DUNGEON CLAWLER / DEBT LEVELS
Debt Levels 1–20: modifiers and responses
Debt Level penalties accumulate as you progress. Find the level causing trouble and decide what to prioritize next run. These values were compared against historical play records; if the current game display differs, use the in-game values.
Scope: PC/Steam 1.1.2. Checked 2026-10-02 (JST) against official updates and player sources. These build suggestions are not ranked by measured win rates.
Checks before an attempt
- Use the table below to check the new condition at your level. Earlier penalties remain at higher levels.
- Use the opening fights to judge whether damage, healing or Block runs short first.
- When room prices rise, use only the upgrades, removals or transmutations your plan needs.
- At Level 20, build to last through the later consecutive fights rather than one burst-damage victory.
Changes at all 20 levels
20 levels shown
| Lv | Added condition | Watch out for | Response for your next run |
|---|---|---|---|
| 1 | Enemy attack damage increases by 30%. | Survival | Keep Block or healing from the opening fights, and shop with incoming damage in mind. |
| 2 | Start combat with 3 Poison. | Survival | With health loss from the opening, prioritize healing and Poison management in long fights. |
| 3 | Healing after defeating a boss is reduced to 30%. | Healing | Do not count on a full heal after a boss. Prepare healing for combat and the next stretch. |
| 4 | Enemies start combat with 10 Block. | Damage | Allow for the first attack failing to reach enemy HP, and keep follow-up attacks. |
| 5 | Item upgrade costs increase by 200%. | Money | Narrow down key upgrades and budget for shopping and upgrades together. |
| 6 | Enemy maximum HP increases by 40%. | Damage | Longer fights need both sustained damage and ways to limit incoming damage. |
| 7 | 5 Glass Shards are added to your deck. | Deck cleanup | If key items become hard to collect, remove unused items before removal costs rise. |
| 8 | Enemy attack damage increases by another 30%. | Survival | Keep the plan that worked at the previous level, but reassess whether you can survive a turn’s damage. |
| 9 | Item removal costs increase by 200%. | Money | Avoid adding items you will not use, and concentrate removal spending on the items that need it. |
| 10 | Enemies start combat with 1 Dodge. | Landing attacks | Prepare more attacks or follow-up hits, allowing for the first hit to miss. |
| 11 | No healing after defeating a boss. | Healing | Plan healing around boss fights so you have health for the next stretch. |
| 12 | Transmutation costs increase by 200%. | Money | For a build that depends on material changes, first check how many transmutations it needs and your available money. |
| 13 | Enemy maximum HP increases by another 40%. | Damage | Keep damage and survival options that work when a quick win is not possible. |
| 14 | Perk-O-Mat offers only 1 choice. | Flexibility | Avoid a plan that waits for one specific perk. Keep a core that can work with the items you actually find. |
| 15 | Fewer healing potions appear in Granny’s room. | Healing | Limit health loss in normal fights rather than relying only on healing in the room. |
| 16 | Enemies gain 1 Strength at the end of each turn. | Speed | Long fights become more dangerous, so improve your finishing speed as well as defense. |
| 17 | Boss maximum HP increases by 30%. | Bosses | Check damage and healing that can sustain a boss fight, not only ordinary encounters. |
| 18 | Enemy attack damage increases by another 30%. | Survival | On dangerous turns, prioritize collecting Block and healing over damage. |
| 19 | Meli-Bomb is added to your deck. | Deck cleanup | Check the downside of leaving it in the machine, and deal with it if it makes key items harder to collect. |
| 20 | Normal bosses on later floors come in 2 consecutive fights. | Consecutive fights | Evaluate your build across both bosses, keeping healing and defensive resources beyond the first fight. |
Work on Level 10 and 20 achievements together
The Steam achievements “Payback” and “All In” require completing a run at Debt Level 10 and 20 respectively. Track them separately from character completion achievements. Check unfinished conditions in the achievement list. Choosing only compatible goals while raising Debt Level can reduce extra runs.
For boss fights and the floor-20 branch, see the Run walkthrough; for a build suited to your character, see the build guide.