Gunpoint: Gadgets, Abilities and Guard Types

Compare ten purchases, three abilities and three guard types; distinguish sound, sight, circuit colors and batteries.

Searching does not open spoiler solutions.

10 purchases

Show / hide details

Separate route-opening tools from fallback tools after detection. Prepare an escape before firing.

ItemRoleCaution
CrosslinkRewire devicesConnect the input switch or sensor to the door or device you want to trigger.
WirejackUnlock protected circuitsReach and operate the matching Circuit Box; it does not unlock every circuit color at once.
DropshotReduce landing noiseSeparate from breaking-glass noise. Landing in a guard’s sight remains dangerous.
HushcrackerReduce window-breaking noiseCheck the input in Try It before using it in a mission.
DeathflukeA chance to evade gunfireNot reliable invulnerability. Prefer breaking sightlines to routes that assume detection.
PrankspasmTransfer an electrical trap’s effect to a wired targetCheck input → power socket → target device before activation.
LongshotMake guards’ guns rewiring targetsRedirect the trigger effect; do not approach assuming a gun is disabled without checking.
ResolverThreaten or shoot with a handgunHeavy exit security arrives 30 seconds after the first shot. Threats alone do not stop a Pro.
BatteryPower for certain gadgetsTrack remaining charge separately from Power Capacity.
GatecrashersKick doors off their hingesCheck who and what windows are beyond the door first.

Three point-based abilities

Show / hide details

Allocate points according to the action your route needs.

AbilityEffectWhen to reconsider
Bullfrog Jump StrengthJump speed and distanceYou cannot reach the target window or roof.
Bullfrog Charge-Up TimePreparation time for a large jumpThere is too little time during the guard’s patrol.
Power CapacityBattery capacityRepeated gadget use exhausts power.

Three guard types

Show / hide details

Distinguish enemies affected by darkness from those that catch a frontal pounce.

GuardAvoidResponse
Normal GuardApproaching head-on in lightDarken the room, approach from behind or hit them with an opening door.
EnforcerTrying a direct takedown on level groundDrop through a hatch, push outside near a window or use an electrical trap.
ProAssuming darkness or a gun threat is safePhysically block sightlines and use events such as elevator arrival to turn them.

Four wiring checks

Show / hide details
  1. Check input/output direction. After connecting, return to normal view and activate the input.
  2. Check the circuit color. If its Circuit Box is untouched, find a way to reach it first.
  3. If a door closes immediately, check for other remaining sensor or switch connections.
  4. If a guard restores the light, disconnect that guard’s switch from the lamp.
🔥Popular guides
  1. 1Brotato Character Tier Comparison: First Clear and Danger 5 Picks
  2. 2Dungeon Clawler Builds: 4 Early Choices and 6 Character Builds
  3. 3Brotato Build Guide: Weapons, Upgrades and Pitfalls for 8 Characters
  4. 4Everything is Crab Walkthrough — Early Decisions to Higher Pressure
  5. 5Mouthwashing Walkthrough and Collectibles Guide

Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).