Dungeons of Hinterberg

Dungeons of Hinterberg Dungeon Guide: Regions, Entrances and Boss Mechanics

Use the region and English dungeon name to identify your destination. This locator does not claim to include every chest or every puzzle room; the walkthrough provides the detailed steps covered here.

Official Dungeons of Hinterberg key art showing Luisa, the mountain town and game logo.
Official base-game press key art. Image: Microbird / Curve Games. Official press kit

5 sections. Closed solution text is excluded from search.

Find a dungeon by region and name

Official material describes the game as having 25 dungeons. This locator separates 24 overworld names, the introductory dungeon and one secret-area name: 26 names across those categories. Do not confuse that reference list with the story’s counting convention or a mandatory route.

RegionNameWhat to inspect
IntroductionBeginner’s DungeonKlaus’s tutorial; check the ledge coin and later shop recovery.
DoberkogelAbandoned MineshaftShrine spells, breakable rocks and a chain-pulled trunk.
DoberkogelJelly TunnelsPull-out ledges and a ball rolling down ramps.
DoberkogelGiant CavernYellow cart, smaller minecart and rotating bridge.
DoberkogelMinecart WorkshopRamp switch and colored platforms.
DoberkogelOld QuarryCrane and cargo positions.
DoberkogelShredding FacilityRolling-ball routes and moving machinery.
DoberkogelTatzelwurm’s LairChain the mouth, then use the ball during the opening.
HinterwaldAncient TreeRotating bridges, fenced fruit and goo eyes.
HinterwaldWaterlily RiverMoving lilies, fruit and log-boat rides.
HinterwaldOvergrown CaveA New Pathway; weights and small-ball balances.
HinterwaldMushroom IslesDog quest outside, Alphorns inside.
HinterwaldEverchanging GroveForest guidance outside; changed scenery inside.
HinterwaldBizarre TowersGears, rotating towers and doors to other faces.
HinterwaldWindsbraut’s TreetopFruit aimed at wing targets.
KolmsteinGlacial GalaxyEye targets, icicles, moving ice and board routes.
KolmsteinSnowflake SlalomA board-riding course.
KolmsteinSnowy SummitPushable ice blocks and falling icicles.
KolmsteinIcicle TrailLight Ray and board traversal.
KolmsteinBasilisk’s RoostShoot eyes while riding; attack after landing.
BrünnelsumpfPrisonkeep IslandBlocks and plasma traveling through pipes.
BrünnelsumpfDesolate CastleWeights, balances and gates.
BrünnelsumpfLighthouse ReefThree outdoor lights; solidify platforms inside.
BrünnelsumpfTower of TrialsSwitch boards as the projectile passes; combat branches rejoin.
BrünnelsumpfWassermann’s ArenaImmobilize a limb to create an opening.

Secret-area name and entrance

Open solution / late-game details
CategoryNameRoute
Secret areaToxic ArchipelagoInvestigation → Hinterwald West; water levels and flagged rafts.

An entrance is missing: identify the requirement

DestinationRequirementNext action
Mushroom IslesDog and A Furry PalDeliver strawberries in town, then return to the dog in the forest.
Lighthouse ReefThree outdoor lighthousesQuarry Island, Reed Labyrinth and Birchwood Island.
Everchanging GroveForest route guidanceUse Familiarity 200 as the butterfly-guidance reference; interior doors are a different puzzle.
Overgrown CaveA New PathwayUse the route opened by story progress.
Secret areaInvestigationCheck letters, Thea and the current objective; the name is in the disclosure.

Four regions, eight spells

Each region’s Skill Shrine supplies its pair of spells. You do not freely carry every region’s puzzle tools into every other region. Match the current pair to the target, obstacle or platform in front of you.

RegionSpellsPuzzle uses
DoberkogelWrecking Ball / Ball and ChainPlace, roll and detonate the ball; pull targets with the chain. Inspect rocks, ledges and minecart mechanisms.
HinterwaldWhirlwind / Wind ProjectileCarry Luisa or objects in wind, turn targets and deliver explosive fruit to goo eyes.
KolmsteinHover / Light RayRide rails and ramps on the board; shoot eye targets and drop ceiling icicles.
BrünnelsumpfJelly Block / Plasma BallMake steps, stop water or immobilize moving parts. Send plasma through pipes.

Regional bosses: create an opening before attacking

Open solution / late-game details

Use the region’s puzzle spells to expose the target instead of repeatedly striking armor. Reassess the mechanism when a phase changes.

BossCreate the openingFollow-up
TatzelwurmChain the open mouth, pull it down and detonate Wrecking Ball at the head.After the armor breaks, avoid dives and charges and attack the exposed body. Adds can help replenish MP.
WindsbrautHit the white wing targets with explosive fruit.Attack during the grounded opening; use the forest’s fruit and wind tools.
BasiliskShoot approaching eyes while riding; target its eyes when it charges its beam after landing.Avoid the landing attack and strike with the sword during the knockdown.
WassermannBlock the planted arm with Jelly Block, then send plasma into the fish mouth on its back.Later, stop a foot to make it kneel. Avoid water attacks and collect MP pickups.

Questions and answers

Is Familiarity 100 required for Everchanging Grove?

We do not treat that threshold as established. Familiarity 200 is the reference for yellow butterfly guidance. Passage below that value has not been verified here, and the interior door puzzle is separate.