Dungeons of Hinterberg
Dungeons of Hinterberg Dungeon Guide: Regions, Entrances and Boss Mechanics
Use the region and English dungeon name to identify your destination. This locator does not claim to include every chest or every puzzle room; the walkthrough provides the detailed steps covered here.

5 sections. Closed solution text is excluded from search.
Find a dungeon by region and name
Official material describes the game as having 25 dungeons. This locator separates 24 overworld names, the introductory dungeon and one secret-area name: 26 names across those categories. Do not confuse that reference list with the story’s counting convention or a mandatory route.
| Region | Name | What to inspect |
|---|---|---|
| Introduction | Beginner’s Dungeon | Klaus’s tutorial; check the ledge coin and later shop recovery. |
| Doberkogel | Abandoned Mineshaft | Shrine spells, breakable rocks and a chain-pulled trunk. |
| Doberkogel | Jelly Tunnels | Pull-out ledges and a ball rolling down ramps. |
| Doberkogel | Giant Cavern | Yellow cart, smaller minecart and rotating bridge. |
| Doberkogel | Minecart Workshop | Ramp switch and colored platforms. |
| Doberkogel | Old Quarry | Crane and cargo positions. |
| Doberkogel | Shredding Facility | Rolling-ball routes and moving machinery. |
| Doberkogel | Tatzelwurm’s Lair | Chain the mouth, then use the ball during the opening. |
| Hinterwald | Ancient Tree | Rotating bridges, fenced fruit and goo eyes. |
| Hinterwald | Waterlily River | Moving lilies, fruit and log-boat rides. |
| Hinterwald | Overgrown Cave | A New Pathway; weights and small-ball balances. |
| Hinterwald | Mushroom Isles | Dog quest outside, Alphorns inside. |
| Hinterwald | Everchanging Grove | Forest guidance outside; changed scenery inside. |
| Hinterwald | Bizarre Towers | Gears, rotating towers and doors to other faces. |
| Hinterwald | Windsbraut’s Treetop | Fruit aimed at wing targets. |
| Kolmstein | Glacial Galaxy | Eye targets, icicles, moving ice and board routes. |
| Kolmstein | Snowflake Slalom | A board-riding course. |
| Kolmstein | Snowy Summit | Pushable ice blocks and falling icicles. |
| Kolmstein | Icicle Trail | Light Ray and board traversal. |
| Kolmstein | Basilisk’s Roost | Shoot eyes while riding; attack after landing. |
| Brünnelsumpf | Prisonkeep Island | Blocks and plasma traveling through pipes. |
| Brünnelsumpf | Desolate Castle | Weights, balances and gates. |
| Brünnelsumpf | Lighthouse Reef | Three outdoor lights; solidify platforms inside. |
| Brünnelsumpf | Tower of Trials | Switch boards as the projectile passes; combat branches rejoin. |
| Brünnelsumpf | Wassermann’s Arena | Immobilize a limb to create an opening. |
Secret-area name and entrance
Open solution / late-game details
| Category | Name | Route |
|---|---|---|
| Secret area | Toxic Archipelago | Investigation → Hinterwald West; water levels and flagged rafts. |
An entrance is missing: identify the requirement
| Destination | Requirement | Next action |
|---|---|---|
| Mushroom Isles | Dog and A Furry Pal | Deliver strawberries in town, then return to the dog in the forest. |
| Lighthouse Reef | Three outdoor lighthouses | Quarry Island, Reed Labyrinth and Birchwood Island. |
| Everchanging Grove | Forest route guidance | Use Familiarity 200 as the butterfly-guidance reference; interior doors are a different puzzle. |
| Overgrown Cave | A New Pathway | Use the route opened by story progress. |
| Secret area | Investigation | Check letters, Thea and the current objective; the name is in the disclosure. |
Four regions, eight spells
Each region’s Skill Shrine supplies its pair of spells. You do not freely carry every region’s puzzle tools into every other region. Match the current pair to the target, obstacle or platform in front of you.
| Region | Spells | Puzzle uses |
|---|---|---|
| Doberkogel | Wrecking Ball / Ball and Chain | Place, roll and detonate the ball; pull targets with the chain. Inspect rocks, ledges and minecart mechanisms. |
| Hinterwald | Whirlwind / Wind Projectile | Carry Luisa or objects in wind, turn targets and deliver explosive fruit to goo eyes. |
| Kolmstein | Hover / Light Ray | Ride rails and ramps on the board; shoot eye targets and drop ceiling icicles. |
| Brünnelsumpf | Jelly Block / Plasma Ball | Make steps, stop water or immobilize moving parts. Send plasma through pipes. |
Regional bosses: create an opening before attacking
Open solution / late-game details
Use the region’s puzzle spells to expose the target instead of repeatedly striking armor. Reassess the mechanism when a phase changes.
| Boss | Create the opening | Follow-up |
|---|---|---|
| Tatzelwurm | Chain the open mouth, pull it down and detonate Wrecking Ball at the head. | After the armor breaks, avoid dives and charges and attack the exposed body. Adds can help replenish MP. |
| Windsbraut | Hit the white wing targets with explosive fruit. | Attack during the grounded opening; use the forest’s fruit and wind tools. |
| Basilisk | Shoot approaching eyes while riding; target its eyes when it charges its beam after landing. | Avoid the landing attack and strike with the sword during the knockdown. |
| Wassermann | Block the planted arm with Jelly Block, then send plasma into the fish mouth on its back. | Later, stop a foot to make it kneel. Avoid water attacks and collect MP pickups. |
Questions and answers
Is Familiarity 100 required for Everchanging Grove?
We do not treat that threshold as established. Familiarity 200 is the reference for yellow butterfly guidance. Passage below that value has not been verified here, and the interior door puzzle is separate.