Touhou Luna Nights: Seven Skills and Achievement Planning

Separate skills, recycling, map and item collection, no-continue runs and Boss Rush goals.

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Seven usable skills

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Track normal-time MP separately from TIME consumed during time stop.

Skill (descriptive English label)AreaUse
Stun Knife1: slide below the shopClose-range electricity; can also throw upward or diagonally downward in midair.
Auto Aim1: hidden wall in the red-key roomTrack high or evasive enemies.
Chainsaw2: hidden wall in a late vertical roomSustained contact against large targets.
Thousand Daggers3: upper-right wall in the vertical room right of the phoneConcentrate damage on a stopped target; do not assume invulnerability lasts through the whole animation.
Shield Daggers4: secret room on the return from the screw sectionMove while clearing nearby destructible projectiles.
Lost Holy Sword5: left wall of the phone room after waterLet it attack while you dodge; monitor MP consumption.
Bouncing KnifeEXTRA: hidden opening at the reverse-flow waterUse wall rebounds for multiple hits.

Knife-strengthening items and usable skills are different collections. Include EXTRA’s bouncing knife when checking the weapon collection.

Track collection types separately

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A visually complete map does not prove every jewel pillar or trash can is complete.

Goal (description)What countsCheck
Mansion map completionMap including EXTRAFill unvisited cells and hidden rooms.
Item collectionUpgrades and acquired itemsCheck each area’s item markers even after finishing the map.
Weapon collectionUsable skillsCompare the seven-skill list with your equipment.
Jewel collectionJewel pillars in hidden roomsBreak four in the base game and three in EXTRA.
Recycling every canEvery required trash canPut a vending-machine can inside and confirm the green border.

Time stop makes aiming cans easier. The clock tower has a trash can behind a hidden wall; the visible can alone is not the whole task.

Combat achievements and retries

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Practice exploration, no-continue and speed-focused rushes as separate goals.

GoalCondition or targetPreparation
Defeat ordinary enemies100 enemiesProgress during normal exploration.
Boss wins / base and EXTRA clearsWin each required encounterContinue through final conversations and endings.
Win within 10 secondsTime while stopped is excludedCombine openings and time stop against a target such as Meiling.
No continuesReach the ending without continuingDo not confuse your ordinary collected save with a fresh challenge save.
Boss Rush S / A / BAim below 6 minutes for S; A in the 6-minute range, B in the 7-minute rangeCheck actual unlocks instead of assuming a high rank awards every lower-rank achievement.

Even in a fast rush, use graze recovery to reduce risk in the next battle.

Frequently asked questions

Why does time stop end while I still have MP?

Skills consume TIME during time stop. Reserve enough for movement, then release time stop on safe ground and allow recovery.

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Based on site-wide views, captured July 6, 2026 (previous 28 days plus capture day).