INDIE GAME / PLAY GUIDE
Gato Roboto: 12 Achievements — 100%, No Healthkits and Speedrun
Main story and all 32 items / not verified through gameplay · Updated 2026-10-12
100% item completion and all Steam achievements are different goals. A full-collection save has not also satisfied no-Healthkit or altered-order conditions.
All 12 Steam achievements and their actions
Two hidden achievements have conditions supplemented from guide material. Unlock rates are not hard-coded into the article; only requirements are listed.
| Achievement | Condition | Caution when attempting it |
|---|---|---|
| Rats! | Win the first mouse fight | Normal progression |
| Cat Out of Water | Drain all water in Aqueducts | Complete the final pump |
| Moustache Forever! | Clear the Heater Core mouse fight | Hidden achievement during normal progression |
| Cool it | Fix the malfunctioning Heater Core | Complete the furnaces and the later objective |
| Fresh Air | Complete Ventilation | Continue through the final ventilation switch |
| Save the Animals | Finish the game | Reach the escape |
| Rebba’s Little Helper | Obtain Repeater from Rebba | Return with seven cartridges |
| Rebba’s BFF | Obtain Hopper from Rebba | Return with 14 cartridges |
| Purrrrfectionist | Finish with 100% completion | Eight abilities, ten Healthkits and 14 cartridges |
| Sequence Break | Finish Heater Core before obtaining Spin Jump | Different from the normal route; special movement not reproduced through gameplay |
| Danger Cat | Finish without collecting a Healthkit | Separate from the full-collection save |
| Speedrun | Finish in under one hour | Plan a dedicated run after learning the route |
Two hidden Nexus rooms — entrances and destination tiles
These rooms contain optional messages and do not add to the 32 items or the required 100% pickups. Destination coordinates and access starting points are in separate columns.
Destination tiles come from cross-checking the fixed grid with known Healthkit and Rebba positions. This is not a complete tile map copying terrain or passages.
| Optional room | Destination tile | Starting point | Required state | Actions from the entrance | Confirmation |
|---|---|---|---|---|---|
| Anna’s message room | X22 / Y9 | Swamp Matcha room, X21 / Y13 | Ventilation complete / cat | In the cartridge room, climb the right wall into the narrow upper passage and continue to the top of the shaft | Stand on the room’s switch to display the message |
| Developer message room | X16 / Y10 | Incubator elevator room, X16 / Y15 | Route using Hopper | Use Spin Jump → Phase upward and right to reach the ladder, climb the next shaft and pass the fixed turret | Step on the upper button; this optional message is separate from Rebba’s reward |
Rocket jumping without Hopper is not required. Make the hidden-room detours before taking the final large elevator.
Four checks before the final large elevator
Descending from Incubator to Laboratory is the collection cutoff. Complete these checks according to your goal.
- For 100%, confirm all 14 cartridges.
- Check all eight abilities, including Rebba’s Repeater and Hopper.
- Use Hopper to reach upper Incubator and collect the tenth Healthkit.
- For no-Healthkit or time goals, check that save’s conditions rather than a full collection count.
Separate runs for achievement goals
Learn each facility on a first playthrough. A 100% route emphasizes collection and return trips; Danger Cat avoids Healthkits; Speedrun selects the necessary actions. No route here guarantees all achievements on one save.
Sequence Break requires finishing Heater Core before obtaining Spin Jump. The normal route goes through Aqueducts first, so this altered-order goal is separate. Unverified rocket jumps or version-specific techniques are not made mandatory.
Frequently asked questions (FAQ)
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