Gakkou de Atta Kowai Hanashi(Super Famicom)
🔑 Working with 6 storytellers and tracking flags
A practical approach to filling unread stories while considering each storyteller's individuality and keeping track of invisible flags.
Gakkou de Atta Kowai Hanashi — what should I check first in Storytellers and flag tracking?
Each storyteller favors different types of ghost stories and ways of telling them. Learning for yourself who tells what kinds of stories helps you identify whom to start with when targeting an unseen theme. Without firm evidence, it is safer to recognize tendencies rather than assume specific trigger conditions.
| Phase | Objective | Checklist |
|---|---|---|
| Early game | Understand the storytellers and the basic interview flow, then complete 1 full run |
|
| Midgame | Confirm how order and choices affect flags, then systematically explore unread stories |
|
| Late game | Narrow down conditions for hidden scenarios and special endings, and collect every story and ending |
|
1. You keep hearing similar ghost stories and cannot find new ones
Cause: You repeat the same interview order and choices, producing the same combination of flags
Solution: Change the conditions from the outset, such as approaching someone else first or reversing early choices, to explore different branches
2. You cannot reach hidden scenarios or stories beneath the surface
Cause: You follow the regular stories straightforwardly without setting the prerequisite flags for special branches
Solution: Deliberately select unusual options or choices that change the atmosphere, then try again on a run after seeing a particular story
3. You lose track of which stories you have seen and which remain
Cause: Numerous branches and scattered saves make completion difficult to track
Solution: Note completed stories by storyteller and theme, separate saves by scene, and work backward to fill unread gaps
Each storyteller favors different types of ghost stories and ways of telling them. Learning for yourself who tells what kinds of stories helps you identify whom to start with when targeting an unseen theme. Without firm evidence, it is safer to recognize tendencies rather than assume specific trigger conditions.
- ▸ Note each storyteller's story tendencies
- ▸ Begin with a storyteller whose themes seem close to what remains unseen
- ▸ Do not assume trigger conditions without evidence
Behind the branches, choices and stories already seen are thought to set flags that change later developments. Because players cannot see these, the key is to make them visible through your own records. Recording whom you started with on each run, which options you chose, and which story you reached makes reproduction and testing much easier.
- ▸ Record the starting storyteller, chosen options, and reached story
- ▸ Reproduce the same conditions to check the result
- ▸ Use records to identify untested combinations
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