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INDIE GAME / PLAY GUIDE

Gato Roboto: All Ten Healthkits — Locations and Abilities Needed

Main story and all 32 items / not verified through gameplay · Updated 2026-10-12

There are ten Healthkits. The late Incubator item requires Hopper, so collect 14 cartridges, return to Rebba, then collect the final Healthkit.

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All ten locations and access requirements

Numbers indicate this guide’s suggested collection order, not in-game item IDs. Location, ability and a short action help narrow down which facility to revisit.

Suggested orderAreaLocationRequirementsAccess check
01Landing SiteX4 / Y8MechAfter obtaining the mech, open the shootable door passed earlier
02Landing SiteX18 / Y12Cat / rocketsRight of the first boss: break some dirt above the water and swim as the cat to the eastern end
03AqueductsX4 / Y6First pump stopped / rocketsIn the drained section, break the dirt below and right through the floor to the room beneath
04AqueductsX16 / Y6Spin JumpUpper-right of the initial tall section: double-jump to the high route, then enter the dirt opening as the cat
05NexusX23 / Y14Spin JumpTake the upper doorway in the tall eastern section and go beyond the combat room
06Heater CoreX4 / Y17Later facility section / rocketsDig downward from the boss side and inspect left of the save station
07Heater CoreX17 / Y13Lava tank destroyed / Spin JumpClimb the right-hand platforms in the solidified-lava area, then pass the high combat room
08NexusX10 / Y14Phase・Spin JumpJump to the doorway above and left of the Aqueducts entrance, then clear the enclosed room
09VentilationX8 / Y15Cat / digging robotAfter the second save station, have the digging robot break the dirt below and left
10IncubatorPickup tile X24 / Y13 (entrance X21 / Y14)HopperOpen the dirt in the east wall and climb with Spin Jump → Phase. Pass the upper spikes toward the east and descend from the far-right bridge

Use Hopper to climb the shaft for the final Healthkit

The entrance is in the east wall at X21/Y14. Rocket the dirt and alternate Spin Jump and Phase up the wide shaft. Take the upper-right exit into the long room with ceiling flames and floor spikes.

The pickup tile is X24/Y13. Counting the fixed grid from the cartridge at X15/Y13 places it nine tiles east at the same height, distinguishing the item’s position from a route description marked X23. Cross east to the bridge, descend and touch the Healthkit.

  1. Show Rebba all 14 cartridges and obtain Hopper first.
  2. Open the east wall at X21/Y14 and climb while avoiding spikes on both sides of the shaft.
  3. From the upper-right exit, use Spin Jump and Phase eastward. Pass the column of flames before landing.
  4. Descend at the far-right bridge and collect the item at X24/Y13. Preserve the Phase and jump needed to return left.

Older versions have reports of getting stuck here without Hopper. Do not make damage-assisted wall climbing the standard route; use Hopper for the return trip before descending to Laboratory. This is not a claim that the old bug was reproduced on every current platform.

Skip Healthkits on a Danger Cat save

The full-collection route includes Healthkits. For the no-Healthkit achievement, omit those pickups and avoid accidentally touching one in its room.

Healing at a save station is not the same as collecting a Healthkit. “No upgrades” does not mean you must also prohibit healing.

FAQ

Frequently asked questions (FAQ)

Q1 Do Healthkits require abilities or cartridges? ▼
A

High pickups need Spin Jump, west Nexus needs Phase, and the last Incubator item needs Hopper. Hopper requires 14 cartridges.

Q2 Does a pickup only increase maximum health? ▼
A

It adds one maximum health and also heals you when collected. Danger Cat requires not collecting it.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).