📸 Tulpar interior screenshots

Image source: official Steam screenshots (Wrong Organ / Critical Reflex)

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🚀 Mouthwashing Tulpar Location Guide

Tulpar Locations and Story Scenes [2026]

A guide to Mouthwashing’s locations and scenes. Events and exploration references open after a spoiler warning. Editorial topic groupings, official place names, source checks and untested details are distinguished.

Detailed section 6 — major spoilers

Eight editorial entries organize shared space, cryopods, cockpit, cargo, maintenance, medical supplies, privacy and surreal scenes. They cover roles, events, cards and symbolic readings. These are not eight verified official room names or a measured ship layout. The event table is a thematic overview; Anya’s death precedes Daisuke’s, and Swansea is drugged before the vent incident and shot later.

Updated: May 17, 2026 Scope: PC/Steam base game; latest-patch compatibility untested 8 editorial area entries + 11 event rows + 7 secret topics
⚠️ Major spoiler warning

This page contains events, the crash and optional discoveries in each location, including major spoilers.

This is a short horror narrative, often completed in around 2–3 hours. The confined ship and changing scenes are central to the mystery; exploration before reading detailed analysis preserves that experience.

▸ Cockpit, Utility, Medical and surreal-scene explanations reveal major story events.
▸ Consult this page for card cleanup in the relevant scenes or for a further look at the story after finishing.

📋 Contents
Detailed section 1 — major spoilers
🚀 Overview of the Tulpar

The Tulpar is a Pony Express cargo freighter stranded after a deliberate crash. This guide uses eight editorial topics, one covering nonphysical dream sequences. Its broad forward/shared/cargo groupings are an aid to discussion, not an official measured deck plan. Exact ship age, range classification and a maintenance-based cause of the crash are not established here; Jimmy deliberately causes the collision.

🛸 Forward control area

The Cockpit is the crash’s control point. Curly’s medical bed is in Medical, not here. Calling this a psychological courtroom is an interpretation.

🛏️ Shared living spaces

The Lounge and Medical are important shared spaces; cryopods are in Utility. “Mess Hall,” “Stockroom” and individually visitable private cabins are not established here as separate official room labels.

📦 Cargo and maintenance topics

Cargo holds mouthwash; Utility and the damaged vent matter to Daisuke’s injuries. A separate searchable Engine Room is unverified.

🌀 Editorial zone four: nonphysical scenes

“Dream Space” groups surreal sequences rather than a fourth physical ship zone. Polle, birthdays, cake and the warehouse pursuit can be discussed as images of denial, without treating that interpretation as an official explanation.

Detailed section 2 — major spoilers
#1 🍽️ Lounge / shared dining space(Lounge) ★★★★★
Grouping
Central shared area
Editorial importance
★★★★★
Scene-phase count in this guide
3 Scene
Employee cards
Lounge: three cards in different scenes

🎯 Role

A shared place for crew conversations, food and social interaction. “Mess Hall” is an editorial description here, not a verified separate official room.

📜 Main events

  • ▸ After the crash, early scenes: conversations establish Jimmy’s command and Curly’s condition.
  • ▸ Later scenes: conversations and the table reflect the crew’s deteriorating relationships. Anya’s death precedes Daisuke’s; no surviving-crew dinner after his death is established here.
  • ▸ Surreal scenes: birthday and cake imagery distort a familiar social space.
  • ▸ The ending: Jimmy arranges the bodies at a birthday table.

🎭 Symbolic readings

A critical reading contrasts the table’s association with community against unequal authority and violence. Jimmy’s attempted celebration can suggest self-justification; a paternal interpretation remains speculative.

🕒 Scene phases

After the crash Surreal sequences Ending
🔮 Secrets and details

Wasteful concerns mixing Pony Express’s mocktail for Curly’s birthday party, not a cake-order requirement or drugging Swansea. Three employee cards appear in the Lounge during different story scenes; use their specific instructions rather than searching every table at once.

Detailed section 2 — major spoilers
#2 🧊 Utility / cryopods(Utility / cryopods) ★★★★★
Grouping
Central shared area
Editorial importance
★★★★★
Scene-phase count in this guide
2 Scene
Employee cards
Check the employee-card guide for the scene

🎯 Role

The cryopods are in Utility. Only one remains operational after the crash; it becomes central to the final scene.

📜 Main events

  • ▸ After the crash: damaged pods limit the crew’s options.
  • ▸ Before the vent incident, Swansea restricts access to Utility and its cryopods.
  • ▸ The ending: Curly is placed in the working pod; the final perspective follows its activation.

🎭 Symbolic readings

The remaining pod can be read as a compromised possibility of escape. Jimmy’s claim to have fixed things contrasts with the unresolved situation.

🕒 Scene phases

After the crash Ending
🔮 Secrets and details

Curly’s final cryopod is in Utility. Its nominal twenty-year sleep leaves discovery uncertain; the game does not show a later rescue.

Detailed section 2 — major spoilers
#3 🛸 Cockpit / bridge(Cockpit) ★★★★★
Grouping
Forward control area
Editorial importance
★★★★★
Scene-phase count in this guide
3 Scene
Employee cards
Anya: opening scene only

🎯 Role

The crash is set in motion here. Curly’s post-crash medical bed is elsewhere, in Medical.

📜 Main events

  • ▸ Opening crash: the ship collides and Curly is gravely injured; later context overturns the initial account.
  • ▸ After the crash: Jimmy claims the captain’s authority, but the damaged ship cannot simply resume normal piloting.
  • ▸ Pre-crash Curly scenes add context to Jimmy’s deliberate act and the captain’s response.

🎭 Symbolic readings

The cockpit can symbolize where the hidden truth becomes action. Curly’s injury and inability to testify are separate themes; his bed is not located here.

🕒 Scene phases

Opening crash After the crash Before the crash (Curly’s viewpoint)
🔮 Secrets and details

Anya’s card is on the left interior wall of the cockpit locker in the opening emergency-key scene. Community checklists call this chapter 1.

Detailed section 2 — major spoilers
#4 📦 Cargo(Cargo) ★★★★★
Grouping
Cargo area
Editorial importance
★★★★★
Scene-phase count in this guide
2 Scene
Employee cards
Check the employee-card guide for the scene

🎯 Role

The shipment contains only mouthwash, a crucial discovery for survival and the title’s imagery. The company’s disregard for its crew supplies an institutional context.

📜 Main events

  • ▸ After the crash: the crew discover the mouthwash cargo as their supplies run low.
  • ▸ Independent player guides agree that the Cargo door code is 4517. In normal progression, use the Code Scanner to read the door code. This is source checking, not an input test on the current version.
  • ▸ Surreal sequence: move through mouthwash crates while avoiding the horse-like threat associated with Polle.

🎭 Symbolic readings

A symbolic reading makes the literal mouthwash shipment an image of attempted cleansing and corporate disposability. It is a reading, not an official interpretation.

🕒 Scene phases

After the crash Surreal sequences
🔮 Secrets and details

The story involves obtaining mouthwash from the Polle display and using it on Daisuke’s injuries. The Name Of The Game’s official condition is to use a bottle of Mouthwash. This is not a hands-on achievement test, and the fictional treatment is not a real medical procedure.

Detailed section 2 — major spoilers
#5 ⚙️ Maintenance / Utility context(Maintenance scenes (editorial topic)) ★★★★☆
Grouping
Maintenance area: editorial grouping
Editorial importance
★★★★☆
Scene-phase count in this guide
2 Scene
Employee cards
Check the employee-card guide for the scene

🎯 Role

Swansea’s work and the damaged vent link maintenance to Daisuke’s fatal injuries. A separate visitable Engine Room has not been established by the sources checked here.

📜 Main events

  • ▸ After the crash: Swansea’s dialogue concerns maintenance and the damaged ship.
  • ▸ The vent incident: Jimmy sends Daisuke through the damaged vent after Anya has locked Medical. She does not appear to protest this choice.
  • ▸ Daisuke’s death: Swansea ends the fatally injured intern’s suffering with the axe.

🎭 Symbolic readings

Swansea’s maintenance role can support a reading of realism and exhausted labor; the mercy killing belongs to his relationship with Daisuke, not proof of an officially named Engine Room.

🕒 Scene phases

After the crash Daisuke’s death
🔮 Secrets and details

A player guide identifies 2609 as the axe code for freeing Daisuke from foam. That is a different scene from his fatal injuries in the damaged vent and does not create a survival branch. The specific “NO TURNING BACK NOW” wording and a rule against turning around remain unverified.

Detailed section 2 — major spoilers
#6 💊 Medical supplies / Medical(Medical scenes (editorial topic)) ★★★★☆
Grouping
Central shared area
Editorial importance
★★★★☆
Scene-phase count in this guide
1 Scene
Employee cards
Check the employee-card guide for the scene

🎯 Role

Medical contains Curly’s care and the medicine-related story. “Stockroom” is an editorial topic here; a separate visitable room of that name is unverified.

📜 Main events

  • ▸ After the crash: Anya cares for Curly and manages limited medicine.
  • ▸ Later: Anya locks herself in Medical and dies by overdose before Daisuke dies.

🎭 Symbolic readings

The contrast between caregiving and Anya’s isolation supports a reading about failed protection. Her death is in Medical; an additional stockroom suicide scene is not established.

🕒 Scene phases

After the crash
🔮 Secrets and details

Multiple player guides give 739 for the Pony Express Protection Kit in Medical. Its clue is read with the Code Scanner at the back of the Cockpit locker. Steam’s Taking Notes condition is to open the kit without returning to Cockpit. Placement beneath Curly’s bed and actual inputs on the current version remain unverified.

Detailed section 2 — major spoilers
#7 🛏️ Sleeping arrangements and privacy(Privacy and locks (editorial topic)) ★★★★☆
Grouping
Central shared area
Editorial importance
★★★★☆
Scene-phase count in this guide
1 Scene
Employee cards
Check the employee-card guide for the scene

🎯 Role

The crew’s privacy is discussed in dialogue, but individually visitable private cabins, collectible diaries and bedroom-based employee cards are not verified. The five cards belong to specific Cockpit, Lounge and Utility scenes.

📜 Main events

  • ▸ Dialogue and surroundings can illuminate personal relationships; do not infer searchable individual bedrooms or letters that have not been verified.
  • ▸ Comparing pre-crash and post-crash scenes shows what has changed, without establishing a private-cabin exploration sequence.

🎭 Symbolic readings

Limited privacy is a useful theme, especially in Anya’s conversation about locks. The earlier claim that separate rooms reveal each character’s inner life is not a verified map instruction.

🕒 Scene phases

After the crash
🔮 Secrets and details

Use specific story scenes for cards: Swansea in the broken Lounge vending tray, Daisuke beside the board game and Jimmy inside Polle’s hat. These three Lounge cards do not appear together.

Detailed section 2 — major spoilers
#8 🌀 Dream sequences(Surreal scenes (editorial topic)) ★★★★★
Grouping
Subjective imagery, not a physical room
Editorial importance
★★★★★
Scene-phase count in this guide
2 Scene
Employee cards
Check the employee-card guide for the scene

🎯 Role

Surreal scenes associated with Jimmy’s distorted perspective. Polle appears as a threatening horse-like figure; connecting every image specifically to guilt is an interpretation.

📜 Main events

  • ▸ Surreal sequences: Polle, birthday and cake imagery recur.
  • ▸ Warehouse sequence: move among mouthwash crates while avoiding the threat.
  • ▸ Connection to the ending: distorted celebration imagery echoes the final birthday table.

🎭 Symbolic readings

A critical reading treats these scenes as Jimmy’s denial made spatial. The player experiences an unreliable perspective rather than a verified diagram of his mind.

🕒 Scene phases

Surreal sequences Connection to the ending
🔮 Secrets and details

Steam specifies being killed by Swansea ten times in the graveyard for The Good Ending. The name does not indicate a separate story ending; this is source checking, not a hands-on unlock test.

Detailed section 3 — major spoilers
🕒 Event overview

Eleven rows summarize major events and revelations, rather than a strict real-time sequence. The story alternates pre-crash Curly scenes, post-crash Jimmy scenes and hallucinations; community lists number its chapters 1–22. For actual order, Anya locks Medical before the vent incident and dies before Daisuke; Swansea is drugged before the vent incident and shot afterward. “Severity” is this guide’s editorial emphasis.

When Location Event Editorial severity
Opening Cockpit The ship collides and Curly is badly injured; later context reveals Jimmy’s deliberate action. ★★★★★
After the crash Utility / cryopods Damaged cryopods limit possible escape. ★★★★★
After the crash Lounge Jimmy assumes command and oversees the crew’s survival. ★★
After the crash Cargo The cargo is revealed to contain only mouthwash, deepening the crew’s desperation. ★★★★
After the crash Utility → damaged vent Jimmy sends Daisuke through the vent, where he is gravely injured. ★★★★★
Daisuke’s death Maintenance scenes (editorial topic) Swansea ends the fatally injured Daisuke’s suffering with the axe. ★★★★★
Later after the crash Lounge Jimmy drugs Swansea before the vent incident; he shoots him in a separate later confrontation. ★★★★★
Later after the crash Medical Anya dies by overdose before Daisuke dies. ★★★★★
Surreal sequences Surreal scenes (editorial topic) Polle, birthday and cake imagery form surreal sequences. ★★★★★
Before the crash (Curly’s viewpoint) Cockpit Pre-crash Curly scenes provide further context for Jimmy’s deliberate crash. ★★★★★
Ending Lounge / Utility / cryopods Jimmy arranges the bodies at a birthday table, places Curly in the last working cryopod and dies by suicide off-screen. ★★★★★

💡 Reading the event overview

The opening crash gains a different meaning as Jimmy’s deliberate action and Curly’s earlier situation become clear. Comparing scenes after finishing can reveal the contrast between the narrator’s account and events. The overview groups themes and revelations; it is not an exact chronological reconstruction of every row.

🔮 Cards, Polle and achievements

Five employee cards are the main collectible set, each tied to a crew-named achievement. The 18-entry Steam list also includes The Good Ending and Yimpy. No separate photograph-collection set has been verified. Some optional interactions are scene-specific; their exact triggers are distinguished from tested facts.

Detailed section 5 — major spoilers
#1 Five employee cards
📍 Location: Cockpit locker; Lounge vending tray, board-game table and Polle’s hat; Utility floor beside the right-hand cryopod.
🎁 Reward or effect: Each card unlocks the achievement named for its crew member: Curly, Jimmy, Anya, Daisuke or Swansea.
#2 Polle, the horse mascot
📍 Location: Later surreal warehouse sequence among mouthwash crates.
🎁 Reward or effect: The threatening version of Pony Express’s mascot can be read in relation to Jimmy’s guilt and denial.
#3 The Good Ending achievement
📍 Location: Be killed by Swansea ten times in the graveyard (Steam description; not tested in-game here).
🎁 Reward or effect: An optional achievement whose name does not indicate a separate ending.
#4 The optional achievement Yimpy
📍 Location: Maintain eye contact with Yimpy for ten seconds. Two player guides identify the Medical corkboard drawing; chapter numbering and whether zooming is necessary remain uncertain.
🎁 Reward or effect: Unlocking Yimpy
#5 The Name Of The Game achievement
📍 Location: Use a bottle of Mouthwash (Steam description). The exact inventory prompt is not tested here.
🎁 Reward or effect: One of the 18 Steam achievements, associated with an in-game action.
#6 Wasteful achievement
📍 Location: Mix Pony Express’s special mocktail for Curly’s birthday party. The earlier cake-order requirement is unsupported.
🎁 Reward or effect: One of the 18 Steam achievements, associated with an in-game action.

🪪 Five employee card locations at a glance

  1. Anya: Left interior wall of the cockpit locker in the opening emergency-key scene (community chapter 1).
  2. Swansea: Lower dispensing tray of the broken Lounge vending machine during the axe search (community chapter 8).
  3. Daisuke: Beside the board game on the coffee table in front of the Lounge sofa (community chapter 9, “Check On Curly”).
  4. Jimmy: Inside the hat beside the broken Polle statue in the Lounge during the cocktail scene (community chapter 16).
  5. Curly: Utility floor beside the right-hand cryopod in community chapter 19, before taking the gun.

※ Collect each card in its corresponding scene; normal chapter-menu replay has not been verified here. See Walkthrough for details.

Detailed section 4 — major spoilers
❓ Frequently asked questions
Q1. Which locations matter most?
The Cockpit is where Jimmy sets the crash in motion; Anya’s opening card is inside its locker. Curly is cared for in Medical, not in the cockpit. Cargo reveals that the shipment contains only mouthwash, tying survival to the title and company exploitation. These are useful story locations, without claiming a measured ranking of their prominence in analysis videos.
Q2. What happens at the cryopods?
The cryopods are in Utility. After the crash only one remains working, creating a conflict over the crew’s possible survival. At the end Jimmy places Curly in that pod and claims to have fixed things. The final perspective follows Curly as it activates. The ending does not confirm a rescue.
Q3. What is hidden in the cockpit?
The Cockpit connects two topics: Jimmy’s deliberate crash, and Anya’s employee card inside the left side of the locker during the opening emergency-key scene. Curly’s later bed is in Medical, not here. Reading Curly as a witness belongs to the character analysis, rather than the cockpit’s geography.
Q4. How often does Dream Space appear?
“Dream Space” is this guide’s umbrella term for surreal sequences, not a counted official room. Polle, cake, birthdays and the warehouse sequence can be read in relation to Jimmy’s denial. The graveyard also contains The Good Ending achievement; its name does not imply another story ending. No exact count of dream appearances is verified here.
📚 Official information and editorial policy

Official information and editorial scope:

🛒 Related gear on Amazon JapanAmazon Associates
📕 Books and merchandise on Rakuten JapanRakuten Affiliate
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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).