🃏 Balatro Jokers: 27 Effects and Ratings
This page covers 27 selected Jokers. Browse costs and effects by rarity, with this site’s tier ratings and reasons for taking them. The official product page lists 150 Jokers; this page covers a selection.
📑 Categories by rarity
Legendary (2 entries)
Triboulet
(トリブレ)Effect: Each played King or Queen gives X2 Mult when scored
Assessment: Powerful with a high density of Kings and Queens. Vulnerable to face-card debuffs and weak when the deck lacks its target ranks.
Yorick
(ヨーリック)Effect: Starts at X1 Mult and gains X1 Mult per 23 cards discarded
Assessment: Scales when obtained early and given enough cards to discard. Blue Stake's -1 discard and a late pickup make it harder to grow.
Rare (6 entries)
Blueprint
(ブループリント)Effect: Copies the ability of the Joker immediately to its right
Assessment: Can duplicate many scoring, economy, and generation effects. Check copying compatibility and placement.
Brainstorm
(ブレインストーム)Effect: Copies the ability of the leftmost Joker
Assessment: Can copy a core Joker on the far left and work alongside Blueprint to add scoring or generation triggers. Check placement and the target's activation conditions.
Baron
(バロン)Effect: X1.5 Mult for each King held in hand
Assessment: Late-game scoring for held-in-hand builds such as Steel Kings. Can contribute little until King density, hand size, and hand levels are ready.
DNA
(DNA)Effect: If the first hand of a round is a single card, adds a permanent copy to the deck and draws it to hand
Assessment: Can copy an improved card to shape the deck. Uses the first hand for generation, which can be difficult when the round leaves little scoring margin.
Stuntman
(スタントマン)Effect: +250 Chips, -2 hand size
Assessment: Adds substantial immediate Chips regardless of hand type. The -2 hand size is costly for held-in-hand Baron setups and hands such as Flush.
The Duo
(ザ・デュオ)Effect: X2 Mult if the played hand contains a Pair
Assessment: Broadly useful; also activates for hands such as Four of a Kind that contain a Pair.
Uncommon (10 entries)
Mime
(マイム)Effect: Retriggers held-in-hand card abilities
Assessment: Retriggers held effects such as Baron, Steel Cards, and Gold Cards. Weak by itself when few cards have compatible held effects.
Vampire
(ヴァンパイア)Effect: Removes enhancements from played scoring cards and gains X0.1 Mult per enhancement removed
Assessment: Scales with a supply of enhanced cards but also consumes enhancements you may want to retain, such as Glass and Steel. After 1.0.1f, build around its scoring-card trigger.
Sock and Buskin
(ソック・アンド・バスキン)Effect: Retriggers played face cards
Assessment: Repeats face-card enhancements, Editions, Triboulet, and other compatible scoring effects. Watch for bosses that debuff face cards.
Astronomer
(アストロノマー)Effect: Planet cards and Celestial Packs in the shop are free
Assessment: An economy slot that reduces the cost of hand levels. Does not directly add score; you still need a build that can play the upgraded hands reliably.
Hologram
(ホログラム)Effect: Gains X0.25 Mult whenever a playing card is added to the deck
Assessment: Scales with card generation from DNA, Marble Joker, Certificate, and similar effects.
Constellation
(コンステレーション)Effect: Gains X0.1 Mult whenever a Planet card is used
Assessment: A scaling Joker that can grow alongside free Planets from Astronomer.
Steel Joker
(スチール・ジョーカー)Effect: Gains X0.2 Mult for each Steel Card in the full deck
Assessment: A core Steel-build option. Three or four Steel Cards give X1.6 or X1.8 Mult.
Stone Joker
(ストーン・ジョーカー)Effect: +25 Chips for each Stone Card in the full deck
Assessment: A scaling Chips Joker with Marble Joker synergy.
Bull
(ブル)Effect: +2 Chips for each $1 held
Assessment: Fits an economy build that saves money. Holding $50 gives +100 Chips.
Spare Trousers
(スペア・トラウザーズ)Effect: Gains +2 Mult whenever a played hand contains Two Pair
Assessment: Can grow early if you repeatedly play hands containing Two Pair, potentially reaching +30 Mult.
Common (9 entries)
Hanging Chad
(ハンギング・チャッド)Effect: Retriggers the first played scoring card 2 additional times, for 3 total triggers
Assessment: Improving the first scoring card in a Straight or Flush can greatly increase its contribution.
Photograph
(フォトグラフ)Effect: First played face card gives X2 Mult when scored
Assessment: An affordable X2 effect with strong retrigger synergy from Hanging Chad or Sock and Buskin. Does not activate without a scoring face card.
Even Steven
(イーブン・スティーヴン)Effect: Played even-rank cards give +4 Mult when scored
Assessment: A consistent scoring source when the deck and played hands use 2, 4, 6, 8, and 10.
Joker
(ジョーカー)Effect: +4 Mult
Assessment: The basic Joker. A useful early bridge that can be replaced when a better scoring option appears.
Misprint
(ミスプリント)Effect: Random +0–23 Mult
Assessment: The mean bonus is +11.5 Mult, but its variability makes the next score uncertain.
Gros Michel
(グロ・ミッシェル)Effect: +15 Mult, with a 1 in 6 chance of destroying itself at the end of each round
Assessment: An affordable temporary +15 Mult source. Its destruction also allows the stronger Cavendish to appear later.
Ice Cream
(アイスクリーム)Effect: +100 Chips, loses 5 Chips for each hand played
Assessment: Immediate scoring can comfortably exceed early targets. It weakens after each hand, so consider selling it for a scaling option as its contribution declines.
Egg
(エッグ)Effect: Gains $3 of sell value at the end of each round
Assessment: Does not directly score, but an early pickup has more time to build sell value. Synergizes with Swashbuckler, Temperance, and Ceremonial Dagger.
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