar sources
Third Eye第三の目See base effects and requirements ↑Purple / WatcherSkillCommon1Own-color rewards, shops, and similar sources
TranquilityPurple / WatcherSkillCommon1Own-color rewards, shops, and similar sources
Vault飛び越えSee base effects and requirements ↑Purple / WatcherSkillRare3Own-color rewards, shops, and similar sources
Vigilance警戒See base effects and requirements ↑Purple / WatcherSkillStarter2Starting deck
Wallopぶん殴りSee base effects and requirements ↑Purple / WatcherAttackUncommon2Own-color rewards, shops, and similar sources
Wave of the HandPurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
WeavePurple / WatcherAttackUncommon0Own-color rewards, shops, and similar sources
Wheel KickPurple / WatcherAttackUncommon2Own-color rewards, shops, and similar sources
Windmill StrikePurple / WatcherAttackUncommon2Own-color rewards, shops, and similar sources
Wish願いごとSee base effects and requirements ↑Purple / WatcherSkillRare3Own-color rewards, shops, and similar sources
WorshipPurple / WatcherSkillUncommon2Own-color rewards, shops, and similar sources
Wreath of FlamePurple / WatcherSkillUncommon1Own-color rewards, shops, and similar sources
Apotheosis神格化See base effects and requirements ↑ColorlessSkillRare2Shops and Colorless-card effects
Apparition幻姿See base effects and requirements ↑ColorlessSkillSpecial1Council of Ghosts event
Ascender's Baneアセンダーの災厄See base effects and requirements ↑ColorlessCurseCurseUnplayableStart of Ascension 10+
Bandage UpColorlessSkillUncommon0Shops and Colorless-card effects
BetaベータSee base effects and requirements ↑ColorlessSkillSpecial2Generated by Alpha
Bite噛みつきSee base effects and requirements ↑ColorlessAttackSpecial1Vampires event
BlindColorlessSkillUncommon0Shops and Colorless-card effects
Burn火傷See base effects and requirements ↑ColorlessStatusStatusUnplayableCombat disruption or generation
ChrysalisColorlessSkillRare2Shops and Colorless-card effects
Clumsy不器用See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Curse of the Bell鐘の呪いSee base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Dark ShacklesColorlessSkillUncommon0Shops and Colorless-card effects
DazedめまいSee base effects and requirements ↑ColorlessStatusStatusUnplayableCombat disruption or generation
Decay腐敗See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Deep BreathColorlessSkillUncommon0Shops and Colorless-card effects
DiscoveryColorlessSkillUncommon1Shops and Colorless-card effects
Doubt疑念See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Dramatic EntranceColorlessAttackUncommon0Shops and Colorless-card effects
EnlightenmentColorlessSkillUncommon0Shops and Colorless-card effects
Expunger抹殺の剣See base effects and requirements ↑ColorlessAttackSpecial1Generated by Conjure Blade
FinesseColorlessSkillUncommon0Shops and Colorless-card effects
Flash of SteelColorlessAttackUncommon0Shops and Colorless-card effects
ForethoughtColorlessSkillUncommon0Shops and Colorless-card effects
Good InstinctsColorlessSkillUncommon0Shops and Colorless-card effects
Hand of GreedColorlessAttackRare2Shops and Colorless-card effects
ImpatienceColorlessSkillUncommon0Shops and Colorless-card effects
Injury怪我See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Insight洞察See base effects and requirements ↑ColorlessSkillSpecial0Generated by Evaluate, Pray, and similar cards
J.A.X.J.A.X.See base effects and requirements ↑ColorlessSkillSpecial0Augmenter event
Jack of All TradesColorlessSkillUncommon0Shops and Colorless-card effects
MadnessColorlessSkillUncommon1Shops and Colorless-card effects
MagnetismColorlessPowerRare2Shops and Colorless-card effects
Master of StrategyColorlessSkillRare0Shops and Colorless-card effects
MayhemColorlessPowerRare2Shops and Colorless-card effects
MetamorphosisColorlessSkillRare2Shops and Colorless-card effects
Mind BlastColorlessAttackUncommon2Shops and Colorless-card effects
Miracle奇跡See base effects and requirements ↑ColorlessSkillSpecial0Generated by Pure Water, Deus Ex Machina, and similar effects
Necronomicurse死霊の呪いSee base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Normality凡庸See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
OmegaオメガSee base effects and requirements ↑ColorlessPowerSpecial3Generated by Beta
Pain痛みSee base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
PanaceaColorlessSkillUncommon0Shops and Colorless-card effects
PanacheColorlessPowerRare0Shops and Colorless-card effects
Panic ButtonColorlessSkillUncommon0Shops and Colorless-card effects
Parasite寄生See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Pride傲慢See base effects and requirements ↑ColorlessCurseCurse1From an Endless-mode Blight
PurityColorlessSkillUncommon0Shops and Colorless-card effects
Regret後悔See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Ritual Dagger儀式の短剣See base effects and requirements ↑ColorlessAttackSpecial1Nest event
Sadistic NatureColorlessPowerRare0Shops and Colorless-card effects
Safety退避See base effects and requirements ↑ColorlessSkillSpecial1Generated by Deceive Reality
Secret TechniqueColorlessSkillRare0Shops and Colorless-card effects
Secret WeaponColorlessSkillRare0Shops and Colorless-card effects
Shame羞恥See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
ShivナイフSee base effects and requirements ↑ColorlessAttackSpecial0Generated by Blade Dance and similar cards
Slimed粘液See base effects and requirements ↑ColorlessStatusStatus1Combat disruption or generation
SmiteスマイトSee base effects and requirements ↑ColorlessAttackSpecial1Generated by Carve Reality and similar cards
Swift StrikeColorlessAttackUncommon0Shops and Colorless-card effects
The BombColorlessSkillRare2Shops and Colorless-card effects
Thinking AheadColorlessSkillRare0Shops and Colorless-card effects
Through Violence蹂躙See base effects and requirements ↑ColorlessAttackSpecial0Generated by Reach Heaven
TransmutationColorlessSkillRareXShops and Colorless-card effects
TripColorlessSkillUncommon0Shops and Colorless-card effects
ViolenceColorlessSkillRare0Shops and Colorless-card effects
Void空虚See base effects and requirements ↑ColorlessStatusStatusUnplayableCombat disruption or generation
Wound負傷See base effects and requirements ↑ColorlessStatusStatusUnplayableCombat disruption or generation
Writhe苦悩See base effects and requirements ↑ColorlessCurseCurseUnplayableCosts from events, relics, and similar sources
Back to contents ↑
Related gaming gearAmazon Associates
FAQ

Article FAQ

Q1 Does the 367-card index count upgraded cards separately? ▼
A

Upgrades are not counted twice. The total is 75 in each of 4 colors, 35 regular Colorless, 13 generated or event-only, 5 Status, and 14 Curse cards: 367. Strike and Defend are counted separately for each character's color; Wish's 3 choices are not separate cards.

Q2 Does every upgrade increase damage? ▼
A

It varies by card. Eruption, Corruption, and Barricade reduce cost; Seek selects more cards; Limit Break removes Exhaust. Compare the base and upgraded columns.

🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).