Touhou Luna Nights: Seven Skills and Achievement Planning
Separate skills, recycling, map and item collection, no-continue runs and Boss Rush goals.
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Seven usable skills
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Track normal-time MP separately from TIME consumed during time stop.
| Skill (descriptive English label) | Area | Use |
|---|---|---|
| Stun Knife | 1: slide below the shop | Close-range electricity; can also throw upward or diagonally downward in midair. |
| Auto Aim | 1: hidden wall in the red-key room | Track high or evasive enemies. |
| Chainsaw | 2: hidden wall in a late vertical room | Sustained contact against large targets. |
| Thousand Daggers | 3: upper-right wall in the vertical room right of the phone | Concentrate damage on a stopped target; do not assume invulnerability lasts through the whole animation. |
| Shield Daggers | 4: secret room on the return from the screw section | Move while clearing nearby destructible projectiles. |
| Lost Holy Sword | 5: left wall of the phone room after water | Let it attack while you dodge; monitor MP consumption. |
| Bouncing Knife | EXTRA: hidden opening at the reverse-flow water | Use wall rebounds for multiple hits. |
Knife-strengthening items and usable skills are different collections. Include EXTRA’s bouncing knife when checking the weapon collection.
Track collection types separately
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A visually complete map does not prove every jewel pillar or trash can is complete.
| Goal (description) | What counts | Check |
|---|---|---|
| Mansion map completion | Map including EXTRA | Fill unvisited cells and hidden rooms. |
| Item collection | Upgrades and acquired items | Check each area’s item markers even after finishing the map. |
| Weapon collection | Usable skills | Compare the seven-skill list with your equipment. |
| Jewel collection | Jewel pillars in hidden rooms | Break four in the base game and three in EXTRA. |
| Recycling every can | Every required trash can | Put a vending-machine can inside and confirm the green border. |
Time stop makes aiming cans easier. The clock tower has a trash can behind a hidden wall; the visible can alone is not the whole task.
Combat achievements and retries
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Practice exploration, no-continue and speed-focused rushes as separate goals.
| Goal | Condition or target | Preparation |
|---|---|---|
| Defeat ordinary enemies | 100 enemies | Progress during normal exploration. |
| Boss wins / base and EXTRA clears | Win each required encounter | Continue through final conversations and endings. |
| Win within 10 seconds | Time while stopped is excluded | Combine openings and time stop against a target such as Meiling. |
| No continues | Reach the ending without continuing | Do not confuse your ordinary collected save with a fresh challenge save. |
| Boss Rush S / A / B | Aim below 6 minutes for S; A in the 6-minute range, B in the 7-minute range | Check actual unlocks instead of assuming a high rank awards every lower-rank achievement. |
Even in a fast rush, use graze recovery to reduce risk in the next battle.
Frequently asked questions
Why does time stop end while I still have MP?
Skills consume TIME during time stop. Reserve enough for movement, then release time stop on safe ground and allow recovery.