Wonder Project J: Kikai no Shounen Pino(Super Famicom)
🚶 An overview of educational adventure through Tinker
Rather than controlling Pino directly, move the fairy-like gadget robot Tinker as a cursor, pointing out objects to elicit Pino's actions. Chapters take you from Dr. Geppetto's laboratory through Gijin villages and towns, farming experiences, and sports competitions. Explore and observe which objects prompt responses. Each chapter requires particular learned actions or collected items before the next scene opens.
Wonder Project J: Kikai no Shounen Pino — what should I check first in Story progression and guiding Pino?
Control Tinker, not Pino, and point out onscreen people and objects. Pino independently approaches or touches them; observing him and responding is central to progression. Tinker picks up and carries items, giving them to Pino when needed. The opening laboratory introduces basic actions such as sitting on a chair and picking things up.
1. Pino is not developing as intended
Cause: Your guidance is inconsistent
Solution: Choose a focus such as offense, evasion, or intelligence and consistently praise related actions
2. Events fail to trigger and progress stops
Cause: Required development parameters are insufficient
Solution: Check the necessary parameters on a wiki and encourage actions that improve them
3. You cannot reach the desired ending
Cause: An event required for the branch was missed
Solution: Check the ending-condition list, return to a pre-branch save, meet the requirements, and try again
Control Tinker, not Pino, and point out onscreen people and objects. Pino independently approaches or touches them; observing him and responding is central to progression. Tinker picks up and carries items, giving them to Pino when needed. The opening laboratory introduces basic actions such as sitting on a chair and picking things up.
- ▸ Control Tinker while Pino acts semi-autonomously
- ▸ Point out people and objects to draw Pino's interest
- ▸ Tinker collects and carries items, handing them over when needed
- ▸ The laboratory begins with basics such as sitting and picking things up
Each chapter has events you must complete. Required actions and items vary between situations such as helping village Gijin and experiencing farming. Understanding the current objective before acting prevents wasted effort. Use dialogue and event hints to decide what to show Pino or where to send him next.
- ▸ Each chapter has events to complete
- ▸ Required actions and items change with the chapter's situation
- ▸ Use event and dialogue hints for progression
- ▸ Understand the goal first to reduce detours
Read next:
📚 Wonder Project J: Kikai no Shounen Pino Guide menu
Surugaya Retro Games
Find used games, consoles and strategy guides in one place
Find Wonder Project J: Kikai no Shounen Pino on Surugaya
Used games, strategy guides and related goods
Find used copies of Wonder Project J: Kikai no Shounen Pino
Used items on Amazon
Wonder Project J: Kikai no Shounen Pino strategy guides and guidebooks
Search strategy guides on Rakuten Books
Find Wonder Project J: Kikai no Shounen Pino on Rakuten
Used items and related goods on Rakuten Marketplace
This section contains advertising and affiliate links. Purchases through Amazon Associates, Rakuten, Surugaya and other linked retailers may earn us a commission.
Basilisk V3 X HyperSpeed
Corsair K70 RGB PRO
Hyrule Historia
Xbox ¥1,500
Affiliate links to Amazon Japan. Purchases may earn us a commission at no extra cost to you. Check the retailer for current prices.
Switch OLED — Splatoon 3
Game Music Collection
eShop ¥5000 — Rakuten
HORI mini controller for Switch
Affiliate links to Rakuten Japan. Listed prices are indicative; check the retailer for current prices. The Japanese source also mentions Rakuten Points; current eligibility has not been verified.