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Slay the Spire / Original game

All 46 Steam Achievements: Requirements and Steps

All 46 names and public requirements checked against official Steam data. Separates bosses, Endings, combat numbers, restricted runs, and Ascension, including unlock timing, targets, generation counts, and deck-size distinctions.

Scope: Original game, PC Steam App 646570; includes the V2.2 balance changes. The official announcement with a confirmed version number is V2.3.4 (2022-12-20). Checked: 2026-10-02. Ports, mods, II, and the board game are separate.

Achievement progress

0 / 0 complete (saved automatically on this device)

Before starting an achievement run

Aim in normal, unseeded runs with mods disabled. My Lucky Day, for a Daily Climb win, is the stated exception. Do not assume PC Steam conditions exactly match every port's achievement list.

  1. Choose the goal. Distinguish normal character victories from Endings that require 3 keys and the Heart.
  2. Choose a restriction goal at the start. Minimalist's permanent 5-card deck and Purity's 3 cards during combat require different approaches.
  3. Check Steam's unlock notification. Eternal One includes all other 45, including Watcher's 2 achievements.
  • Current unlock rates and the playtime needed for all achievements are not filled in with unverified numbers on this page.
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Bosses and special enemies

The Guardian

Requirement: Defeat the Guardian

Defend against retaliation in Defensive Mode and finish the Act 1 fight.

The Ghost

Requirement: Defeat Hexaghost

Calculate turn two's current-HP scaling and later Burns.

The Boss

Requirement: Defeat Slime Boss

Finish both large slimes after the split as well.

The Champion

Requirement: Defeat the Champ

Prepare for heavy attacks after half HP.

The Automaton

Requirement: Defeat Bronze Automaton

Plan defense for the turn-six attack.

The Collector

Requirement: Defeat the Collector

Prepare minion control and damage for the boss itself.

The Shapes

Requirement: Defeat Donu and Deca

Kill one first, then finish both enemies.

The Crow

Requirement: Defeat the Awakened One

Form one is not enough: defeat it again after revival.

The Time Eater

Requirement: Defeat Time Eater

Handle the 12-card counter and its one-time half-HP heal.

The Transient

Requirement: Kill the Transient before it disappears

Simply surviving until it leaves does not count. Prepare lethal damage.

Ooh Donut!

Requirement: Kill Donu with Feed

Use Feed on Donu, not Deca. Reduce HP into lethal range first.

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Character victories and Endings

Ruby

Requirement: Win as Ironclad

Normally an Act 3 clear. If entering Act 4, win through the end of that run.

Emerald

Requirement: Win as Silent

Win the normal route or through the endpoint selected.

Sapphire

Requirement: Win as Defect

Win the normal route or through the endpoint selected.

Amethyst

Requirement: Win as Watcher

A character victory achievement added to the original game in V2.0.

Ruby+

Requirement: Reach the Ending as Ironclad

Collect 3 keys in the same run and defeat the Heart.

Emerald+

Requirement: Reach the Ending as Silent

3 keys → Act 4 → defeat the Heart.

Sapphire+

Requirement: Reach the Ending as Defect

3 keys → Act 4 → defeat the Heart.

Amethyst+

Requirement: Reach the Ending as Watcher

3 keys → Act 4 → defeat the Heart.

The End?

Requirement: Reach each Ending with the first 3 characters

Ironclad, Silent, and Defect. Watcher is not one of this achievement's 3 characters.

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Conditions within one combat or turn

The Pact

Requirement: Exhaust 20 cards in one combat

Build the count with generated and Exhausted Shivs or Skills under Corruption.

Adrenaline

Requirement: Have 9 energy in the same turn

Raise energy held to 9, not the cumulative amount spent.

Shrug It Off

Requirement: Win a combat at 1 HP

HP when killing the final enemy. Calculate HP costs so they are not lethal.

Perfect

Requirement: Win a boss fight without damage

Defend through a regular boss fight. Exceptions involving HP payments and Attack damage require separate handling.

Come At Me

Requirement: Win a combat without playing an Attack

Prepare non-Attack damage such as Poison or orbs. Do not play an Attack partway through.

Plague

Requirement: Kill 3 enemies with Poison in one combat

The official requirement is 3 enemies. Do not count non-Poison fatal hits or Corpse Explosion damage as Poison kills.

Impervious

Requirement: Have at least 99 Block in combat

Use Block retention and doubling to reach 99.

Catalyst

Requirement: Apply at least 99 Poison to 1 enemy

Apply Poison before Catalyst. Catalyst+ triples it, so 33 Poison reaches 99.

Powerful

Requirement: Have at least 10 different buffs simultaneously

Not simply 10 Strength. Gather different buff types.

Ninja

Requirement: Play 10 Shivs in one turn

Calculate generation, energy, the hand limit, and Exhaust after use.

Infinity

Requirement: Play 25 cards in one turn

Prepare draw and resource synergies without killing the enemy and ending combat midway.

Jaxxed

Requirement: Have at least 50 Strength in combat

Increase it with Limit Break or similar effects. Doubling 13 Strength twice gives 52.

Purity

Requirement: At most 3 cards combined in hand, draw, and discard

Counts those 3 areas, excluding Exhaust and played Powers. Aim from floor 4 onward.

You Are Nothing

Requirement: Kill a boss on turn one

Calculate lethal from your opening hand and resources. Fast kills in regular combat do not qualify.

Barricaded

Requirement: Have 999 Block in combat

Build to 999, for example by retaining with Barricade and multiplying with Entrench.

Neon

Requirement: Channel Plasma 9 times in one turn

Counts channeling during the turn, not holding 9 slots at once.

Focused

Requirement: Have at least 25 Focus in combat

For a Consume synergy, replenish lost slots too. Raise the value to 25.

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Run restrictions

My Lucky Day

Requirement: Win a Daily Climb

The achievement-specific exception. Do not confuse it with normal seeded runs or Custom mode.

Speed Climber

Requirement: Win in under 20 minutes

Aim through normal Act 3. The under-20-minute limit includes decision time as well as combat actions.

Minimalist

Requirement: Win with a deck of at most 5 cards

Reduce it through permanent removal. Separate from Purity's 3 cards through combat Exhaust.

Common Sense

Requirement: Win with no Uncommon or Rare cards in the deck

Cards acquired earlier can be removed before the end. Avoid the relevant Colorless rarities too.

Who Needs Relics?

Requirement: Win with 1 relic

Pass normal chest, elite, and boss relic rewards. A starting-relic swap replaces the relic while keeping the count at 1.

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Ascension and all achievements

Ascend 0

Requirement: Unlock Ascension

Win Act 3 with the same character to open A1.

Ascend 10

Requirement: Win at Ascension 10

Select and clear it; merely unlocking it is insufficient.

Ascend 20

Requirement: Win at Ascension 20

Any 1 character is enough. Defeat the consecutive Act 3 bosses.

Eternal One

Requirement: Earn all other 45 achievements

The current original game includes Amethyst and Amethyst+.

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Approaching restricted runs

  1. For Minimalist, pursue permanent removal toward at most 5 cards. Shrinking alone is not improvement until combat draw, energy, and defense still work.
  2. For Who Needs Relics?, retain the single starting relic and decline normal relic rewards. Separate the goal into a normal clear rather than adding a chest opening for the Heart's Sapphire Key.
  3. Common Sense allows no Uncommon or Rare cards in the final deck. Do not confuse earlier use or combat-only generation with the permanent deck at victory.
  4. For Ninja, combine Blade Dance's base 3 or upgraded 4 Shivs with draw to supply at least 10. Do not generate into a full 10-card hand; play cards before making the next batch.
  5. For Purity, Exhaust and play Powers to lower the remaining total in the 3 areas. The check applies beyond floor 3, so reducing the first fight to 3 cards may not meet the same condition.
  6. The Transient is not earned through the normal survival method of waiting for it to leave. Aim with a run capable of removing all its remaining HP.
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FAQ

Article FAQ

Q1 Does Plague unlock after 2 Poison kills? ▼
A

The official Steam requirement is 3 Poison kills in one combat. This guide does not adopt sources saying 2. Do not count enemies finished by other damage as Poison kills.

Q2 Does The End? also require Watcher's Ending? ▼
A

The End? covers Ironclad, Silent, and Defect Endings. Eternal One, for all achievements, also requires Watcher's Amethyst and Amethyst+.

Q3 Can I earn a victory achievement after losing to the Heart? ▼
A

Unlocking the next Ascension and earning a run-victory achievement are different. Losing after entering Act 4 still opens the next Ascension, but should not be treated as a victory or Ending.

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