SUPERHOT: Hidden Terminals 1–9, 01KICK to 10DESPER
Part one of the 27-terminal guide: entrances, platforms and the final interaction by stage name.
Before collecting
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- As a rule, leave one enemy alive; killing everyone ends the stage before you can explore.
- Disarm the remaining enemy and throw the dropped gun far away. Even an unarmed enemy attacks at close range, so keep your distance.
- Interact with terminals empty-handed. Drop your weapon before jumping for an airborne interaction.
- After finishing the story, use LEVELS to revisit missed stages.
Numbers 1–27 are collection references here, not the digits in the game’s filenames.
1. 01KICK: lower passage
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- Leave one enemy alive, dispose of their weapon far away and cross the railing to the lower level. Check the corner on the side facing the starting direction.
Killing both initial enemies ends exploration.
2. 02ALLEY: dumpster to roof
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- Stop the gunman and climb via the dumpster and air-conditioning unit. Drop behind the door the gunman used and follow the narrow passage.
If leaving an enemy alive, choose an unarmed one; deal with the gun before climbing.
3. 03CORRID: false-floor room
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- Move from the end window to the adjacent building’s window. After dropping, use shoes on the floor and ceiling lines as landmarks to jump the gaps and continue inward.
Kill one gunman and disarm the other by throwing an object.
4. 04DROP: upside-down tree and phone booth
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- From the truck, cross cars and containers in the direction of travel. From the floating car, descend toward the upside-down tree; break the booth’s glass and enter.
Keep a way to break the glass before approaching the booth.
5. 05SUBWAY: chair staircase
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- Climb roofward via the high route beside the platform. Go around its outside and climb the three chairs as stairs, then look at the ceiling.
Reduce platform firing lines before climbing because reinforcements arrive.
6. 06JUMP: rooftop roundabout
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- Avoid the car and exit through the right window. Go around the corner where the parking lot ends, then climb ledges and stairs to the rooftop roundabout.
Land on the corner projection after leaving the window instead of falling immediately.
7. 07SHOTS: dog-shaped wall ornaments
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- Break the right-side bar window and go outside. Find the dog-shaped ornaments on the wall, descend between them and round the corner.
The final terminal interaction is in midair; hold nothing.
8. 09FIGHTC: above the cage
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- Clear the cage but leave one reinforcement outside alive. Climb from the camera equipment at the back onto the cage and follow its perimeter.
Do not eliminate all enemies beyond the gate.
9. 10DESPER: behind the building
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- Stop the gunmen at the entrance and bar. Exit through the window from the platform with a pole, round the outer wall to the right and follow the bright rear passage.
Even against the white background, navigate by the wall and passage.