COCOON: Four Orb Powers and Nested Worlds
Distinguish orange paths, green phase changes, purple retrieval and white projectiles.

Image: Geometric Interactive / Annapurna Interactive
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When orb powers become available
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Finding an orb and unlocking its power are separate. Defeat its world’s guardian and return outside to use the corresponding power.
| Color | Unlocked power | Common obstacle |
|---|---|---|
| Orange | Reveals nearby invisible crystal paths | To transport another orb, put it inside orange and carry orange. |
| Green | Switches matching mist pillars and platforms between solid and mist states | Switching a pillar again changes its state; plan your descent too. |
| Purple | Retrieves an orb through a purple socket | Leave it on a pedestal to open a gate, then retrieve it from the far-side socket. |
| White | Fires from white shooting points or turrets to activate black crystals | You may need reflection walls to delay a shot or send it into a world. |
Nested-world puzzles continue after white shooting is unlocked. Bringing one color’s power into another world matters late in the game.
Carry multiple worlds inside one orb
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Leave green inside orange, exit, and carry orange to transport both. Outside, the power you can use first is the power of the orb you are holding.
- Put the destination orb on a dome entrance and enter while carrying the other orb.
- Leave the carried orb on an internal pedestal, then exit.
- Carry the outer orb to a new entrance.
- Re-enter at the destination and retrieve the orb inside.
| Mechanism | Check |
|---|---|
| Narrow barrier | You may pass without an orb but not while carrying one; use pipes, moving platforms or world transitions. |
| Exit circle | The last exit used in that world determines where you re-enter. |
| Companion drone | Use it to remove barriers. Break its shell to free it if a sticky device traps it. |
| Orb-carrying robot | It follows while loaded and stops when the orb is removed. Use it as a weight or power carrier. |
Late doors create connections beyond a simple outer-to-inner hierarchy. Record the last exit and where you left each orb, not just its color.
Frequently asked questions
Does a boss hit erase collectibles?
A boss hit ejects you from the world; retry through the nearby entrance. Recheck Moon Ancestors from reached checkpoints on the Load screen.