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INDIE GAME / PLAY GUIDE

Gato Roboto Boss Guide — Machines, Furnaces and the Final Two Fights

Main story and all 32 items / not verified through gameplay · Updated 2026-10-12

Even when piloted by the same mouse, submarine, spider and flying forms require different controls and safe attack positions. Observe the form and platform changes first; distinguish attack windows from moments to focus on evasion.

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Eight main encounters by form

The two furnaces count as separate fights. This is not a list calling every enclosed enemy room a boss. It shows where attacks connect and when danger changes, without guaranteeing kills or no-hit results.

EncounterLocation / controlsAttack checkResponse to danger
Mecha MouseLanding Site / mechShoot the cockpit while on the ground; rockets are also an optionWatch the space below bouncing bullets as well as jumping over them
Submarine MouseAqueducts / submarineMove within effective range of the glass cockpitWatch the extending arm and homing shots, moving up or down to escape
First furnaceHeater Core / mechJump and shoot at the faceWait between falling lava streams and jump over floor flames
Second furnaceHeater Core / mechSame basic approach as the firstShoot homing projectiles with normal shots; evade while flames block your firing line
Spider-like Mecha MouseHeater Core / after PhaseAim at the central glass in both the platform and ground formsPhase through lava during the transition when platforms break
Flying Mecha MouseVentilation / fixed turret and catUse the windows when the turret can fireDismount when the rotating laser begins, then use walls and platforms to stay ahead
Mecha GaryLaboratory / mechConcentrate attacks while the form moves horizontally and verticallyPrioritize Phase and positioning during bullets and falling attacks
Humanoid GaryLaboratory / Spin JumpChain stomps onto the headIf you fall, regroup while avoiding the machine gun and grenade flames on the floor

When an ordinary enemy room stays locked

If the doors stay closed, check for enemies on the ceiling or distant platforms. Armored enemies are not always vulnerable; wait for them to fly and expose the interior.

In the cat chase, the goal is to create a passage rather than defeat enemies. Let the digging robot break the dirt before continuing.

Final elevator: defeat enemies and use bullet gaps

The elevator into Laboratory has consecutive waves. Move through gaps in overhead bullets and Phase through shots from either side. Some waves will not advance while an enemy remains, so do not wait indefinitely while only evading.

This guide does not include machine HP values or frame data for every attack.

FAQ

Frequently asked questions (FAQ)

Q1 There is no mech during the Ventilation boss ▼
A

This fight uses a fixed turret and cat movement. Enter the turret during shooting windows; dismount for the rotating laser and move on walls and platforms.

Q2 I missed a stomp on the final boss ▼
A

If you land on the ground, recover while responding to the machine gun and floor flames. Do not assume stomping guarantees a win; keep shooting and evasion available.

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