DRG Class Guide — The 4 Roles and How to Choose
Rather than looking at the individual numerical values of weapons, we have focused on their "roles" that have not changed over a long period of time. Last updated: August 12, 2026
conclusion
For beginners Gunner Or Engineer From. Both have a clear vision of what they are doing for their allies, and their contributions are visible. Driller While there are many situations that can be solved by digging, the role is easy to understand, Scout Although the maneuverability is exhilarating, it is easy to become isolated, so it is best to get used to it. at the party spread players across different classes rather than duplicating them This is the easiest way to make steady progress.
Unique tools: zip line / shield
In charge of stationary firepower. Create routes for your team by running ziplines between high and low points and cliffs, and deploy shields to create safe zones for resuscitation and rebuilding.
Beginner suitability: ◎ A good first class. Shooting, setting up ziplines, and protecting allies are easy to understand, and your contribution is clearly visible.
Unique tools: Grappling hook / flare
Fire flares into dark caves for visibility, then grapple to high places to collect otherwise unreachable resources—especially Nitra, which is needed for ammunition resupplies.
Beginner suitability: △ Although the maneuverability is exhilarating, it tends to act alone and can easily become isolated and collapse. It's safe once you get used to it.
Unique tools: power drill/explosives
The road itself is created by digging directly into the bedrock. Stairs, trenches, and escape routes can be prepared, and terrain that requires detours can be shortened to a straight line. Also in charge of saving time during removal.
Beginner suitability: ○ There are many situations where you can find a solution if you dig, and the roles are clear even for beginners. It will also help you practice understanding the terrain.
Unique tools: platform gun/turret
Shoot platforms into walls or into the air to create footholds and help reach locations that scouts can't reach. You can set up automatic turrets to solidify your defense points.
Beginner suitability: ◎ Scaffold building and defense are easy to handle even for beginners because the contributions are visible.
Prioritize collecting Nitra
Resources needed to replenish ammunition. If this is not enough, you will not be able to shoot in the second half. When you find something, the golden rule is to secure it right then and there, not "later."
Do not share the role
The four classes have clearly divided abilities. It is more stable to spread out movement routes (gunner), scaffolding (engineer), digging (driller), and enemy search (scout) than grouping them together in the same class.
Lighting is a lifeline in a dark cave
If you can't secure visibility, you won't be able to see resources or enemies. The liberal use of Scout flares and floodlights can clearly reduce accidents.
Think about your escape route first
After achieving the goal, you must head to the escape pod within the time limit. The deeper you go, the longer the way back will be, so be aware of your retreat as you dig.
Increase the risk little by little
Increasing the danger level (hazard) increases the strength and number of enemies. If you are not used to it, it is better to memorize the maneuvers and class roles at a lower level of risk, as a result, you will improve faster.
Q. Which class should beginners start with?
Gunner or Engineer is recommended. The Gunner's contribution is directly visible, as he can use ziplines to create movement routes for his allies, and shields to provide a safe haven for rebuilding. Engineers are also a class where building scaffolding and defense are easy to understand, making it hard to get confused about what to do.
Q. Is Scout not suitable for beginners?
Mobility is exhilarating, but it's safer once you get used to it. Although they can fly to high places with hooks, they tend to move alone and are more likely to be surrounded and fall down in isolated places. It will be easier to take advantage of the scout's strengths if you first understand the team's movements in other classes and then play with them.
Q. Is it okay for players to choose the same class?
It is playable, but a varied team is more reliable. The 4 classes have distinct abilities, and progress is fastest when the Gunner's traversal routes, Engineer's platforms, Driller's tunnels, and Scout's reconnaissance and high-resource collection work together. Stacking one class leaves some jobs uncovered.
Q. Which class is easier for solo?
Driller is a class where you can create your own path, so it is difficult to get stuck even when playing solo. However, when playing solo, a support robot accompanies you, so you can play with any class. The main design of this game is the division of roles, so once you get used to it, cooperative play will be at its best.
We only use content that matches the description of the role in the official Steam explanation and multiple strategy information in Japan. Individual numerical values for weapons and optimal build solutions are not listed because they change with updates: