
Image: Odd Dreams Digital / Secret Mode
Everything is Crab Affinity Tier List
Compare six Affinities in the old S–C editorial framework. The page discusses Imposing, Gregarious and six evolution combinations, while distinguishing unverified rankings and current-version limitations.
| Tier | Affinities | Theme | Example build | Difficulty | Suggested Pressure (legacy; unchecked) |
|---|---|---|---|---|---|
| S | Imposing | Durability / Size | Body Slam Bruiser | Easy | Pressure 1〜20 |
| S | Gregarious | Allies | 12 Charm Army | Intermediate | Pressure 1〜20 (Extinction 5) |
| A | Predator | Damage / movement | Speed Killer | Intermediate | Pressure 1〜14 |
| B | Trickster | Range / poison concepts | Poison Sniper | Intermediate | Pressure 1〜10 |
| B | Prey | Evasion concept | Smol Ghost | Advanced | Pressure 1–12 (advanced players only; old suggested range; unchecked) |
| C | Carcinisation | Carcinisation (special Affinity) | Full Crab | Advanced | Pressure 1–5, achievement goal (old suggestion; unchecked) |
The old draft attributed these ratings to May 2026 Steam and speedrun discussions, but no traceable tally or adoption data was retained. They are editorial examples and can be affected by balance updates.
Imposing
Example build: Body Slam Bruiser / Pressure 1〜20
SReason for the editorial rating
Imposing supports a durable Body Slam concept. The old assertion that it is the only reliable Pressure 20 choice or a universally correct beginner build has not been verified; no gameplay success data supports that claim.
Gregarious
Example build: 12 Charm Army / Pressure 1〜20 (Extinction 5)
SReason for the editorial rating
Charm supports fighting with allies. The old 12-ally instant-boss-kill, world-record usage and superiority at Extinction 5 or at Pressure 20 or higher have not been verified. Treat the rating as editorial, within the game’s actual Pressure range.
Predator
Example build: Speed Killer / Pressure 1〜14
AReason for the editorial rating
A physical, mobile direction for engaging ordinary animals efficiently. The old claim of a fixed damage-scaling failure after Pressure 15, and automatic inferiority to two S-rated Affinities, is unverified.
Trickster
Example build: Poison Sniper / Pressure 1〜10
BReason for the editorial rating
Ranged and ability choices can support fighting at a distance. The old universal low damage ceiling, inevitable high-Pressure failure and blanket beginner suitability are unverified; assess your selected attacks and defensive gaps.
Prey
Example build: Smol Ghost / Pressure 1–12 (advanced players only; old suggested range; unchecked)
BReason for the editorial rating
Evasion and mobility demand attention to positioning. Smol does not make damage impossible, and Prey does not inherently mean almost zero offense. The B rating is an editorial legacy judgment, not a measure of an average player’s success rate.
Carcinisation
Example build: Full Crab / Pressure 1–5, achievement goal (old suggestion; unchecked)
CReason for the editorial rating
Carcinisation has distinct tradeoffs and achievement goals. The old seven-level maximum-damage claim and all-or-nothing restriction are unverified. The rating does not establish that it is unsuitable for every ordinary run.
These six examples combine Affinity directions and evolutions. Their S–C labels are editorial comparisons, not verified win-rate or damage measurements.
| Rating | Concept | Affinities | Overview |
|---|---|---|---|
| S | Body Slam Bruiser | Imposing | A health-and-durability concept. A universally strongest build or guaranteed Pressure 20 clear is not verified. |
| S | 12 Charm Army | Gregarious | An ally-focused concept. The old 12-ally instant-kill and world-record-player claims are unverified. |
| A | Speed Killer | Predator | A physical damage and mobility concept. No guaranteed effortless clear at medium difficulty is claimed. |
| B | Smol Ghost | Prey | A small-Size and evasion concept. Reduced exposure does not guarantee a no-damage run. |
| B | Poison Sniper | Trickster | A ranged and poison concept. Keep distance, but do not assume that every beginner will clear safely. |
| C | Full Crab | Carcinisation | A Carcinisation achievement concept. The old level-seven requirement must be checked against the saved The Crabtain condition. |
Evolution choices in each concept:
The old draft claimed May 2026 community and recorded Pressure 20 evidence, but retained no reproducible run data. The three topics below are comparison questions, not a completed measurement study.
1. Higher-difficulty suitability
Pressure 15–20 and Extinction 5 are goals to inspect. No verified clear-rate dataset establishes that an S rating reliably clears Pressure 20.
2. Consistency and failure risk
A meaningful consistency claim would need repeated comparable runs. No average clear rate or measured failure-rate cutoff supporting the B rating is available here.
3. Control demands
Consider the positioning and inputs a concept requires. This is editorial guidance; individual skill and the evolutions offered can change the experience.
| Tier | Definition | Pressure range (legacy; unchecked) |
|---|---|---|
| S | Old S definition: reliable at every difficulty and viable at Extinction 5 (unverified) | Pressure 1–20 (old all-range claim; unchecked) |
| A | Old A definition: consistent up to medium difficulty and still powerful, though it can lose effectiveness at high difficulty (unverified) | Pressure 1〜14 |
| B | Old B definition: strong with the right conditions but less general, suited to experienced players and unusual to use (unverified) | Pressure 1〜10〜12 |
| C | Old C definition: a niche achievement concept rather than a normal-clear recommendation (editorial; unchecked for the current version) | Pressure 1–5, achievement goals only (old suggestion; unchecked) |
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Which Affinity should a beginner consider first?
Imposing offers health-focused choices that can make mistakes more manageable. Inspect Chonky, Plating, More Mass and Shell individually; neither a fixed acquisition order, minimal skill requirement nor reliable clears to Pressure 15 has been verified. Use it as an approachable concept rather than a guaranteed answer.
Is Carcinisation actually strong?
Its appeal and tradeoffs depend on the evolutions available and your goal. The old food-only drop rule, seven-level cap and +70% player-damage interpretation are unverified. The C rating and Pressure 1–3 recommendation are editorial legacy judgments, not measured results; read The Crabtain’s current condition before planning an achievement run.
Can Gregarious and Predator work together?
Combining ally-focused choices with personal damage is a useful concept to explore. The old fixed one-or-two supporting level-1 selections, weighting penalty and speedrunner-popularity claim are unverified. Decide which direction is primary and inspect the actual effects before adding support.
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