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Brotato Tips: Fix Your Shopping by Identifying What Went Wrong

Turn material shortages, crowds, elites, repeated hits, failed healing and a slowdown after combining into checks you can make and changes to your next purchases.

🔄 Last checked 2026-10-01 🏷️ Version PC / Steam 1.1.15.4 · Crash Zone · normal runs 🎮 PC (Steam)

✍️ We compared the core mechanics across multiple sources and checked version changes against official announcements. These builds are proposals based on those mechanics, not claims of hands-on clears or measured win rates. Other platforms may have different update schedules or mechanics; check the descriptions in your game.

Turn a failed run into a better purchase

Review the shop before the wave in which you died. The stats you can use to fix the same problem differ by character, so check character restrictions first.

ProblemCheckWhat to change
Too few materials early onKill speed and collectionAdd main weapons. If you are running away and cannot collect materials, buy immediate damage rather than Luck.
More detail
Surrounded by crowdsArea attacks, piercing and knockbackAdd crowd clearing while keeping your weapons’ scaling stats aligned.
More detail
Cannot kill an eliteSingle-target damage and time spent attackingCompare damage with healing. Avoid attack indicators instead of insisting on a kill.
More detail
Die after just a few hitsHP, Armor and consecutive hitsUse HP and defense together and keep an escape route. Do not assume Dodge will succeed.
More detail
Life Steal is not healing youEligible attacks and hit frequencyUse another source of healing instead of expecting Life Steal from burning, explosions or structures.
More detail
The upgrade you want never appearsCharacter restrictions and versionCheck the options restricted since 1.1.15.2. Do not reroll while waiting for an option that has no effect.
More detail
Clearing slows down after combiningWeapon count, classes and structuresOne high-tier weapon differs from several lower-tier ones. Plan to fill any slot you open.
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Harvesting falls in EndlessWave 21 onwardCheck whether you are carrying a normal-run growth plan into Endless.
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When six copies of one weapon do not fit

Gladiator favors different weapon types, Bull uses no weapons, Engineer needs the right turret roles, and Pacifist prioritizes survival. When switching characters, check the restriction tables before buying the build that worked last time.

Level-up values

Base increases at tiers I / II / III / IV. Character-specific stat modifiers apply, so check the actual increase on the selection screen. Be aware of restricted upgrade options too.

StatBase increase
Max HP3 / 6 / 9 / 12
HP Regeneration2 / 3 / 4 / 5
Life Steal1 / 2 / 3 / 4
Damage5 / 8 / 12 / 16%
Melee Damage2 / 4 / 6 / 8
Ranged Damage1 / 2 / 3 / 4
Elemental Damage1 / 2 / 3 / 4
Attack Speed5 / 10 / 15 / 20%
Crit Chance3 / 5 / 7 / 9%
Engineering2 / 3 / 4 / 5
Range15 / 30 / 45 / 60
Armor1 / 2 / 3 / 4
Dodge3 / 6 / 9 / 12%
Speed3 / 6 / 9 / 12%
Luck5 / 10 / 15 / 20
Harvesting5 / 8 / 10 / 12

The usual guaranteed tiers are II at level 5; III at levels 10, 15 and 20; and IV every five levels from level 25 onward. Do not apply this unchanged to characters such as Baby, whose level-ups work differently.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).