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Slay the Spire / Original game
All 46 Steam Achievements: Requirements and Steps
All 46 names and public requirements checked against official Steam data. Separates bosses, Endings, combat numbers, restricted runs, and Ascension, including unlock timing, targets, generation counts, and deck-size distinctions.
Scope: Original game, PC Steam App 646570; includes the V2.2 balance changes. The official announcement with a confirmed version number is V2.3.4 (2022-12-20). Checked: 2026-10-02. Ports, mods, II, and the board game are separate.
Achievement progress
0 / 0 complete (saved automatically on this device)
🎉 Everything is complete. Well done!
Before starting an achievement run
Aim in normal, unseeded runs with mods disabled. My Lucky Day, for a Daily Climb win, is the stated exception. Do not assume PC Steam conditions exactly match every port's achievement list.
- Choose the goal. Distinguish normal character victories from Endings that require 3 keys and the Heart.
- Choose a restriction goal at the start. Minimalist's permanent 5-card deck and Purity's 3 cards during combat require different approaches.
- Check Steam's unlock notification. Eternal One includes all other 45, including Watcher's 2 achievements.
- Current unlock rates and the playtime needed for all achievements are not filled in with unverified numbers on this page.
Bosses and special enemies
The Guardian
Requirement: Defeat the Guardian
Defend against retaliation in Defensive Mode and finish the Act 1 fight.
The Ghost
Requirement: Defeat Hexaghost
Calculate turn two's current-HP scaling and later Burns.
The Boss
Requirement: Defeat Slime Boss
Finish both large slimes after the split as well.
The Champion
Requirement: Defeat the Champ
Prepare for heavy attacks after half HP.
The Automaton
Requirement: Defeat Bronze Automaton
Plan defense for the turn-six attack.
The Collector
Requirement: Defeat the Collector
Prepare minion control and damage for the boss itself.
The Shapes
Requirement: Defeat Donu and Deca
Kill one first, then finish both enemies.
The Crow
Requirement: Defeat the Awakened One
Form one is not enough: defeat it again after revival.
The Time Eater
Requirement: Defeat Time Eater
Handle the 12-card counter and its one-time half-HP heal.
The Transient
Requirement: Kill the Transient before it disappears
Simply surviving until it leaves does not count. Prepare lethal damage.
Ooh Donut!
Requirement: Kill Donu with Feed
Use Feed on Donu, not Deca. Reduce HP into lethal range first.
Character victories and Endings
Ruby
Requirement: Win as Ironclad
Normally an Act 3 clear. If entering Act 4, win through the end of that run.
Emerald
Requirement: Win as Silent
Win the normal route or through the endpoint selected.
Sapphire
Requirement: Win as Defect
Win the normal route or through the endpoint selected.
Amethyst
Requirement: Win as Watcher
A character victory achievement added to the original game in V2.0.
Ruby+
Requirement: Reach the Ending as Ironclad
Collect 3 keys in the same run and defeat the Heart.
Emerald+
Requirement: Reach the Ending as Silent
3 keys → Act 4 → defeat the Heart.
Sapphire+
Requirement: Reach the Ending as Defect
3 keys → Act 4 → defeat the Heart.
Amethyst+
Requirement: Reach the Ending as Watcher
3 keys → Act 4 → defeat the Heart.
The End?
Requirement: Reach each Ending with the first 3 characters
Ironclad, Silent, and Defect. Watcher is not one of this achievement's 3 characters.
Conditions within one combat or turn
The Pact
Requirement: Exhaust 20 cards in one combat
Build the count with generated and Exhausted Shivs or Skills under Corruption.
Adrenaline
Requirement: Have 9 energy in the same turn
Raise energy held to 9, not the cumulative amount spent.
Shrug It Off
Requirement: Win a combat at 1 HP
HP when killing the final enemy. Calculate HP costs so they are not lethal.
Perfect
Requirement: Win a boss fight without damage
Defend through a regular boss fight. Exceptions involving HP payments and Attack damage require separate handling.
Come At Me
Requirement: Win a combat without playing an Attack
Prepare non-Attack damage such as Poison or orbs. Do not play an Attack partway through.
Plague
Requirement: Kill 3 enemies with Poison in one combat
The official requirement is 3 enemies. Do not count non-Poison fatal hits or Corpse Explosion damage as Poison kills.
Impervious
Requirement: Have at least 99 Block in combat
Use Block retention and doubling to reach 99.
Catalyst
Requirement: Apply at least 99 Poison to 1 enemy
Apply Poison before Catalyst. Catalyst+ triples it, so 33 Poison reaches 99.
Powerful
Requirement: Have at least 10 different buffs simultaneously
Not simply 10 Strength. Gather different buff types.
Ninja
Requirement: Play 10 Shivs in one turn
Calculate generation, energy, the hand limit, and Exhaust after use.
Infinity
Requirement: Play 25 cards in one turn
Prepare draw and resource synergies without killing the enemy and ending combat midway.
Jaxxed
Requirement: Have at least 50 Strength in combat
Increase it with Limit Break or similar effects. Doubling 13 Strength twice gives 52.
Purity
Requirement: At most 3 cards combined in hand, draw, and discard
Counts those 3 areas, excluding Exhaust and played Powers. Aim from floor 4 onward.
You Are Nothing
Requirement: Kill a boss on turn one
Calculate lethal from your opening hand and resources. Fast kills in regular combat do not qualify.
Barricaded
Requirement: Have 999 Block in combat
Build to 999, for example by retaining with Barricade and multiplying with Entrench.
Neon
Requirement: Channel Plasma 9 times in one turn
Counts channeling during the turn, not holding 9 slots at once.
Focused
Requirement: Have at least 25 Focus in combat
For a Consume synergy, replenish lost slots too. Raise the value to 25.
Run restrictions
My Lucky Day
Requirement: Win a Daily Climb
The achievement-specific exception. Do not confuse it with normal seeded runs or Custom mode.
Speed Climber
Requirement: Win in under 20 minutes
Aim through normal Act 3. The under-20-minute limit includes decision time as well as combat actions.
Minimalist
Requirement: Win with a deck of at most 5 cards
Reduce it through permanent removal. Separate from Purity's 3 cards through combat Exhaust.
Common Sense
Requirement: Win with no Uncommon or Rare cards in the deck
Cards acquired earlier can be removed before the end. Avoid the relevant Colorless rarities too.
Who Needs Relics?
Requirement: Win with 1 relic
Pass normal chest, elite, and boss relic rewards. A starting-relic swap replaces the relic while keeping the count at 1.
Ascension and all achievements
Ascend 0
Requirement: Unlock Ascension
Win Act 3 with the same character to open A1.
Ascend 10
Requirement: Win at Ascension 10
Select and clear it; merely unlocking it is insufficient.
Ascend 20
Requirement: Win at Ascension 20
Any 1 character is enough. Defeat the consecutive Act 3 bosses.
Eternal One
Requirement: Earn all other 45 achievements
The current original game includes Amethyst and Amethyst+.
Approaching restricted runs
- For Minimalist, pursue permanent removal toward at most 5 cards. Shrinking alone is not improvement until combat draw, energy, and defense still work.
- For Who Needs Relics?, retain the single starting relic and decline normal relic rewards. Separate the goal into a normal clear rather than adding a chest opening for the Heart's Sapphire Key.
- Common Sense allows no Uncommon or Rare cards in the final deck. Do not confuse earlier use or combat-only generation with the permanent deck at victory.
- For Ninja, combine Blade Dance's base 3 or upgraded 4 Shivs with draw to supply at least 10. Do not generate into a full 10-card hand; play cards before making the next batch.
- For Purity, Exhaust and play Powers to lower the remaining total in the 3 areas. The check applies beyond floor 3, so reducing the first fight to 3 cards may not meet the same condition.
- The Transient is not earned through the normal survival method of waiting for it to leave. Aim with a run capable of removing all its remaining HP.
No explanations match. Try a short card name or role.